Overview
Roll your marble through a rich cartoon landscape of moving
platforms and dangerous hazards. Along the way find
power ups to increase your speed, jumping ability or flight
power, and use them to collect the hidden gems and race to
the finish for the fastest time.
Basic Controls
The marble can be moved forward, back, left and right by pressing , , and , respectively. Pressing causes the marble to jump, and pressing uses whatever powerup you currently have available. All movement is relative to view direction.
Camera Controls
The camera direction can be changed by moving the mouse or by pressing , , or . In order to look up and down freely with the mouse, hold down . You can turn free look on always from the Mouse pane of the Control Options screen.
Goals
Start Pad - this is where you start the level.
End Pad - roll your marble here to end the level.
Gems - if a level has gems, you must pick them all
up before you can exit.
Bonus Items (1/2)
Super Speed PowerUp - gives you a burst of speed.
Super Jump PowerUp - gives you a big jump up.
Shock Absorber PowerUp - absorbs bounce impacts.
Super Bounce PowerUp - makes you bounce higher.
Bonus Items (2/2)
Gyrocopter PowerUp - slows your fall in the air.
Time Travel - takes some time off the clock.
Gravity Modifier - Changes the direction of "down"
- the new down is in the direction of the arrow.
Hazards (1/2)
Duct Fan - be careful this doesn't blow you away!
Tornado - it'll pull you in and spit you out.
Trap Door - keep moving when you're rolling over
one of these.
Hazards (2/2)
Bumper - this'll bounce you if you touch it.
Land Mine - Warning! Explodes on contact!
Oil Slick - you won't have much traction on these
surfaces.
About GarageGames
GarageGames is a unique Internet publishing label for
independent games and gamemakers. Our mission is to
provide the independent developer with tools, knowledge,
co-conspirators - whatever is needed to unleash the creative
spirit and get great innovative independent games to
market.
About the Torque
The Torque Game Engine (TGE) is a full featured AAA
title engine with the latest in scripting, geometry, particle
effects, animation and texturing, as well as award winning
multi-player networking code. For $100 per programmer,
you get the source to the engine!
The Marble Blast Team
Alex Swanson
Mark Frohnmayer
Jeff Tunnell
Brian Hahn
Liam Ryan
Tim Gift
Rick Overman
Kevin Ryan
Timothy Clarke
Jay Moore
Pat Wilson
John Quigley
Special Thanks
We'd like to thank Nullsoft, for the SuperPiMP Install
System, and Markus F.X.J. Oberhumer, Laszlo Molnar and
the rest of the UPX team for the UPX executable packer.
Thanks also to Kurtis Seebaldt for his work on integrating
Ogg/Vorbis streaming into the Torque engine, and to the
Ogg/Vorbis team.
Web Port
This web port of Marble Blast Gold was done by Vanilagy - all the code is free to access on GitHub. Full rights go to GarageGames and other creators of this game. Special thanks to the maintainers of three.js and OimoPhysics for making this project possible!