Market research says "Parents want control."
In the journey from CEO mandate "build a product that gives parents control" to developer implementation, "parents want control" somehow turns into "What parents want is extremely fine-grained controls," which isn't the same thing.
So a bunch of product managers brainstorm a huge list of ways that parents might want "control," hand that off to some developers, and voila: Everything becomes way too complicated for everybody and the company is able to say they offer "control" while abdicating their stated obligation of giving parents the "safe" product that the parents expect.
If the market wanted parents to be able to figure this out it would be getting it right. It's obviously a dark pattern that benefits everyone but the parents and their children. If more people stopped to think deeper about this they would and should be very disturbed by what this means.
I cannot prevent the kid from seeing the marketplace.
I cannot prevent the kid from seeing installed games that are rated Mature. It won't let them play it, but it lists all the games installed in the XBox.
I cannot prevent them from downloading free stuff.
It was frustrating and clear to me that this wasn't designed for the benefits of parents.
I just want it to act like a console with a fixed set of games installed and no marketplace access.
> Nintendo Switch Online (not really another account, mind you, but a membership) involves a recurring fee. It also unlocks access to the Nintendo eShop, which I cannot disable. I can set his eShop spending limit to zero, sure. But I can't block free downloads. So to let my son play online Minecraft with his friends, I have to open him up to an unrelated store full of content I can't possibly evaluate. That's the deal. Take it or leave it.
You don't need to pay for Nintendo Switch Online to get access to the eShop, you just need a Nintendo Account. I made one for myself and one for my son, and neither stays logged in. My wife and I have the passwords for both, and will not give him his password until he's older. Meaning one of us needs to be there for any purchases, free or otherwise.
He has access to the Minecraft marketplace, but can't add funds to it without us. We did not use our MS accounts, and didn't make one for him, so he can't play Minecraft online. But you know what, I'm totally ok with that. He can still invite a friend over and play together in person (which he does do).
The true "safe" option is not allowing any of this until your child is old enough to understand the risks... so 18? 25?
All I'm saying is there is no route to prevent all bad things (or even most) and people who say otherwise are generally selling you something.
But the author is right, it should be easy to set appropriate limits out of the box.
I'm a bit confused by this section. It seems to me that the author
1. Turned off online.
2. Bought a game that could be played in single-player or online
3. Got mad that online didn't work because it was turned off
4. Turned online back on
5. Got mad that online was turned on.
6. Dealt with this anger by yelling at his children
I actually don't understand what the author was trying to accomplish here
Parental controls are absolutely necessary, yet they won't be enough by themselves. Payment systems are really robust but there's still fraud. If there's prey, there will be predators.
Education and clear rules are absolutely necessary, yet they won't be enough by themselves. There's people that's very evil and also very clever. You can educate and trust your 12yo to understand 80% of it, yet for the remaining 20% you have to be there.
And, oh boy, the issue about parental controls being incredibly complicated is 100% by design. Simple and sensible parental controls would make exploitative business models like Roblox go bankrupt overnight.
It was not a solo activity for our kids. We could directly view everything they were doing online the entire time.
But I share the frustration of the author with how unreliable the controls are. Apple screen time controls routinely stop working - especially the one that only allows access to a finite list of websites. I need to check the browser history every week or so to confirm it is still working, and do some dance where I turn off controls, reboot, then turn back on every once in a while. The reason this particular control is important to me is that, even starting with something as pure as neil.fun, ads on that site have proven to be a few clicks away from semi-pornographic sites - it's terrible! And yet, turning off all internet access is such a coarse decision that limits access to things that are generally informational / fun / good (like neil.fun, or sports facts sites).
For example, in one paragraph they complain that “I don’t want my son to get online” then literally the following paragraph they complain that they need a Switch Online membership to get their son online. If you want your Nintendo Switch to “behave like a Gameboy” then don’t get the online membership. It’s really that simple. But don’t complain that one is required to do this other thing than you literally just said you didn’t want to do.
I do agree that managing parental controls are painful. But the author clearly wrote their blog in a moment of rage and as a result of that, any useful messaging that could have been shared was lost.
Except you have to allow the Google app. And you have to allow it unrestricted time. That's not all that bad yet, though not great. The annoying thing is that Google loves their little easter eggs. So the child is procrastinating by playing Pacman, Snake, that stupid Dino run game, and what not. Courtesy of the makers of the parental controls.
As you post, please be clear what age range child you are discussing.
There are a lot of posts here advocating strategies that make sense for a 10 year old but are ridiculous for a 15 year old.
Remember: once the children have friends with unrestricted cell phones (essentially all 14+ year olds in the us), there are many many more options for them to go online.
Also, I got my start as a “hacker” gaming, cheating, and doing less legal stuff … nothing like getting level 99 equipment to incentivize learning how to read/edit a hex dump. Be aware of unintended consequences when you (try to) cut a child off from computer use.
Having been involved with a reasonable number of problems, I’d say in the teen years negotiating and enforcing some kind of no-device sleep schedule is the most critical.
If I had an answer to the rest of the addictive behavior, I wouldn’t be here making this post.
The same people who joke about the uselessness of "moral".
Take an earnest interest in your child's activities, both online and offline. Guide them how to behave in strange, even weird and scary situations with strangers. Be the reliable adult in their life to whom they can tell when they encounter something unpleasant, online or offline. Under the guidance of a parent your children will be safer than behind any amount of protective layers that these so called child-safety apps provide, and they will also know how to help their friends to navigate risk and avoid danger.
Or put another way, if your child must eventually swim in the sea, would rather that they know how to swim, or strap a fifth flotation device onto their back?
But then I remember every time I've had to delve into actual enterprise administration, and yeah that's its own full-time job.
Side rant: when will businesses acknowledge that an account might be owned by two people (spouses, for example) and allow separate logins for the same account? Their terms of service almost always prohibit sharing passwords, and because the lost password flow would require sharing an email address, you didn't want to do that anyway.
By buying a child a locked down device - a hostile device that few would have accepted for themselves as a child - they marked them as 'being a child' rather than blending in with the rest of the people on the Internet.
By marking them this way, they advertise the child to the predators of the world.
This is someone who is twelve. They aren't six. Life involves risk. Stop playing with account controls and let the person play Minecraft. This really isn't that hard.
Having thoughts about physically breaking a child's holiday gifts - of doing that in front of them - is suggestive of being a pretty awful person. You can't figure out something that the child does not want, so you want to break their stuff?
How much longer do you intend to keep this routine up? Is your objective for them to go no contact? What are you seeking here?
I understand the problem domain - some people try to exploit and take advantage of kids. That's a problem, I get it.
At the same time, I still think children should not be assumed to be idiots. I remember we oldschool people, when we were young, we played Quake at university campus (we could only play on holidays because one friend had the key to the room, it was a side room though; on saturday other students were not there, so we had a full room with about 30 computers in the 1990s era). We were about 15 years old, so granted, no more young kids. And the technology wasn't quite as advanced, so I am not saying this is 1:1 comparable. But young kids today often have smartphones. They have the internet non-stop. I don't think parental censorship works as a model here. Again, I get it that too young kids are too trusting, and there are creeps - but there is not really an alternative to having kids go through thought processes and understand the issues here. In warcraft 3, young gamers were quite competitive and good. So if they can learn to be better than older people, they will have no real difficulty understanding predators. (Again, it depends on the age; but if your kid is 6 years old, why can there only be games that are played online? Plus it is just chatting right? I remember playing games at the yahoo website, we chatted too. I don't think that was a problem per se. The website makes it sound as if everyone and everything has that problem. I don't think this is the case.)
Edit: Others pointed out the age range problem. I agree. So, which age range are we talking about? Is the age even mentioned on the website?
Edit2: Ah yes, 12 years old. Sorry but at 12 years old, I am having a hard time buying into the "predators exploit him every time". That seems to be ... strange. His son would probably object to the claim he made on the website here aka slandering - perhaps.
I don’t want to digress too far, but you know what I had when I was young and wanted to talk about books? Libraries. That’s beside the point but somewhere is a point to be made and I don’t want to pry into this man’s personal life beyond what he’s already shared about this ugly experience. But I imagine that few things can deter a predator like a swarm of librarians.
“I could almost hear the crack. Could almost see that OLED display splintering into a thousand pieces. The little Joy-Cons skittering across the floor. My son's face. My wife's face. The stunned silence.”
He should've broken the Switch. Anyone who’s ever destroyed electronics knows how cathartic it is. Men are only afforded so many opportunities to display healthy acts of aggression in front of their wives and children. Of course never towards them.
“What I did was announce, in a voice louder than necessary, that nobody was to ask me about anything Minecraft-related on the Nintendo Switch for a minimum of two weeks.”
I suppose that’ll do.
“Here's what I want: an off switch. A single setting that says "this child cannot go online, communicate with strangers, spend money, or download anything without my explicit permission." Instead I get a maze, complex enough that when something goes wrong, I'm at fault for a tooltip I didn't hover over, a blog post I didn't read, a submenu I didn't find. Maybe that's by design. Maybe it's neglect. I don't know.
What I know is this. My son just wants to play video games and talk to his friends. I just want to keep him safe. Somewhere between those two things, I'm supposed to become an expert in the convoluted parental control schemes of Gabb, Nintendo, Microsoft, and Xbox, while a stranger's Christmas morning texts sit in my son's phone history.”
Again. It’s easy for me to blame this dude because I live in a world where this sort of scenario is wholly unlikely and to a great degree his experience explains why that is the case for me. But this story was too well put together. I never thought that a curl one liner and a bash script could emote a form of anger that I empathize with so readily.
I hope this inspires him to question the extent to which he’s relegated parental controls in other areas, if it’s at all the case elsewhere. Either destroy them or set firmer boundaries and raise your expectations for yourself and whatever third parties he sees fit to be held responsible for his household and their affairs. It may take another 12 years or so...but your sons should thank you if you’re successful.
Have you considered buying them an old-school gameboy?
The Minecraft stuff in particular reads like some kind of standup comedy bit where the joke is that the joke goes on way too long. It is genuinely insane what it takes to get a kid online these days, to the point where I honestly don't know how families without some poor technical sadsap can even manage to get it done.
I find it particularly infuriating that Nintendo - who are supposed to be the "family friendly" gaming company, and who lock down a lot of things in variously annoying ways, seems to offer no way to block or disable the Youtube app.
The way this stuff is handled in my house (and let me be clear that this is extremely imperfect) is that I block Youtube and various other sites at the network level. This is really not a total solution - there are many good reasons for the kids to get on Youtube and so I'm often asked to open the gates for a while. Threading the needle in a manner that allows my kids to get the benefits of the net without the huge number of downsides is virtually impossible.
Hoooooboy you're in for a treat once you see the deals on all the weird "hentai" and "ecchi" softcore games on eShop that Nintendo let past the lotcheck process.
Hold on to your kids[1] and instead of having to spy on them you will know them.
Yes, Parental controls could, in theory, provide many many more protections. But given the trajectory of tech, capitalism, and the USA at large (and the culture it exports), I do not see that pragmatically happening to a relevant degree by the time I have children.
[1] - https://www.amazon.com/Hold-Your-Kids-Parents-Matter/dp/0375...
One axis is if they even want to make parental controls work, which they may well not want to but rather wish to just check some checkboxes.
But the company that builds Teams and Windows 11: I think it's entirely plausible they can't.
Google family link is also kinda weird. As a parent I don't want to restrict the time per app or total usage time. I want to limit usage of a group of apps. E.g. i don't want to limit spotify but I want to limit the total play time of certain games.
So I agree with the sentiment of the post. But maybe I should consider the route from my child hood: unrestricted access. At least I know, in contrast to my parents, what is out there.
They've definitely gotten better, but they're still kind of living in 2008. I'm not sure why a company full of software engineers can't figure this out.
I do find it odd there's no option to outright disable the internet (except for software updates). Perhaps the best solution is to not give your child the wifi password? Or for a more technical solution, block the Switch's MAC address in the router.
Software companies will never earnestly attempt to protect children because that action ("acknowledging children are in danger by using our product") acknowledges risk and introduces liability. (VCs hate that shit, especially Silicon Valley VCs.) In the United States, decades ago, laws were introduced to induce accountability of online platforms in regard to IP and child protection laws in the context of user generated content (forums, markets, chatrooms). Basically, these websites/corporations bulked at the weight of accountability ("how are we to monitor every user's action all the time?", "We'll be sued immediately by trolls.", etc.). The parties involved eventually came to a resolution that there's a "notice period" that organizations use to enforce this behavior on its communities.
If I were to write a blog titled "Parent Controls Aren't for Parents", my opening salvo would be "They are minimal-effort guardrails to protect corporations from being sued by negligent parents for post-incident harm."
This meant while other kids were constantly insecure how to handle a specific situation, we knew quite well (in comparison) what was totally harmless and where you had to get careful. Thus we were the only kids who jumped into water from bridges, but also the only kids in my village who never broke any bone during our entire childhood.
If you want your kid to be safe, isn't the best way to do it to teach your kid how to make the decision what is safe themselves? Otherwise they have to always rely on a parents (or other figures of authority) to make that judgment for them. But the parents aren't always around and if they call everything unsafe, potentially nothing is.
I age restrict, block chat with everyone and monitor friend requests weekly. They are not allowed to play in their rooms.
Education is the biggest thing. They come to me if someone asks to be their friend. They don’t accept gifts from strangers and I explain that it’s the same as real world.
It’s a constant process that is always changing. Same as any other parenting job I suppose
Sounds like either they’ve figured out these parental controls, and might have some tips for you. Or they trust their kids with fewer controls.
Technology is amazing and I want to raise my children in such a way that they learn to use it to improve and enrich their lives.
Video games are amazing. Art has never been easier to create. Being able to spend time with your friends when they are not physically present is incredible. There are so many great podcasts for children.
But silicon valley seems directly opposed to enabling the best technology uses without also requiring exposure to the worst.
Please, can I just let my son listen to music when he goes to bed without also being forced to expose him to some off-brand tiktok hamfisted haphazardly into the app with no way to disable.
Can I let him watch great YouTube channels without the feed automatically funneling him towards absolute garbage.
Something as simple as per app time limits are seemingly impossible for Google or Apple to implement.
It's exhausting to navigate when you don't want to be draconian and just ban everything out right, as if that's even realistic.
Well, except for doing parental controls on your boomer parents TV, blocking Fox news. Thats a good usage of it. You're not going to defeat propaganda believability with boomers. So blocking is best bet.
Instead, LLMs are being used to replace support people at the larger platforms (e.g. X Box) with the clear goal of "make it HARDER to get support" (or as patio11 would say "their goal is to get you off the phone as quickly as possible ")
As for the Switch and Nintendo Online, I didn't find it confusing or difficult at all to set up a child's account, make sure they can't buy anything without my permission, and then I make sure my daughter knows what she can and can't do, and I keep an eye on it to make sure she follows my rules. I don't trust parental controls to do everything for me.
Now that said, Minecraft on the Switch is one gawd-awful frankenstein amalgamation of permissions and accounts run by Nintendo and Microsoft. I got that working but it's by far the worst experience I've ever dealt with to play a game, even single player.
Companies generally want good parental controls, but let’s face it, it’s not the cash cow or particularly interesting.
This leads to understaffed teams of b-list developers with high churn, hence the overly confusing and half-baked features.
Regarding the games console, his problem seems to mainly be the two conflicting account systems offered by two separate vendors, not the parental controls themselves (although I agree the situation in that circumstance is unfortunate). A quick Google search also directed me to an easy step by step guide to doing many of the things (such as the restriction of purchases and free downloads on the Nintendo game store) that he claimed to be impossible.[2]
This is written in a very dramatic manner*, especially with the whole "You're supposed to be so beaten down, so utterly depleted of will, that you just cave. You sign up for Nintendo Online. You disable a bunch of parental controls you don't really understand. You let your kid play his damn game. You become the ideal customer." paragraph, that it feels almost like it's purely written to goad legislation.
[1] https://gabb.com/app-guide/
[2] https://industrywired.com/gaming/how-to-set-up-parental-cont...
* I do empathize with his situation, but much of it seems to be brought upon by his own ignorance and unwillingness to research.
> You're supposed to be so beaten down, so utterly depleted of will, that you just cave. [...] You disable a bunch of parental controls you don't really understand. You let your kid play his damn game. You become the ideal customer.
Exactly so. Parental controls, privacy settings, permission to show ads and collect infinite tracking data… The machine is working exactly as intended. Maybe there are sentiments that "the parents should have some control" and maybe there are some laws about protecting children or protecting consumer privacy. But hey, what if actually using any of those mechanisms was mind-bendingly difficult and annoying? What if your control were only available downstairs, in the unlighted cellar, at the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying "Beware of the Leopard." We'd still be in compliance, right? Heh heh. Yeah. That's the ticket!
I grew up with an internet access on my computer in my room without anybody watching over my back and without any restrictions and nothing bad really happened. Meanwhile these days some people around me with children around the 10-15 range seem think their children cannot be trusted and restrictions are absolutely essential.
Has the internet really changed that much in the last decade or two? Or are people and media just talking about the dangers more?
---
Also, what happens to these kids when they reach adulthood and the guard rails come off?
Has anybody tried an alternative like teaching children about the actual dangers, how to recognize manipulation, etc? I have a feeling many people (including children) don't really learn unless they get hurt so the best we can do it making sure they do get hurt but only a little.
E.g. let them get scammed in a game instead of real life. Or pretend to be a stranger and try to befriend them, seeing if they fall for it?
>>"Here's what I want: an off switch. A single setting that says "this child cannot go online, communicate with strangers, spend money, or download anything without my explicit permission." Instead I get a maze, complex enough that when something goes wrong, I'm at fault for a tooltip I didn't hover over, a blog post I didn't read, a submenu I didn't find. Maybe that's by design. Maybe it's neglect. I don't know. "
When it happens only a few times, it might be neglect. This is absolutely by design.
And think again if you think any large corporation (beyond a few isolated individuals who will not be employed there for long) has any actual concern for your safety, or to get anything right beyond an appearance of safety and plausible deniability for the inevitable harm caused by their dark patterns.
The only winning move is not to play. Don't play and write about how awful it is. Send them the only message that they will hear. Stop giving them your money.
These are not implementation errors or miscommunication between different business units.
What you are witnessing is an intentional setting of a revenue dial to the maximum allowable setting that still permits the original sale.
At least netflix allows me to hide certain shows...
January 2, 2026
A few days ago, I found that a grown man had been texting my twelve-year-old son on his "kid-safe" Gabb phone. The man got my son's number through a children's book chat on an app called GroupMe. Thankfully my wife and I discovered the situation and intervened before anything bad happened; but still it was sickening to discover that on Christmas morning, while our family was unwrapping presents next to the tree, some creep had been texting my son: "What did you get? Send pictures."
How could we have let this happen? How could we be such careless parents?
But wait . . . hadn't we done what we were supposed to do? We bought the "kid-safe" phone. And we confirmed GroupMe was on the Gabb "approved apps" list, which, as I understand it, offers "no social media or high-risk options." We did the safe things, right?
Maybe not. Turns out Gabb's own blog appears to include GroupMe on a list of seven apps with dangerous chat features, describing it as an app that "opens the door to potential dangers." We were apparently supposed to find that warning ourselves, somewhere among Gabb's 572 blog posts:
$ curl -s \
https://gabb.com/post-sitemap.xml \
| grep -oE 'https://gabb\.com/blog/[^<]+' \
| sort -u \
| wc -l \
| xargs -I{} echo "{} blog posts as of $(date '+%B %d, %Y')"
572 blog posts as of January 02, 2026
But if GroupMe "opens the door" to danger, why did Gabb put it on their "approved apps" list? When I revisited the site, I noticed a small message beneath GroupMe mentioning Communication with Strangers. I hovered over it with my mouse pointer, and a tooltip appeared: "Allows contact and communication with people the child may not know."
So it allows communication with strangers, but it's not "high-risk?" The approved list isn't looking so safe. The approved list is apparently a catalog of risks I'm supposed to decipher by filtering through 838 apps and hovering my mouse pointer around to see tooltips:
$ for cat in \
existing_apps \
unapproved_apps \
unmet_criteria_apps \
music_apps; do
count=$(curl -s "https://gabb.com/app-guide/" \
| grep -o "${cat} = \[.*\]" \
| head -1 \
| sed "s/${cat} = \[//" \
| sed "s/\]//" \
| tr ',' '\n' \
| sed "s/'//g" \
| sed 's/^ *//' \
| sort -u \
| wc -l \
| tr -d ' ')
echo "$count $cat"
done && echo "...as of $(date '+%B %d, %Y')"
586 existing_apps
60 unapproved_apps
170 unmet_criteria_apps
22 music_apps
...as of January 02, 2026
Whatever the reason for this complexity, I don't feel in control.
And Gabb isn't alone in making me feel like this. It seems like many companies selling tech to families operate in the same way: market safety, deliver complexity, and leave parents to figure it out.
Take the Nintendo Switch my son unwrapped between those creepy texts. To set it up, I had to:
Only to discover that there's no clear option to block internet access, no clear way to disable downloads from the Nintendo eShop, and no easy way to make this thing function like an old-school Game Boy and just let a kid have fun with a game cartridge. But that's just nostalgia talking. Nobody wants that anymore. Apparently.
Because next comes Minecraft. Ah, Minecraft. The game every middle-schooler on earth apparently needs to survive. To let my son play with his friends:
Now, I did my best to configure these settings. I really did. But xbox.com alone includes twenty-nine confusingly overlapping settings related to chat, friends, and communication. Twenty-nine.
And when I finally—finally—tried to test online play, Minecraft told me I would need to loosen the parental controls (it did not say which) and create a Nintendo Switch Online account for my son.
Nintendo Switch Online (not really another account, mind you, but a membership) involves a recurring fee. It also unlocks access to the Nintendo eShop, which I cannot disable. I can set his eShop spending limit to zero, sure. But I can't block free downloads. So to let my son play online Minecraft with his friends, I have to open him up to an unrelated store full of content I can't possibly evaluate. That's the deal. Take it or leave it.
I assume some marketing person at Nintendo, probably sitting in a conference room in Kyoto, surrounded by whiteboards covered in arrows and cartoon stick figures, has this entire process mapped out as a "customer journey." And by Step 17, the journey is supposed to be over. You're supposed to be so beaten down, so utterly depleted of will, that you just cave. You sign up for Nintendo Online. You disable a bunch of parental controls you don't really understand. You let your kid play his damn game. You become the ideal customer.
But I didn't cave. Instead, somewhere on the threshold of Customer Journey Step 18, I found myself gripping the Switch with both hands and imagining, quite vividly, what it would feel like to lift the Switch up, and bring it down over my knee. I could almost hear the crack. Could almost see that OLED display splintering into a thousand pieces. The little Joy-Cons skittering across the floor. My son's face. My wife's face. The stunned silence.
I did not break the Switch.
What I did was announce, in a voice louder than necessary, that nobody was to ask me about anything Minecraft-related on the Nintendo Switch for a minimum of two weeks. My son could play Zelda: Breath of the Wild instead, which, thank you, developers, thank you from the bottom of my heart, doesn't appear to involve any mandatory online anything whatsoever.
Here's what I want: an off switch. A single setting that says "this child cannot go online, communicate with strangers, spend money, or download anything without my explicit permission." Instead I get a maze, complex enough that when something goes wrong, I'm at fault for a tooltip I didn't hover over, a blog post I didn't read, a submenu I didn't find. Maybe that's by design. Maybe it's neglect. I don't know.
What I know is this. My son just wants to play video games and talk to his friends. I just want to keep him safe. Somewhere between those two things, I'm supposed to become an expert in the convoluted parental control schemes of Gabb, Nintendo, Microsoft, and Xbox, while a stranger's Christmas morning texts sit in my son's phone history.
Parental controls shouldn't be this hard.
However, it doesn't work for families where both parents have to work 2-3 jobs just to keep food on the table and the heat on all winter.
And no; poor families neither do nor should "just keep the kids from getting cellphones" or something (not that you would necessarily make that argument, but I've seen its like too many times on HN...).
Poor parents can certainly still "take an earnest interest", but they're much less likely to be able to be there...and, frankly, due to the stresses and pressures of Living While Poor, they're less likely to have the emotional bandwidth to communicate clearly and productively about these things, too.
Now, what is the answer? ...hell if I know. Being poor sucks, and there aren't always good ways around that.
Seeing other Japanese companies account systems (Square Enix and Rakuten, for example), the only conclusion I can draw is that the Japanese dev industry does not consider clear account management to be important.
A kid with no education and restricted access will just find a way to do whatever he wants to do. A kid with good education and unrestricted access will know to steer away from bad stuff and talk to adults when he finds something strange.
One of the proudest moments of my grandfather (in my household, he was the most tech savy) was when I found a way to "bypass" an restriction program around age 11. From then on he decided I "outgrew" this kind of limits and just gave me unlimited access to the family computer and the internet.
But years later he confessed, the "click" moment for him was not that I could bypass the restriction, but that I trusted him enough to show him and that I self-reported the situation. And this is pure education and has nothing to do with restrictions.
I read so many parents here that want to "educate" their children but want to offload that work to some service or program instead of putting the work in. You prefer spending 5 hours configuring your child's nintendo switch rather than sitting down with him for 1 hour to explain to him what he can encounter on the internet, how he should behave and react and building the bond needed for him to trust you enough to come to you when needed.
Seems simple enough to me
Bam, lost.
Defense in depth. Multiple layers. Calender reminders to audit devices, usage, and look at router logs. Check in with your kids.
No business would build wheelchair ramps unless they were made to, that's why we make them. There's no reason to not do the same for parental controls.
Why would they? They grew up being 100% controlled with 0 privacy. They don't even know it doesn't have to be like that. Then, it was their parents violating their privacy, now it's government and corporations.
In US, we restrict alcohol kids until they're 21. Pornography is poison.
Sounds barely realistic, when school are using iPads, education is one URL away from entertainment crack and parental controls on iOS are a joke.
When I was a kid I had a friend whose parents, or mom rather, went to similar lengths to ensure all gaming was monitored closely by her. She would turn the game console off if she saw anything she decided was not to her liking.
This was all fair when we were 7-8, but she insisted on doing it well into his teenage years. This level of extreme control and micromanagement was not good for their relationship or his personal development, to put it mildly.
Every time I read HN comments from parents declaring their child will not have a phone until they turn 16 (another comment in this thread) or how they’ll lock their kids out of games and social media completely I think back to my friend whose mom was extremely controlling in the same way.
Young kids need tight controls, but this needs to be loosened as they age. Parenting discussions really need to come with age ranges because what’s appropriate changes so fast from year to year.
I'd like a flag for messaging apps called "turn off images and video". Sure, my kid might get called nasty names in plain text, but would not get beheading or bestiality videos or underage schoolmate pics.
My armchair diagnosis is that parents who are just a little bit older than me (I'm 34) and especially parents who didn't grow up as nerds just don't see the problem. Among the class of people who spend their time on Substack or Hacker News the horror of the modern net and its affect on childhood are well understood at this point. Among "normal people" you will definitely get weird looks if you suggest that this stuff is terrible for your kids.
What's the market to learn from this? You're saying one thing but voting with your wallet.
It’s all fine and dandy, until (i) you find that they’ve actually just saved up their pocket money and gifts for the last year and a half to buy the phone (age 11 in my daughter’s case) and that all the after school and weekend activities are being arranged on phones. Seeing your kids excluded from real-world activities is tough.
In our case, a combination of talking to the kids plus Apple parental controls offered a reasonable approach.
Yes there will be some problems created from them having devices, but parenting isn’t supposed to be easy, it’s supposed to be educational and supportive for the children. Which forced abstinence is not.
In a country where you have parents with wildly different ideas about what constitutes “safety”, I have no idea why anyone thinks it is possible to set a single standard for this.
I played a lot of Titanfall back in the day and had a lot of reservations about talking with other people's kids. Nothing really bad happened, and I had a lot of fun, but it was creepy.
I kinda enjoy that the matchmaker rooms in Beat Saber only allow you to emote with large body gestures and not say anything or even make hand gestures. I enjoy acting like a cartoon character to honor and recognize the other players (like choosing the song that I really hate because another player has asked for it five times in a row) and not getting involved in the mean bullshit you get in games like League of Legends. (It's fun to be in a private room with 2 or more players too where you can chat but then you are talking with people you picked which in my case are nice people)
My son and his friend created a new game called "the kick game" inside a certain online game where the real game was to trick the other players into kicking out other players that they didn't like or wanted to bully -- frequently the victims didn't understand the rules of this game at all. On Roblox they would find racist games where you cut down thousands of Zulu, just awful stuff.
Not to say I haven't had a good time with serious League players who communicate on Discord and have a positive team but I think communication features and UGC are often a disaster in games.
There are also unreasonable restrictions, like not being able to play user-created maps in Mario Maker unless you have a membership.
See Smash, which is entirely Peer2Peer for the main gameplay, but requires a Switch Online membership to play for… what exactly? Hosting a database of player ratings and using it for matchmaking? There’s probably one server rack on each continent running the entirety of Smash online.
HN: No no no let me stop you right there
We know that children and teenagers are vulnerable to all sorts of filth that the internet makes available very easily, and indeed even inflicts without consent onto users. Porn, for example, was something that was more difficult to encounter before the internet, and when you did encounter it, it was in smaller amounts. Today, you are a URL away from an unlimited sea of it, and the ubiquity of mobile devices means restricting access is difficult. This makes parenting more challenging. And that's a more pernicious even if common problem. Social media and SFV cause all sorts of developmental harm without suffering the same stigmas as pornography or violence, and so its use continue with the full approval of the social environment.
(And age range here is not so important to discuss; pornography consumption and social media/SFV use is bad for everyone, including adults.)
> Be aware of unintended consequences when you (try to) cut a child off from computer use.
A corollary of what I wrote about is that you have to understand what matters. Becoming a "hacker" isn't the priority of childhood, and it's odd to prioritize that. It isn't worth anything if you are left screwed up by consuming bad content. (Nor does most of the most fruitful experimentation require constant and unfettered internet access. Without maturity and discipline, the internet easily becomes an enabler of shallow and superficial engagement. Deeper exploration is often best facilitated by disconnecting.) It's also senseless to appeal to exceptions.
However, I do think that the most important factor isn't parental controls, but the family environment, what parents teach their children, and the social groups your family and your children move around in. If parents are relying on technology as a substitute for their job as parents, then children will easily fall prey to all sorts of trash. But if children have parents who communicate clearly what they should and should not be doing, maintain a healthy and active family life, and model good behavior by example while penalizing bad behavior, then children will generally stick to good behaviors.
I think law has an important role to play. The former should support the latter. And more fundamentally, this requires a certain backtracking from the anything goes/do what feels good ethos of the contemporary moral landscape. Moral confusion is the biggest factor. Law is effectively a determination of general moral principles within certain socially and culturally concrete circumstances. As the old expression goes, lex iniusta non est lex (an unjust law is not a law). The point of the law is to guard the common good (which is what makes a society) and help steer people away from the bad and toward the good. We all need these to live good lives, and we need to finally put to rest the pernicious notion that the law is not about moral guidance and that all it exists for is to secure our "rights" to whatever we want, where the understanding of rights entails a destructive do what thou wilt relativism. True freedom is not the ability to do whatever you damn well please. It is the ability to do what is good, and to be able to do the good, one must be virtuous - a proper formation - that enables you to be good. Vice cripples our ability to be. A legal system and a society that is supportive of virtue and the good is good for its individual members. One that embraces a bullshit "neutrality" is an easy target for predatory exploitation. There is a great deal of money to be made from vice and stupidity. We become morally defenseless in the face of the wolves. Might becomes right, and in a culture of moral relativism, we internalize this tyrannical false principle.
Yes, but no. I used to think the same, coming from the same background, and sometimes I still do but back in the day there was a big filter already (not everyone wanted or liked videogames or a PC), and we were not terminally online. Plus, for the average HNer there is a big survivorship bias on these topics because "I went earning 6 figures thanks to my experiences with computers back in the day".
Nowadays almost everyone has access to an Internet connected smartphone, owning it is not a feature in itself anymore and the vast majority are not entertained trying to hack it. So it becomes something just like any other thing relates to children/teenagers: use common sense, adapt to your kids behavior, strengths and weaknesses and don't stick to rigid rules proposed by someone else that doesn't know you, but keep those rules in mind as an inspiration.
In the mid 90’s I got my first PC when I was 13 but my parents would not let me online. I ended up finding a way via nefarious means. I bought a 25’ telephone cord from Radio Shack and when my parents weren’t home I would unplug their bedroom phone. I discovered that if I ran the Prodigy installer it would connect to the Internet briefly to download the latest phone numbers in my area. I found that I could alt-tab out of the full screen installer and use the lnternet unfiltered for about 10 minutes or so before they kicked me off. This worked for about a year or so.
I then had to resort to stealing my parent’s credit card and signing up for free trials and cancelling them before the charges incurred. I eventually screwed up big time. I downloaded a “free porn” BBS dialer and it made an international call to South America and ran up the phone bill $300 or so. I lost my computer privileges for a couple of months. I guess the silver lining was when I turned 16, I immediately got a job and my drivers license so I could pay for my own phone line. I kept my grades up to maintain privileges and was a straight arrow since.
caution is necessary and kids can learn plenty without unrestricted access
I personally would have been better off without internet access, no knowledge of hex dumps would have been worth it. It's a little upsetting that you're using that as an example of why kids should have more permissive access.
One day your kid might have the friend over that you suspect might be trouble. You check in a little more often. Online is harder. You see them with the device, and without controls, what's going on could be almost anything.
Businesses don't care for the careful minority when they know such advices will be shared, silencing those who really care.
Even the feature name "parental control" is chosen to induce guilt in parents.
It's really not unique. America might be high on the list and a bit weird about it, but it is most definitely not alone.
The Internet and mobile phones are not a particularly American problem. They’re literally everywhere.
Rough analogies:
- Not letting kids buy unlimited candy ~ not giving them unlimited screen time
- Preventing your kid from interacting with “bad” kids or going into unsafe neighborhoods ~ blocking “bad” websites
- Not letting your kid watch adult shows or go to adult places ~ automatically hiding NSWF content
On the last point: if you’re not careful and your kid is unlucky, they may find shocking and traumatizing content accidentally. This is true in real life but the internet moreso (vs safe neighborhoods), even today. e.g. I regularly hear reports about Instagram recommending gore seemingly out of nowhere, such as https://www.cbsnews.com/news/instagram-violence/ (Instagram seems particularly notorious for some reason).
I think that pornography is poison and my parents didn't know that I had access to it. "Not my kid!", they said. But my generation says, "It's every. single. kid."
> Has anybody tried an alternative like teaching children about the actual dangers, how to recognize manipulation, etc?
Another poison is alcohol. Some people think that letting their kids access alcohol in their house is reasonable. I think it is better to wait until your brain is more developed before trying alcohol. First experiences with alcohol at a later age tends to enable people to have a less worse relationship with alcohol.
Second order effects of this solution are not great either - being outside of the smartphone world means you're... outside. Network effects quickly push you out of social groups without neither you nor the group doing anything mean, it's just group dynamics.
The real issue is the device and services come in a package which cannot be separated or compartmentalized. It's basically impossible to say 'this device cannot access youtube/pornhub/...' because there's a million ways to get around restrictions.
Getting scammed in RuneScape is probably a good learning experience, but is RuneScape still the only game that's like the old experience of RuneScape? That and Minecraft I suppose, but you can't really filter out servers in Minecraft.
So that is "online" in the sense that it uses the internet.. but it isn't the same as a web browser, or an open store of every online app.
I run game servers for my nephew. I know he only adds his friends and I can keep a loose eye on them. I don't care if his friends talk about boobs or make penis jokes (they're 14), I only care that there aren't any predators.
This is a clear and meaningful distinction and it doesn't sound supported.
The story outlined, one of a child prodigy solo-navigating the gritty online world of pre-2000's, is old and tired. An active parent can support a child at all ages safely in these "hacker" moments that are described without giving them un-reined access to tools. A parent should be able to ask "how was your day today?" and get a truthful answer about online activity, just like the same question being asked at the end of the school day. It's out of curiosity and protection, and from a nurtured relationship.
Not communicate.
Not buy stuff.
Just play (local) games.
Stuff like online communications will come at a later age. Absolutely no reason to start explaining that to a 5 year old.
And absolutely no reason to have all 3 bundled in one.
> Take an earnest interest in your child's activities, both online and offline. Guide them how to behave in strange, even weird and scary situations with strangers. Be the reliable adult in their life to whom they can tell when they encounter something unpleasant, online or offline. Under the guidance of a parent your children will be safer than behind any amount of protective layers that these so called child-safety apps provide, and they will also know how to help their friends to navigate risk and avoid danger.
Everything you just said is true for gun ownership as well!
Not sure if I want to call it by design.
It is not a dark pattern, it is just "what is the minimum we can do to sell this without doing the curation work?"
https://help.disneyplus.com/en-GB/article/disneyplus-parenta...
If you don't want your child watching specific shows despite an appropriate age rating, have you considered only letting them watch it while you're with them?
Most 5-year olds should be allowed to close the bathroom door while doing their business, they should not be permitted to access the internet privately.
I do not agree at all with this conclusion.
1. Ask your school to change their policies. Coordinate with other parents. Make it clear to the school that if they don't start to enforce these policies then you will hold the school directly responsible for any harm that comes to your child in the environment they create.
2. Pick different schools. (Home School, Private school) if you can afford it. Charter schools may be an option.
Both of these require sacrifice on your part and neither are easy. But no one should ever think parenting is easy.
Also you have to consider the ramifications of such behavior if that gets public, I mean could possibly be the source of bullying and what not.
As a child we were de incentivized to playing games with the computer. The schema was:
A) computer you can have, because is useful beyond playing, consoles, no way. Forget it “that is stupidizing BS”
B) No money for games. Other SW would be bought, but rarely games.
That moved us to start spending time with other things in the computer, like programming our own games.
Of course today that is all difficult to impossible, by design, without ostracizing the kids.
But yeah… easier said than done.
This still is possible for me, surely it is possible for kids.
That is, HN users see the costs, the difficulty, the privacy concerns, etc. But they're also dismissive of the harm, which in terms of the young Gen Z men that I know personally is real. I can't attribute online pornography 100% but the damage includes criminal convictions, falling victim to "blackpill" ideology and other false answers to gendered problems and frequently people giving up on work and love.
I collect ero images and restrictions would personally be a hassle for me, I can't say I am against pornography in general, but I've got some concerns about pornography today. I think advocates are stuck in the 1970s when it was tamer and much less prevalent than it is today -- it's entirely different for a teen to have a few issues of Penthouse or Hustler than it is today.
I think the story of how it relates to relationship satisfaction is nuanced. Personally I think OnlyFans is a cancer. I want to feel special in a fantasy, and not as the biggest simp in a room full of hundreds of simps. (And this is healthy narcissism [1], not pathological narcissism. In good sex or sex with love, somebody thinks you are special)
I'm not sure what the answer is but I can see it both ways and that seems rare on HN.
They also call or text aunts/uncles/cousins/grandparents. I feel like it has helped them with reading and just the exercise of trial and error to figure out how it works is beneficial.
Haven’t needed to delve into parental controls yet though.
Do they know you do this? Otherwise this seems like a very effective way to create trust issues in your kids.
“Online” has collapsed into a single bucket that includes friends-only play, strangers, stores, chat, downloads, etc. What I want (and what you’re describing with running servers) is a way to scope online access: friends-only communication, no discovery, no stores, no strangers.
The frustrating part is that many platforms either (a) force these things to come as a bundle, so saying “yes” to playing with friends implicitly says “yes” to a much larger surface area; or (b) make the unbundling process so complex that well-meaning parents fail and exhausted parents give up.
jonathaneunice put the incentives behind this more sharply than I did here: https://news.ycombinator.com/item?id=46465547
Honestly, maybe the Gabb Phone marketing is lulling users into a false sense of security. If you still have to do the same legwork as the default Android experience, what's the point of their devices?
(IMHO, once a kid has figured out how to do this, they have earned the privilege. It’s part of growing up.)
A responsible and forward-thinking parent could provide a Graphene OS smartphone if the kid absolutely insists on having one, to limit the privacy damage.
They MIGHT be one of the few hyper-social ones that thrives despite being left out of online circles but they are the exception.
Online grooming happens on a gigantic scale in Europe. It just doesn't get the headlines it should. And parents don't care to protect their children. They're busy.
When my child was three, he really liked to watch 'spidey and his amazing friends'. But unfortunately, when he watched it he would emulate some of the bad behaviors from the show, pretend to be one of the bad guys and act out. Easy solution right, we just won't watch the show anymore, we don't leave him alone to watch TV by himself anyways.
Well, on Disney plus, you can't simply hide the show. Even if you remove it from your "recently watched" or whatever, it will show up in preview cards and search results and I'm categories. It became a big friction point, whatever he would see it he would want to watch it. And when Grandma would come over and babysit him, he would ask for it and she'd put it on for him despite our wishes.
So, since then, I've spun up a jellyfin server and ditched Disney plus. If we don't like a show we just remove it, and then it's simply not an option.
Seems to be a much larger amount of work to design, implement, and support a more-or-less dozen-step customer journey that does NOT work than just implementing a few switches. And that goes even if the switch must be designed-in from the beginning by designing operation for local-only operation.
Surely, implementing a simple block-all-strangers to send-to-bitbucket all communications attempts by accounts not already on the whitelist is easier than all these overlapping settings described?
Unless it is explained how building a much more complex system is easier and lower-cost than a simpler system with fewer controls, the default conclusion is it is intentional.
>>It is not a dark pattern, it is just "what is the minimum we can do to sell this without doing the curation work?"
Even if for the sake of discussion we treat it as laziness, a dark pattern created by accident is still a dark pattern. The customer is no less screwed into doing something they do not want and the company does want.
My wife and I disagreed about letting my son have my old desktop replacement laptop at a young age. Of course I said yes, based on my own experience, but my wife turned out to be right in the end. He got into some pretty dark places and the toxic relationships he developed with other people his age were bad enough and the trouble he got into was real and not hypothetical.
He's turned it around and is getting the support to do well relative to his Gen Z peers, but it took some harrowing experiences to get there.
The dilemma of online protection is a false crisis because parents would rather let their children play with fire than nurture their babies.
Clear how it could restrict to friends-only when connecting directly to another Nintendo Switch user, but a bit murky how it'd make that determination in cases like Minecraft where the client is connecting to a cross-platform user-hosted game server that is not associated with any Nintendo/Microsoft account.
Could work if you have the parents manually whitelist specific server IPs, as they could with router/firewall, though not sure if "could you whitelist 209.216.230.207 please?" would present a meaningful choice in most cases.
https://rainn.org/facts-statistics-the-scope-of-the-problem/...
93% of victims under 18 know their abuser.
Sure there's 7% thats not, but a significant supermajority is family/friends. 59% were acquaintances, and 34% are family.
Edit: seriously, -1 cause I link to actual facts, rather than shitty emotional outbursts? Family and friends of family have always been the major list of suspects for child sex abuse. They're the ones who have time and access.
But somehow linking to cited facts is -1 central. Sigh.
They miss out on the social group and then fade away from it and just become "that one guy in our class."
The last time I mentioned this several people argued that, "true friends would stick together" or some such. Well, if you already have those friends. But if you're in high school and finding yourself, you probably haven't met all of them yet.
A lot of both communication and organizing of social events happen through the phone. Kids without a phone (or some online method) will just be forgotten. This is just the reality.
Unrestricted access? That depends on the kid. We had them charge in the living room (no overnight use), and their computers were actual desktops in a single office in the house.
We never used filtering or tracking software. The one exception was blocking youtube (through /etc/hosts) for my youngest during covid when it was too big a distraction.
You are actually expecting a lot from devices that you never had in the real world in the first place in order to mitigate a risk that is very scary but less likely to kill them than drugs and alcohol, swimming, bad driving, biking, getting hit by a car whilst walking, getting shot, or suicide.
People are freaking out over stranger danger not because it is by the numbers prevalent but because they feel like they can control it then find out the controls suck.
What if I started Bikesafe an always online dash cam / coach for your rider where AI would identify unsafe behaviour and coach your kid and virtually eliminate bike deaths. Would you feel more safe?
What if you read again and again that it didn't work because of how many accidents are caused by drivers or momentary mistakes.
Would you feel only as unsafe as before or worse?
> Stuff like online communications will come at a later age. Absolutely no reason to start explaining that to a 5 year old.
I agree, but I also see absolutely no reason why 5 years old children would have access to a gaming device. Pretty much any other activity I can imagine is better for them.
Online predators aren't a multiculturalism problem; an entirely white community is still capable of producing an abundance of paedophiles.
It’s also extremely hard saying no to certain shows to my kids, and it would be much easier to just not have them there.
I’m pretty sure the politically oriented people at Disney want this to your kids watch as much of the content as possible, and especially the new ones.
Frankly, these half-assed laws disenfranchise an already not-permitted-to-vote populace. But somehow these "kids" can be declared as adults if they are 16 and having sex or courts deem them 'adults', but simultaneously find them to be parental property.
Glad I dont have children. The situation is a toxic cesspool.
We also lock up our alcohol, as many parents have chosen to do for generations.
I would never actually do this, but there's a part of me that would like to just give my kids a magazine to hide under their bed, or even some sort of curated private video site on the LAN, just to allow for some expression of natural puberty urges in a way that is ... if not "healthy," per se, then at least "harm reduced?" Obviously that idea in practice would be way too weird to consider, lol.
But this comes back to the balance thing I was talking about on my other post in this topic. Full abstinence is probably practically impossible and I'm not sure it's even the right approach. The other end of the spectrum - throwing the kids into the waters of Pornhub, OnlyFans, and whatever the TikTok equivalent of porn is (surely that exists, right?) - that seems pretty fraught too. The taboo nature of this discussion makes things harder - but I have tried to overcome the weird feeling and have fairly frank discussions about these sorts of things with my oldest.
TOTK was the final nail for me, I vowed to never purchase another Nintendo game or piece of hardware and I haven't. I just couldn't square my actual player experience of a janky, boring game with the rabid fanboys crowing about Nintendo doing it again.
Obviously, this'll have to change at around 16, but those conversations need to happen anyway.
At 11 I wouldnt expect them to have unsupervised internet access. At 16 I might, but by the time they’re 16 I wouldn’t need to monitor their online activity so closely because they’ll have several years of trust and experience built up.
Think about it that way: why would they make things harder for who they were in the very recent past.
For us, it’s a system that’s worked well. So well, in fact, that our kids have felt comfortable coming to us when they see something concerning in a group chat rather than waiting for us to find it. And in return, we’ve learned to trust their judgement a lot more because they’ve demonstrated mature behaviour online.
Also in I want to say about half the states (could be wrong here, but at least a few), it is legal to drink well below 18 in a private home.
-------------
Example, wisconsin:
>Can an underage person possess and consume alcohol beverages on licensed premises? Yes. Persons under age 21 may possess and consume alcohol beverages if they are with their parents, guardians or spouses of legal drinking age; but this is at the discretion of the licensee. The licensed premises may choose to prohibit consumption and possession of alcohol beverages by underage persons. (Sec. 125.07(1), Wis. Stats.)
The drinking laws in at least ~half the USA are a lot looser than most people think. If the parents are ok with it the kid can generally drink somehow.
https://www.revenue.wi.gov/Pages/FAQS/ise-atundrg.aspx#undrg...
That seems fine to me. What I'm referring to above is that the kid literally just has an iPhone with, as far as I can see, virtually no restriction. I imagine you would not let your kids use their device to scroll through Youtube Shorts for an unsupervised 2 hours, for example.
Just like it's hard for me to find the right balance of benefit to downside in technology for my kids, it's also hard to strike a balanced tone when discussing my feelings on this stuff. Every time I write something about this problem online I feel like I'm coming off as some authoritarian luddite - which I'm definitely not. I want my kids to get the benefits of technology. Any bright future for them is almost sure to include the need to engage with the net.
Instilling the values that allow for that is the hard part.
Cigarettes, liquor, porn, R-rated movies, all had general barriers to access for kids in the pre-internet world. Parents could rely on most store clerks not selling alcohol, tobacco, or adult magazines to a child. Parents did not have to hover over everything their child did. Was it perfect, of course not, but it worked fairly well and didn't require constant monitoring. You could let your kids go to the mall and be fairly sure that they would not be let in to an R-rated movie. They could ride their bikes to a convenience store and the worst thing they could buy was candy.
With online accounts and apps, everything needs review and permission. Every. Single. Thing. That is the main complaint in TFA. He wants a single device level setting so that he doesn't have to constantly vet everything.
This is precisely why many parents support age verification laws for social media and adult sites. Tech companies could have solved this on their terms but they just punted it to "parents" with an insane level of complexity, and the parents don't like it.
The Internet, Internet access, and apps have changed since I was a kid. Despite their time on digital devices along with my efforts to teach them, my kids have no idea how computers work or how to use them very effectively. The skills they have developed to gain access to them were largely social engineering and lying. They exclusively waste time and brain cells when they're on screens.
One of my kids essentially can't have access to devices because he'll burn hours into the night playing really, really stupid games and watching porn. This is ALL he wants to do on phones or computers. Sometimes he will window shop.
You might think this is largely due to my failure to have insight into what my kids are doing and limiting access correctly, but that isn't the case. At first we were somewhat lenient and figured if they accessed things they shouldn't, we'd see it and have conversations. That was very early on. The conversations did nothing. I began putting severe restrictions on devices quite quickly because problems became evident quickly. I was a bit naive about it at first, my wife was not. We clashed a bit, but then device theft and social engineering started and I quickly aligned with her. Since then, many years ago, very little access has been on account of us not protecting devices properly. He is extremely good at gaining access when he's not supposed to, and extremely good at hiding it. It's like having an addict in the house.
He has no future in computers. He doesn't care about computers at all. He is incredibly compulsive, self-harming, and freely harms his relationships to get what he wants. This has been going on for about 5 years; he's 16 now, and I'm pretty scared for when he's out on his own and doesn't have anyone to protect him from himself. I think there will be some brutal lessons. Lost jobs, lost relationships, lost confidence and self esteem. I'm not looking forward to it.
I have no idea why I turned sneaking onto computers into a career rather than rotted away like they do. I wanted to learn to program. I was curious. My kids want to play NBA 2k and watch porn. That's about it.
Users on the same network can access each others' worlds, at least between XBox and Android, so multi-device in the same building works too.
Second, even if the statistic wasn't obsolete, a groomed kid knows their abuser by definition.
I understand what you're trying to get at and suspect you're right, but the comment does not make your case well.
Internet has opened up an entire world of virtual sexual abuse.
> drugs and alcohol, swimming, bad driving, biking, getting hit by a car whilst walking, getting shot, or suicide.
These are false equivalences-- when has a pool try to groom a child over the span of 3 years?
> What if I started Bikesafe an always online dash cam / coach for your rider where AI would identify unsafe behaviour and coach your kid and virtually eliminate bike deaths. Would you feel more safe?
This is wholesale the wrong approach. This is the parent absconding responsibility, which is my driving point of the problem.
Now to the main point:
> You are actually expecting a lot from devices that you never had in the real world in the first place ...
I'm not expecting anything from my devices because machines cannot be held accountable for human choices; a gun cannot be held accountable for being misused. The internet is a powerful tool and users should understand the ramifications of certain actions.
> If your kid lies you might not get a truthful answer to that question in person or online.
That's a parenting moment that one should relish retrospectively. To teach them good morals and values, to remind them that you love them, and that lying about safety processes can be very dangerous.
It's the child's obligation to use that education wisely.
There were no trackers on cars when I started driving at 15 so my parents drove with me for a few months and after that I was on my own. There were no gun laws against kids having guns when I was 7 so my dad showed me how to use one safely and after that I was set loose upon the countryside armed on my own. There were no ridiculous negligent standards/laws on the book when I was young about it being wrong for a kid to spend all day going up/down a creek so my dad showed me what all the venomous snakes looked like and how to use a compass and after that I was on my own.
I find disagreement with this new standard on parents. No, it's not the parents obligation to keep their child from ever making a horrible mistake. It's their obligation to educate them well and then set them loose with very few safeguards so they can actually slowly learn to be an adult. I am very much for showing kids how to use the internet responsibly, but I'm not of the opinion that parental controls are particularly desirable beyond an initial learning period.
Or would you recommend that all toy guns have the ability to be dangerous and all parents should train them because of the prevalence of guns in society?
I suggest expanding your imagination skills. There are definitely worse activities, like watching TV.
And there's physical limit to how much physical activity one can be doing. There's definitely a point of diminishing returns there.
And the skills one can develop with carefully curated games are hard to reproduce in any entertaining manner.
I mean, sure, I could have him do math but it's a lot more boring.
Playing games is definitely an "and", not an "exclusive or" proposition.
I was given access to computer games at that age and I'm definitely appreciative for it. I only realized the value when I was well into my 30s.
Come now, stand behind your principles.
You could digitize an existing BluRay or DVD collection and allow your kids to view films and TV using a streaming service-like interface. These days most of the solutions don't even require you to transcode the films, you just RIP them to an ISO and put them on an accessible Samba share and as long as you rename the files to something approximate to the title of the film it'll fetch the metadata for you.
That said, "the internet" is a large place, and I think parents would find more clarity thinking of it the way they think of a physical place. In my mind, letting my son loose on the internet is not like letting him run around the woods unsupervised (which he does). It is more like dropping him off in a large city every night.
As you said, guidance is imperative, and in the real world we would not give only verbal guidance. We would, if we lived in the city, walk our kid to the library, the museum, the coffee shop, the park. We would talk about what parts of town to avoid. We would talk about what "free" means and about not trusting strangers and not just going into any door.
That last part is tricky. On the internet, every link is a door into a neighborhood, and there are a lot of neighborhoods even adults are not well prepared for.
> It's the child's obligation to use that education wisely.
In the real world, it’s the parents obligation to make an effort to protect their children. In extreme cases, parents can be found negligent if they don’t demonstrate that they’re taking reasonable steps to protect children and something bad happens as a result.
This doesn’t mean that extreme, draconian parenting is mandatory. It does, however, mean that some level of parental control is necessary on an age-adjusted basis. It’s not enough to say “I told them not to do that” and then wash your hands of the consequences when we’re talking about a pre-teen like in this article.
> It's the parents obligation to educate their child.
> It's the child's obligation to use that education wisely.
Two obvious things complicate this:
- You weren't taught how to use a real gun at 6 months old, right?
- Would it not follow from what you said above that if you had accidentally shot and killed yourself at age 7, then it would be your own fault and nobody else's? That seems (to me, at least) like an absurd conclusion.
I think about it like this: as a parent, my jobs include identifying when my child is capable of learning about something new, providing the guidance they need to learn it (which is probably not all up front, but involves some supervision, since it's usually an iterative process), allowing them to make mistakes, accepting some acceptable risks of injury, and preventing catastrophe. I'll use cooking as an example. My kids got a "toddler knife" very young (basically a wooden wedge that's not very sharp). We showed them how to cut up avocados (already split) and other soft things. As they get older, we give them sharper knives and trickier tasks. We watch to see if they're understanding what we've told them. We give more guidance as needed. It's okay if they nick themselves along the way. But we haven't given them a sharpened chef's knife yet! And if they'd taken that toddler knife and repeatedly tried to jam it into their sibling's eye despite "educating" them several times, while I wouldn't regret having made the choice to see if they were ready, I would certainly conclude that they weren't yet ready. That's on me, not them.
You allude to this when you say:
> I am very much for showing kids how to use the internet responsibly, but I'm not of the opinion that parental controls are particularly desirable beyond an initial learning period.
Yes, the goal should be to teach kids how to operate safely, not keep them from all the dangerous things. But I'd say that devices and the internet are more like "the kitchen". There are lots of different risks there and it's going to take many years to become competent (or even safe). Giving them an ordinary device would be like teaching my 2-year-old their first knife skills next to a hot stove in a restaurant kitchen with chefs flying around with sharp knives and hot pots. By contrast, without doing any particular child-proofing, our home kitchen is a much more controlled environment where I can decide which risks they're exposed to when. This allows me to supervise without watching every moment to see if they're about to stab themselves -- which also gives them the autonomy they need to really learn. The OP, like other parents, wants something similar from their device and the internet: to gradually expose elements of these things as the parents are able to usefully guide the children, all while avoiding catastrophe.
- Perhaps we have different ideas of the appropriate age to wean kids off of toys and teach them to use real (and sometimes dangerous) things. Today's discussion is about guns, but the same could be said for boats, motorcycles, woodworking equipment, etc. I would like my children to be well rounded and well equipped when they become adults. However, I acknowledge that this may not be normal anymore: Many families seem to be content with their teenagers playing games all day long (ironically, games with guns!)
- It sounds like you have the gun in a "toy" category. For my kids, guns are absolutely not in the toy category. They are tools, used for hunting and protection, and access to these tools comes with guard rails and significant responsibility. I would rather my kids never get used to guns as toys.
- This is bigger than just personal decisions: In my state, teenagers used to be allowed to work on construction sites in the summers. By the time they graduated, many of these guys had real skills they could support their family with. In our rush to protect kids, this kind of work is no longer taught in classes or available as summer work for young people. We have made it increasingly hard for young people to "grow up"!
Are we 100% sure that the edit wasn't a result of a reevaluation of "principles"?
Do you hang out with many 5 year olds? They're made of energy.
> I could have him do math but it's a lot more boring
I did Math all the time with my 5 year old and he loved it, but then I also love math, and it's easy to make fun.
Fun fact: in spite of only comprising about 60% of the US population, whites account for over 80% of federal child pornography offenders.
Yes, they aren’t allowed to watch youtube shorts at all (nor do either of the parents), but we’ll look up nature or physics videos, and if they want to watch a video on repeat, we use yt-dlp to download and they watch via infuse. But again, not of their own accord. When it’s time to play outside or elsewhere, it’s time to do that. And no devices at meal time, even if they see other kids at the same table with them.
I guess my point was that the devices are immensely powerful tools for learning and communication, so I try to teach them how. But they also play games with non gambling mechanics (thank god for Apple Arcade).
Isn't there still a very simple one, hardware access. If the child doesn't have a smart phone of their own or computer in their bedroom then they cannot use them to get online unsupervised. This is about as simple on/off as you can get and very easy to moderate.
I disagree because children, despite how precocious and "old-soul"ed, are not wise compared to online predators.
I appreciate your POV on allowing children to make their own mistakes; life is the best teacher. Yet, to make an analogy, a gun owner keeps their collection locked up not just for their protection but for their family's protection. Some lessons in life have steep prices and are one-way doors, and we should pass that hard-earned wisdom to the next generation without those costs.
This is key, in my experience. I've told my kids that if they catch me scrolling shorts or reddit, they have the right to confiscate my phone. A big part of instilling the values I referenced above is embodying them myself. (obviously, but it bears repeating).
> But they also play games with non gambling mechanics
This is important too. There's so much genuinely great media out there - TV shows, video games, movies, books. It's not that I don't want my kids to experience that stuff - I just want them to learn how to focus on the stuff that's quality rather than the stuff that is slop.
"These are the rules, you are to follow the rules, breaking them would be foolish and breaking them in secret would be even more foolish, but they are always up for discussion, and if you do break them you can still come to me for advice without getting in trouble, and I'd much rather you tell me than that I find out on my own" is a principle that can be imparted to a child. You do actually have to tell it to them, though, in several different ways over a period of time, and you have to be consistent about it. Children aren't wise, but they are clever, they can spot patterns, and they'll tend to believe your actions over your words if the two conflict.
You do not want to set up a situation where a predator can blackmail a child using the threat of your punishment. Parent, yes, but parent consistently enough and well enough that such threats are an obvious bluff that the child knows to ignore (and report to you: https://news.ycombinator.com/item?id=46465829), and going online can be as safe for your child as playing in the local neighbourhood.
The rules for young children safely using the internet unsupervised would be extremely absurd for an adult: they include things like "do not use any search engines (ask me if you want a new website)" and "do not create accounts on services (without permission)". Young children must also be kept away from content aggregators, or anything with an automatic recommendation system (e.g. Pinterest, YouTube, modern news sites, Reddit, HN). But hyperlinks on proper webpages are perfectly safe: a child isn't going to end up anywhere they shouldn't by clicking on hyperlinks if they check the URLs first and avoid the places they aren't allowed, just like a child isn't going to end up anywhere they shouldn't, wandering the high street, if they know to avoid roads and building sites. You don't need to tell a 6-year-old "stay away from porn sites", just like you don't need to tell them "don't go in that sex shop", because (a) they won't find it; and (b) even if they do, there are more general rules ("never tell a computer system that you're over 13 if you're not, and ideally not even if you are") that'll prevent any harm from occurring.
And just as you'd have conversations with a child about "where have you been?", and have them show you their favourite spots occasionally, you should also do so with unsupervised internet activity. Unsupervised does not mean ignored, after all.
People used to have an insane amount of freedom and things generally went better.
Young Teen suicide (10 to 14) has increased from roughly 1 per 100K in the early 2000s to now nearly 3 per 100K in the last five years. Older teen suicide (15-19) has increased from 6 per 100K to 11 per 100K over the same time period[3].
[0] https://www.jmir.org/2018/4/e129/
[1] https://pmc.ncbi.nlm.nih.gov/articles/PMC12230417/
(Also rural Midwest, and a long time ago).
> Sensitivity analyses suggested that cybervictimization only and both cyber- and face-to-face victimization were associated with a higher risk of suicidal ideation/attempt compared to face-to-face victimization only and no victimization; however, analyses were based on small n. In prospective analyses, cybervictimization was not associated with suicidal ideation/attempt 2 years later after accounting for baseline suicidal ideation/attempt and other confounders. In contrast, face-to-face victimization was associated with suicidal ideation/attempt 2 years later in the fully adjusted model, including cybervictimization.
In fact, reading 3, it looks like the highest prevalence of cyberbullying capped out at a whopping.... 16% of 15 year olds, with a sharp drop down to 7% just 2 years later.
I have to say, there's lots of things to worry about with kids going online. I just don't think bullying in particular is one of them.