When I was 15 or so, mid 2000s, I was heavily into the Blender community. Shortly after the closed source to open source transition I ran into a segfault. I could half heartedly sling code at the time but not enough to work out the issue I had.
After noting the issue on IRC Ton personally helped tease out the bug. I _might_ have misdirected him by saying the bug occurred "with just a cube" (and he was like "Yay! Bugs are easier when they're simple cases!") but I neglected to note it was a cube subdivided half a dozen times, with a few thousand vertices ;)
He had a vision and quiet persistent execution plan for Blender and the community that was far ahead of anything else in those (relatively) early days of OSS and the web.
The Blender community was and is an amazing combination of technology, creativity, and positivity, and I think we owe Ton for helping steward much of it.
As for the new leadership, Francesco Siddi comes from an animation background and is already managing Blender Studio. I’m genuinely glad to see the organization will continue to be led by people who deeply understand the tool and its community.
I do wonder how much more complicated Blender has gotten over the years (to go a bit off topic) as before one could spend an afternoon tracing through the code and mostly figure out how something worked. Well, as long as you stayed away from the game engine and Video Sequence Editor as they were both kind of tacked on to serve a need and didn't get much love.
He's earned his laurels but it's still the end of an era.
Ton and Blender have brought so much value to the world by making world-class creation tools available to everyone. Blender is one of the most successful open source projects of all time -- going from an underdog project notorious for difficult to use UI to a polished, ubiquitous, industry shaping tool. And never losing sight of the art; it still brings a huge smile to my face when Blender ships another Open Movie. Nearly ~25 years later, thank you again Ton.
A big thanks to Ton. And don't forget that you can support the blender foundation.
In the last decade the enormous advances in the project lead to it being superficially unrecognizable, and it always reminds me more of Cubase than anything else. Scaling up development so that it got to the stage many more people could contribute was a serious achievement.
My Blender 1.8 manual remains one of my most prized possessions from back when I ran that on a Linux partition and later a way out of date SGI Indigo. Good times.
In any case, Ton, many thanks. A true inspiration.
Edit to add: I wonder if anyone else around here was on elysiun? . . .
I wish more businesses followed his footsteps in making their products free and open source and run by nonprofits
I used to enjoy doing the speed modelling challenges :)
I could've written this comment, I swear to god. I'll add that Blender is my favorite FOSS project.
I also remember downloading blender during my university years back in early 2004. Man was it crap compared to Maya or 3dMax. But nowadays it is incredible.
Those were some good time. My handle back then was macke.
As a very long-time Cubase user, how so?
Sometimes I think of what could've been had I had the perseverance to stick with it, but mostly I'm just very grateful. Ton was a big part of that for sure, but a lot of others as well. WP (or waypay as I used to call him) who designed the Suzanne model (among a lot of other amazing artwork), Bart who was a pillar of the community and went on to found Blender Nation, and many more who really formed that community. Without it I doubt blender would be more than a footnote in the annals of history.
Massive congratulations to Ton for achieving what many (including me!) never thought possible. Huge, huge kudos!
Ton for President of the World! =)
Still kinda stupid easy to accidentally have non-destructive edit filters making your entire computer fall over because you have these filters that are slow to apply... but the UI works out quite well now
Obviously Blender used to be famously quite different from that and basically all other commercial 3D software too. I appreciate that it didn't simply attempt to turn into a Maya/3DS clone.
Now I'm reminiscing about Yafray . . .
It couldn't be any other way. Even when you ignore the fact that it is free, Blender is literally a better modeling platform than 90% of the commercial alternatives that charge in the hundreds to thousands of dollars for their products.
My favorite thing about the project is the amazing turn about that they did with the UI about 10 years ago (or whenever that was, probably longer). They turned a complete disaster of an interface into a shining example to follow, and that's about when they won everyone's hearts and minds and basically took off in popularity.
For a program that does basically everything, the entire thing is one consistent, intuitive, user experience from beginning to end. I can't think of any other FOSS projects with this level of polish, and very few commercial ones.
Gimp is an amazing tool and its creators deserve our gratitude. Then there is Krita, which is another amazing tool and its creators deserve our gratitude. Then there is LibreOffice, ditto. Then there is KiCAD, ditto. Then there is ...
I am not saying this to detract from Ton's contributions. I am saying this because a lot of people have made contributions to the open source world and, by extension, to the lives of many people. We shouldn't be treating this as a competition.
I use GIMP almost exclusively in my job. I have photoshop, but I know GIMP and I'm better with it. I make presentation pieces and fix images, do image data rescue and make fun pieces with it on the side, like posters for my bands and accidental art made by playing with sliders in the FX.
Its very versatile and capable, but it is almost entirely unlike photoshop, and since I grew up with it I vastly prefer GIMP over photoshop.
It's way more impressive to turn a project around, than have it good at the quality in question the whole time.
Path dependency? Not today, daemon!
The Blender team did not always accept code or suggestions. This has been a running theme with several people I've known that felt their work and/or ideas were rejected by people that didn't grasp their brilliance. There was a possibly unusual willingness to say no, but it was more discerning than with GIMP which gave off the appearance of vetoing virtually everything. (At one time all GIMP woes would be solved by CinePaint aka "Film Gimp").
But it was combined with the idea of the studio, in order to find out where exactly the pain points are to be addressed. In a sense this is agile software done right, where you get the users and devs alongside each other with a common goal. Unsurprisingly one result is the UI today is not mocked in the way it was 20 years ago, while the GIMP UI has remained a constant point of confusion.
Competitively, libre office has a fairly similar UI to the pre-ribbon office suite, which people at the time much preferred once the ribbon came around (before they got used to it anyway) but it hasn't had the same disruption that blender did. I suspect the file format compatibility issues and die-hard Excel fans have a lot to do with it, but it's an interesting counterpoint to the assertion that the UI is responsible for the difference in adoption rates.
Like, you can claim the weird name is a celebration of how anti-corporate and unfettered the team is, but whenever I try tell people about it for the first time, it’s super distracting and adds a lot of unnecessary friction. It always goes like this:
“Photoshop licenses are so expensive, I wish there was something cheaper since many of our team members don’t need all the features.”
“Have you tried GIMP? Now hold on, I know the—“
“I’m sorry, tried what?!”
“It’s got a weird name, but a lot of people find it a really good replacement for—“
“Wait, is it named after that BDSM guy from Pulp Fiction?”
“Well it’s an acronym… (sigh) but also, yes. But it’s really solid software people have been—“
“Why on Earth would you name a product after that guy?”
I think tools like git get past this issue by being so aggressively useful and now ubiquitous, but in the early stages of a project if you don’t have the massive adoption git had (which led to a positive feedback loop of more feature development leading to more users) then you can end up dragging your name like an albatross around your neck.
I disagree. I use Affinity Photo 2, which also has a different interface, and it's so much easier to use than GIMP despite having more features.
Wednesday, September 17th, 2025 Posted by Jim Thacker
Ton Roosendaal is to stop down as chairman and Blender CEO on 1 January 2026. The news was announced during today’s keynote at the annual Blender Conference.
Roosendaal – the original author of the open-source 3D software, and its public figurehead for the past three decades – will pass on his roles to current Blender COO Francesco Siddi.
Roosendaal himself will move to the newly established Blender Foundation supervisory board.
Other new Blender Foundation board positions will also include Sergey Sharybin (Head of Development), Dalai Felinto (Head of Product) and Fiona Cohen (Head of Operations).
“We’ve been preparing for this since 2019,” said Roosendaal, “I am very proud to have such a wonderfully talented young team around me to bring our free and open source project into the next decade.”
We aim to update this story with a brief retrospective of Ton’s time as Blender CEO and the growth of Blender during that time, so check back for updates.
Read the official announcement that Ton Roosendaal is stepping down as Blender CEO