It's not perfect, and the system can still be abused. But a DMCA takedown isn't necessarily an impossible burden that requires the recipient to do sleuthing to determine the real copyright owner. If they own it, they are good. If it's reasonably fair use, say so. Sending a DMCA takedown is easy, but you can flip it back just as easily. The hard/expensive part is filing/defending a lawsuit, which the complainant must initiate, which then reveals their identity, establishes liability for false claims, and carries a burden of proof.
(f) Misrepresentations.—Any person who knowingly materially misrepresents under this section—
(1) that material or activity is infringing, or
(2) that material or activity was removed or disabled by mistake or misidentification,
shall be liable for any damages, including costs and attorneys’ fees, incurred by the alleged infringer, by any copyright owner or copyright owner’s authorized licensee, or by a service provider, who is injured by such misrepresentation, as the result of the service provider relying upon such misrepresentation in removing or disabling access to the material or activity claimed to be infringing, or in replacing the removed material or ceasing to disable access to it.
Like it or not, the US has an adversarial legal system -- and therefore relies on the injured to enforce their rights in court. It seems to me the way to stop this from happening is to sue the takedown provider and the Graceware guy. Damages are hard to prove for a museum, but attorney's fees are clearly covered.Generally automated take down services are not my favorite business - the DMCA has strong penalties for infringement baked in, and one reason those penalties exist is that there is a strong enforcement clause that the takedown notices are made in good faith. There is no way these were made in good faith based on the facts described.
It has long seemed crazy to me that, as a society, we’ve allowed large companies to argue that they can’t do basic things that their smaller competitors have to. Provide customer support. Assess legal challenges. Et cetera. Should we not rather say: you have the resources, use them! This is a cost of getting big. You have economies of scale in other areas, don’t try to evade responsibility here.
As for motivation, in Japan there's much less of a cultural norm around sharing information publicly compared to the West. It's much more "if I have this thing and you don't, and I don't know you, why should I give it to you?" Some people will even get annoyed with you if you follow them on Twitter and you don't know them, or if you link to their website without asking them first. With that context, I don't think there needs to be much of a motivation beyond "people are posting videos and copies of my game online and I don't want them to".
Of course whoever is doing this doesn't seem to want to make themselves known publicly besides all the takedown notices, so I doubt we'll ever conclusively find out who they are. Much of what was being taken down is valid fair use, so even if it is someone associated with the original developer I don't really feel sorry for them getting their automated takedown request powers taken away.
There will be nothing but pain and frustration if you ask corporations to try and supplant the courts. Copyright law is old and does not make provisions for the modern era.
You get a copyright when you create a work and it does not require any kind of registration. Establishing who has a copyright, if the work is copyrightable in the first place, or if an alleged infringement is fair use or not are thorny questions where two reasonable people might disagree.
That's why the law requires platforms to preemptively take down media if someone complains. It's because copyright, in the US and most of the world, is actually impossible to determine for private parties and minor works. You need a court and two sets of lawyers to figure out who actually did what. As the article says:
> The status of RODIK and the ownership of its rights are currently unclear. This makes it likely that Cookie’s Bustle is an “orphan work”, a copyrighted work where the owner is either unknown or cannot be located.
Copyright reforms requiring registration could fix this, but I don't think things are going to be calm enough to allow it for decades. I get that it's trendy to complain about big companies getting this wrong, but it's stupid to blame them for trying to survive under the current rules.
The process is often abused just to gain this information, with the complainant dropping the whole thing after receiving these details.
Most people are unwilling to spend a few thousand dollars on a project that accomplishes nothing other than costing them a few thousand dollars. So we're curious what Brandon White was thinking.
Eh I am a bit of a collector and this line of thinking would let me establish copyright for a ton of games I have some precious treasures from.
Also I know a guy who worked for Sega and Nintendo for a while who is still sitting on a stack of design docs from his time in both, and he definitely doesn't own the IP for any of their games.
I suspect this person has located or inherited these items and is trying to establish copyright in the same way that Craig Wright is trying to pass himself off as Satoshi.
Don’t think these platforms obey every notice that meets the nominal requirement of the statute; they definitely do ignore some because they’re obviously nonsense. I suggest they should do this more. Yes, they theoretically open themselves up to liability in doing so, so I do expect them to err on the side of the claimer if there is any reasonable doubt.
But instead, they side with rights-claimers (who may or may not be rights-holders) structurally. They make takedown systems that go well beyond what is legally required, and then don’t police them, so that they invariably become vessels of abuse.
Here is a detailed example from uploading church services with old hymns in 2020, and YouTube’s Content ID system actively facilitating copyright fraud: https://news.ycombinator.com/item?id=27004892. I say YouTube should be required to cut off such transparent copyright fraud, when it is pointed out; and that if they’re not willing to do so, their platform should be shut down.
(ok maybe there are several thousand things, but you get what I mean)
The big companies don't want to do this basic due diligence because today at least it requires human labor, even if that human labor is "do a quick glance and check a couple boxes".
The article even points out that US laws say that things taken down for copyright infringement but are in fact Fair Use should be able to claim damages. In theory a class action lawsuit of video essayists could make a real strong case in direct, estimated demonitization losses due to spurious copyright takedown notices YouTube acted upon automatically without any Fair Use checks. I can't imagine the stress of being involved in a case like that in practice, which is probably why there isn't enough people begging to be in a class action lawsuit like that.
It has been recognized by early Georgists as monopolistic and thus problematic.
That's why you see rent seeking behaviors and abuses. It's not new.
1) You vastly underestimate the persistence of Internet trolls with too much time and money. It doesn't take many; it only takes one.
2) This could be someone testing the seams so that they can sell their services on more important targets.
I think bringing this in a jurisdiction with sensible judges - Northern Cal, SDNY, Delaware, does not look impossible to me. And, it only takes one win to radically change the economics of these trolls — it seems worth doing, is all I’m saying!
What do you do when your basic fair use check turns out to not be so basic after all? What happens if a video starts as academic but later turns out to be part of a commercial operation? Is the platform indemnified because it was "obvious?"
You're also forgetting that the platforms do not want to take down content. YouTube at least does a few basic checks automatically and makes heavy use of human reviews. I'm sure a few people would benefit if they quadrupled their spending on copyright review, but it's crazy to think that it makes sense for them to do this.
I didn't have to do this when I received a bogus takedown notice for a YouTube video.
But I'm not in the US and I don't know if YouTube's process varies by jurisdiction.
The point of copyright is that it's a legitimate form of ownership. It's an acknowledgement that someone who creates a work should own it.
It's not any more monopolistic than owning a car, for example.
Ask any court clerk about the unending filings they get from disturbed individuals.
a) Is willing to at least tell the UK government that he's Keisuke Harigai (see this UK trademark registration: https://trademarks.ipo.gov.uk/ipo-tmcase/page/Results/1/UK00... )
b) Is comfortable with registering companies in shady tax havens and knows his way around international IP registration/enforcement
c) Has a bunch of private data related to Cookie's Bustle's development
d) Is unwilling to make any sort of public statement beyond sending takedown notices
Meanwhile, Keisuke Harigai:
a) Is Keisuke Harigai
b) Runs a company out of the Cayman Islands
c) Would have access to all data related to Cookie's Bustle's development because he ran Rodik
d) Has not made any sort of statement related to Cookie's Bustle since 2001 ( https://web.archive.org/web/20010725131942/http://www.idevga... ) despite people attempting to contact him after the takedowns started
Obviously nothing concrete but I think he's the likeliest candidate.
Intent is important because it's the motive to fraudulently file. It's the closest you'll get to proving what somebody knew, unless they confess.
The way it works now on YouTube is that you get a copyright claim which they probably won’t tell you about, but will just steal your money, or a copyright strike if they want to actively take it down. If you contest it, the rights-claimer gets to decide your fate: if they ignore you for a month, or if they decide your counterclaim is okay, you’re fine; but if they decide to press the other button, your entire account is at least ⅓ of the way to being blocked. And there is no recourse! YouTube refuses to adjudicate. This system is insanity.
That's why it was supposed to be a limited right with a clear and simple expiration. No one should own the concept of a car forever, eventually you want other people to be able to manufacture cars.
That's why it is a monopoly right.
That said, could also just be convenient for filing outside of japan, japanese street addresses are notorious.
The most convincing argument in favor of Harigai is why would anyone believe there is money to be made there. Its not like sending takedown notices is a renewable source of income.
Even if someone was making a movie about it, the secrecy doesnt make a lot of sense. The guy could clear so much up with just an email.
>Would have access to all data related to Cookie's Bustle's development because he ran Rodik
Just a few years ago, the son of one of the original Metal Fatigue developers found old nightly backups and handed them over to Nightdive. I just find this to be a pretty weak element of the argument. The person with the strongest claim, using the weakest methods to establish that claim doesnt make sense to me.
The term of a copyright is too long, I agree, but it is a limited right to control a creative asset with a clear and simple expiration.
It is a bit broken that the term limits are so different today.
> a clear and simple expiration
> life of the author
> (at least in the US
I think you included several reasons it is not clear and simple. Life of the author is real hard to define and gets shifted by "work for hire" rules, especially because so many things subject to copyright beyond books don't/cannot have a single author.
On top of that, different countries have different definitions. The Berne Convention muddies the waters that "the strictest country's definition wins" but also provides carve outs for "when in my own country I only need to worry about my own country's rules" some of the time.
Different countries have different orphaned works laws, though the majority do not today believe copyright expires on orphaned works it just gets "lost" who owns the copyright. Most countries have "copyright is automatic" laws (and the Berne Convention supports that) and "copyright is assumed and must be disproven" laws (which again the Berne Convention supports). All three of these things make the question of "is this under copyright and by who?" far from clear. (As the article here goes at great length to provide just one example of such confusion and opaque expiration information.)
The world's copyright systems lost "clear and simple expiration" decades ago.
There’s nothing quite like Cookie’s Bustle, a computer game released by Japanese developer Rodik in 1999.
The game has built a cult reputation over the last few years because of its unusual, genre-defying content, which is too complicated and confusing to summarize accurately in one sentence. But we’ll try anyway: You play as a 5-year-old girl from New Jersey, who enters an international sports competition that becomes engulfed in civil war and intergalactic intrigue.
A few years ago, the Video Game History Foundation was donated a rare physical copy of Cookie’s Bustle by multimedia researcher Misty De Méo. We are excited to preserve this rare and artistically unique game as part of our collections.
Because Cookie’s Bustle has been out of print for nearly three decades, we documented the packaging and physical materials of the game in our digital archive for research purposes. Since we are unable to share controlled research access to the game itself, we have also provided access to a video demonstrating the gameplay of Cookie’s Bustle, recorded by community member sebmal. We hope these resources are valuable for researchers who want to understand more about this remarkable game.
Unfortunately, our efforts to document Cookie’s Bustle were impacted by the actions of an aggressive copyright troll. An individual going by Brandon White, or using the corporate name Graceware, SL, has repeatedly sent DMCA takedown notices to the Video Game History Foundation (via the trade association Ukie) over our legal use of materials related to Cookie’s Bustle.
We were not alone in this problem. Since 2022, a number of websites and individual creators have received frivolous takedown requests on behalf of Graceware, covering everything from Let’s Play videos and fanart to simply mentioning the title of the game.
Although Graceware’s actions against us were incredibly disruptive, we saw this as an opportunity to get to the bottom of what was happening.
We looked into it with our legal team, and we do not believe there is any proof that Brandon White actually owns Cookie’s Bustle. He has never been able to produce legally meaningful evidence that he owns any enforceable rights to any part of this game.
We are happy to report that after bringing these facts to Ukie’s attention, Ukie has suspended takedowns for Cookie’s Bustle on behalf of Graceware, SL. This is a big victory for the gaming community, hopefully bringing an end to a rights-squatting campaign that has dragged on for years.
In consultation with our counsel Albert Sellars LLP, we’ve decided to share everything we learned about the rights to Cookie’s Bustle and White’s actions. We hope that documenting the facts of this situation will prevent further abuses of copyright law—and empower creators to stand up for their rights.
The game was published in 1999 with a statement attributing the copyright to RODIK, Inc. The game was only published and copyrighted in Japan. To our knowledge, the game has been out of print since its original release.
The status of RODIK and the ownership of its rights are currently unclear. This makes it likely that Cookie’s Bustle is an “orphan work”, a copyrighted work where the owner is either unknown or cannot be located.

The copyright statement on the packaging for Cookie’s Bustle, as documented in the Video Game History Foundation’s digital archive.
Starting in 2021, an individual going by the name Brandon White began taking actions over the intellectual property rights associated with Cookie’s Bustle, including claiming copyright ownership and filing trademark registrations. In some cases, he has used his personal name. In others, the filings were made under the corporate name Graceware, SL. While there is no explicit connection between these two entities, takedowns sent on behalf of Graceware cite Brandon White as the copyright owner.
We don’t know who Brandon White is, where he resides, or what his relationship is with RODIK, Inc. Some of the documents he cites claim that he is based in Japan, while the business information for Graceware, SL points to a fake address in Andorra.
Graceware has no meaningful footprint online or offline and, to our knowledge, has never provided any products or services. The most likely interpretation is that Graceware is a shell company for whoever Brandon White is.
We are skeptical that the owners of RODIK, Inc., a studio that primarily produced fortune-telling software based on traditional Japanese divination techniques, would sell their library to a borderline anonymous holding company that claims to operate in Europe. However, if Brandon White did acquire the rights to Cookie’s Bustle, he should easily be able to produce more information about his ownership of the game.
We’ll come back to that later.
The sole output of Graceware has been an avalanche of content takedown notices related to Cookie’s Bustle, issued under Section 512 of the Digital Millennium Copyright Act. These takedowns have been large in number and indiscriminate in nature.
From what we have seen, Graceware has sent takedown notices in response to:

Romhack.ing was suspended from the social network platform Bluesky for posting a link to an English translation of Cookie’s Bustle. Their ban was quickly rescinded after review by Bluesky staff (screenshot via X on December 19, 2025)
Most of these cases would obviously be fair use and should not have been subject to takedowns.
The speed and aggressiveness of these takedowns was unusual, even within the video game community. Several YouTube videos (1,2) have documented this behavior; these remain some of the only videos of Cookie’s Bustle that are still available on YouTube.
We have not been immune from this either. Since last year, the Video Game History Foundation has received three takedown notices from Graceware for materials related to Cookie’s Bustle in our digital archive.
In the most egregious example, we received a takedown from Graceware pointing to a webpage describing that we own a copy of Cookie’s Bustle. This page explicitly says that the game files are “Not Available” and does not show any copyrighted material—even images—yet it was still targeted for a takedown. Graceware seems to be suggesting that non-profit archives even describing the existence of the game Cookie’s Bustle is copyright infringement. This position would almost certainly be shot down in court.
Every takedown notice from Graceware has asserted that they are the owners or exclusive licensees of Cookie’s Bustle. Until now, the validity of these takedowns has not been closely examined.
We intend here to break down the facts of Graceware’s claims and the pattern of their behavior.
Graceware’s main support for their takedown notices has been a series of registrations filed by Brandon White through INTEROCO “Copyright Office” in 2021. These “registrations” claim ownership for a variety of aspects of Cookie’s Bustle, including the source code, game concept, and character designs.
Before we go any further, our lawyer wanted us to explain a little background about how copyright law works and why that’s relevant in this situation.
Copyright law is territorial, which means that rights are specific to the country where a work was published. However, through treaties like the Berne Convention, most countries have standardized around the same rules. In countries that are a party to the Berne Convention (which includes the United States, the United Kingdom, and Japan), copyright protection exists for a work from the moment it is created. You don’t need to file anything to secure those rights!
However, copyright registration can gain an author additional rights. In the United States, it’s required that you register a work with the United States Copyright Office before filing suit against another party for infringement. Additionally, registration can serve as proof of ownership of a copyright interest, which is what Brandon White was using the “registrations” for here.
But here’s the thing: These are not real copyright registrations, and INTEROCO is not a government agency.
INTEROCO is a private company in Germany that bills itself as a “full-automated electronic depository.” It is effectively a digital version of mailing yourself a letter to get it date-stamped by the Post Office, a comparison that INTEROCO explicitly makes on their About Us page.
In theory, authors and creators could use INTEROCO to prove that they published a work on a specific date. However, it would be absurd to claim that depositing a copy of a work that’s already been published means that you own the rights to it. It would be like mailing yourself a cartridge of Super Mario Bros., then claiming the postmarked envelope is proof you control the copyright to Super Mario Bros. A deposit on INTEROCO for a previously copyrighted work—such as the ones made by Brandon White—is effectively meaningless.
To prove our point, we attempted to register our own copyrighted works with INTEROCO, just to see how the process worked. Then things got weird.
As we expected, we were able to register an account on the INTEROCO website without any oversight from their staff. This appeared to grant us editing privileges on their site, including access to an interface that would have allowed us to create our own entries for copyright deposits (see image below). But then, after we filled out a separate “Order” form on the INTEROCO website, we were connected to a third party in Dubai who attempted to call us using WhatsApp; they claimed that registration was not automated and actually cost $12,000 per item. We could not verify the authenticity of these emails.
INTEROCO does not list an abuse policy and did not respond to multiple requests to their support email for information about how they handle fraudulent deposits. The third party in Dubai claimed that INTEROCO does not verify registrations and deflected responsibility for questionable copyright registrations on their website to law enforcement.
This all suggests that INTEROCO is not a reliable source. Not just for copyright, but for anything, really.

Proof-of-concept showing how a false copyright claim can be added to the seemingly unmonitored INTEROCO website through their submission interface.
Several community members have pointed out that Brandon White’s deposits on INTEROCO do seem to include unique art assets and source code related to Cookie’s Bustle. However, these do not prove ownership of the game’s copyright. There are many reasons why someone might have these assets. For example, the VGHF Library has high-resolution art and development assets from Tomb Raider III. This does not mean that we own the copyright to Tomb Raider III.
When issuing takedowns, Brandon White has pointed to the INTEROCO “copyright certificates” as his proof of ownership for Cookie’s Bustle. If White does actually own the rights to Cookie’s Bustle, these deposits do not show that. However, it’s understandable that these “registrations” caused confusion. If you don’t know the specifics of how copyright registration works, you might assume that an official-looking source like INTEROCO is a reliable indicator of who owns the rights that are listed. It’s not.
Graceware, SL has also applied for trademarks in the United States to use the name “Cookie’s Bustle” on a variety of products, including computer games, board games, clothing, and assorted merchandise. Although we haven’t seen Brandon White or Graceware cite these in DMCA notices as proof of ownership, we’ve seen these applications come up in discussions about the rights for Cookie’s Bustle, so we want to explain what they actually mean.
In short, not only are these trademark applications currently unenforceable, they also do not indicate any other ownership rights related to Cookie’s Bustle.
The “Cookie’s Bustle” trademark applications were made with “intent to use,” meaning the mark is not actually being used yet. The US Patent and Trademark Office considers an ITU application to be “pending” rather than “registered.” Until a trademark is actually being used in commerce for the products or services described, an ITU trademark application is basically just a placeholder. It gives the person who registers an earlier first usage date, but nothing else.
Graceware applied for these trademarks in December 2022. Since then, they’ve had to file four extensions on their deadline to prove that they have actually used the name “Cookie’s Bustle” in commerce. Which, to our knowledge, they haven’t.
Currently, all Graceware can do is prove that they applied for these trademarks. Until they begin to actually produce products with the “Cookie’s Bustle” mark, these applications do not grant them rights to the name.
Additionally, while this is often misunderstood by the public, trademark registrations have no bearing on copyright ownership. If a trademark expires, it’s possible for anyone to apply for it, regardless of the other rights that may be associated with it.
In fact, this happened recently in video games! In 2024, a homebrew developer registered the trademark for Tengen, which was previously used by Warner Communications as the name for their long-defunct home console game publishing brand. Although he can now use the name Tengen for his business, this does not grant him ownership of any other rights associated with Warner’s use of Tengen or the games published under that brand.
The same logic applies here. The original trademark for the name “Cookie’s Bustle” by RODIK, Inc. expired in 2001. Graceware applied for the trademark in 2022 using the service OnlineTrademarkAttorneys.com. This process does not prove any ownership of the game Cookie’s Bustle.
Based on everything we’ve seen, Brandon White has used low-cost services to make minimally persuasive ownership claims for IP that he may or may not actually have any rights to. This strategy extends to the method that White uses to make his takedown requests: by exploiting cheap, abusable resources that have little oversight.
Graceware’s takedown notices are filed on their behalf by Ukie, the Association for UK Interactive Entertainment. Ukie is the United Kingdom’s largest video game trade organization, representing and providing professional services for over 2000 member companies. One of those services, according to Ukie, is free takedown requests for infringing use of copyrighted materials. Graceware is a member of Ukie and appears to use that service.
This service is run by Ukie’s IP coordinator Mumith (Mo) Ali and his IP management company Web Capio. Ali and Web Capio are the originators of takedowns sent out by Graceware, often being named interchangeably with Ukie.

“Classics Of Game 134“, a 1m13s YouTube video featuring footage from Cookie’s Bustle, was posted by ClassicsOfGame in 2019. ClassicsOfGame is an account that posts short clips of video games to highlight their artistically unusual qualities. The video was removed around 2022 due to a copyright claim by Ukie on behalf of Graceware (above), three years after it was originally posted.
As official as it sounds to have a major trade organization sending takedowns for Graceware, the barrier to joining Ukie and using their legal services is shockingly low. Membership in Ukie costs less than £1000 per year for small companies. So if you have £60 a month, it looks like you can get the UK’s largest gaming trade organization to send free takedown notices on your behalf.

Graceware’s entry in Ukie’s member database is misspelled and links to a dead website.
Additionally, while Graceware is a member of Ukie, there are some peculiarities about their membership. Their listing in Ukie’s membership database is misspelled as “Gracewear,” and their listed website, Gracewear.net, was last used by a streetwear company in Los Angeles in 2019 and is currently empty. This is not what you would expect from a company that is, in theory, trying to join a professional community and bring their products to market.
Misusing a trade organization’s legal resources like this is such an unusual strategy that it would be surprising if anyone at Ukie ever suspected something was amiss here. However, if a lawyer, or indeed any person, was engaging in manual review of the DMCA takedowns they were sending, they should have noticed some of these irregularities.
One reason these irregularities may have gone unnoticed is because of the method that Web Capio (now doing business as Obviously) uses to send DMCA notices.
Web Capio offers “real-time” IP protection services as a frontline defense against piracy and data leaks. By “real-time,” what they mean is that they scrape the web for potentially infringing content and, according to their marketing materials, send out “automated takedown notices.”
Notably, they have bragged that compared to other takedown services, they do not require the majority of their takedowns to be verified by a human.
In other words, Web Capio uses bots to send bulk takedown requests to websites, seemingly without confirming whether they are valid or appropriate. This would explain the large number of spurious takedowns related to Cookie’s Bustle that have been reported.

Web Capio’s website touts that their automated takedown notice system does not require manual verification, which makes it an easy vector for copyright abuse. (Excerpts taken from Web Capio’s website circa 2021, via the Internet Archive’s Wayback Machine).
This behavior is not limited to Cookie’s Bustle. Searching for “Web Capio” brings up a litany of examples of materials being abruptly removed due to a notice from the company (some valid and some not), including an attempt to take down a website for using the words “beatles” and “help” together (p.65). Mumith Ali has publicly spoken about using Ukie’s “clout” to justify sending “hundreds, if not thousands” of takedown notices to individual websites—an appropriate response to mass piracy, but totally inappropriate for the circumstances involving Cookie’s Bustle.
The form-letter takedowns sent by Web Capio on behalf of Graceware—made in Ali’s name under penalty of perjury!—may never have been vetted by anyone practicing law. Ali did not respond to a question from VGHF about whether a lawyer is involved in reviewing claims before they are sent on behalf of Ukie. At minimum, this is irresponsible. At worst, an automated takedown strategy without consulting legal expertise could open Ali and his clients up to liability. In many jurisdictions in the United States, the failure to consider whether a use might be fair can lead to liability under 17 U.S.C. § 512(f).
Importantly, Web Capio and White have never actually brought any legal action related to Cookie’s Bustle. That would require Graceware to follow up with their own legal counsel, which Ali is not. Based on Graceware’s track record and their apparently limited resources, they may not have counsel at all.
Based on all the evidence we’ve shown here, we believe most lawyers would not take Graceware’s claims seriously. However, the automated takedowns by Web Capio have been filed in a manner that limits the amount of legal scrutiny they have faced until now.
Under Section 512 of the Digital Millennium Copyright Act, when a platform receives a takedown for user-submitted content, they are obligated to remove it or face potential liability for copyright infringement. This is why platforms like Twitch and YouTube will automatically remove any item that receives a takedown request. It’s the safest option, because at a certain scale, it is impractical for large platforms to evaluate the validity of every single takedown request they receive.
This is one of the practical weaknesses of the current DMCA takedown system, and Web Capio’s process seems to take advantage of this. From what we have seen, Graceware’s takedown requests have been directed almost exclusively at platforms and service providers.
We experienced this ourselves: In April 2025, we were notified of a takedown request from Mumith Ali on behalf of Graceware. It was not sent to the Video Game History Foundation, nor was it sent to Preservica, which manages our digital archive service and hosts our material.
Instead, Graceware issued the takedown to… Vercel, the web host for our archive portal.
We provide clear instructions for rightsholders who want to request the removal of material in our archive. However, rather than contacting us in this manner, Web Capio’s automated takedown system apparently queried our DNS and sent a request to our web provider instead.
We’ve heard similar roundabout stories from other groups that have received takedowns from Graceware. Rather than addressing the actual websites, which would have the context to identify and potentially dispute an inappropriate complaint, Web Capio targets their underlying services like Vercel, which service millions of users and are more likely to automatically comply with DMCA notices. This has allowed Web Capio and Graceware to quickly and quietly remove material from the internet with little pushback.
Thankfully, in this case, the path of least resistance failed. Vercel took our concerns seriously and did not remove any material or suspend our account in response to Graceware’s takedowns. Since this incident, Vercel has not notified us about any further communications from Web Capio regarding Cookie’s Bustle.
Unfortunately, this still wasn’t the end of Graceware’s nuisance campaign. A few months later, we heard directly from Web Capio, which gave us an opportunity to challenge Graceware’s claims head-on.
In December 2025, Mumith Ali directly contacted the Video Game History Foundation requesting the removal of the Cookie’s Bustle longplay video. When asked for more information, Ali relayed a message from Graceware, once again pointing to the INTEROCO pages as proof of ownership.
In response, our counsel asked Ali and Graceware (presumably White) to clarify the relationship between Brandon White’s 2021 copyright “registration” and the original 1999 publication of Cookie’s Bustle.
Graceware never responded to that request.
If Brandon White does in fact own the copyright to Cookie’s Bustle, he has not been able to prove it. When asked for documentation to back up his legal threat, he would not produce it. This is not the behavior of someone trying to protect their rights in good faith.
Why would someone do this? The blunt answer is that it doesn’t matter. It is irrelevant whether Brandon White is trolling people or whether he has convinced himself that he owns the rights to Cookie’s Bustle. What we were concerned about was stopping this disruptive behavior—period.
In February, we brought this issue to the attention of Ukie CEO Nick Poole, who directed us to Mumith Ali to resolve the issue. In response to our concerns, Ali stated that “most of the URLs reported [were] on good faith based on the source being Graceware” and that Graceware had “verified ownership of the content.” We suspect that when Graceware first presented their INTEROCO “registrations” to Ukie, Ali assumed the information was accurate and authoritative—especially since submitting a false copyright registration to a trade group would be an extremely unusual thing to do.
However, after reviewing our findings, Ali told us that he planned to follow up with Graceware for additional clarification about their copyright claim for Cookie’s Bustle. After all, if they do own Cookie’s Bustle, it should be trivially easy for them to prove it, right?
An entire month passed without resolution. We’re not sure exactly what transpired between Ukie and Graceware, but it sounds like Graceware was unable to provide sufficient proof of their ownership. We hoped this would persuade Ukie to take action—and it did.
According to Ali, as a result of these conversations, Ukie has suspended DMCA takedown services for Graceware.
Without Ukie’s services, Graceware can no longer issue wide-scale automated takedowns for Cookie’s Bustle.
We feel confident saying that, as a result of our inquiry, Cookie’s Bustle has finally been freed from copyright troll hell. Now we should probably back up and explain what this actually means for users and researchers.
The real owner of Cookie’s Bustle remains unknown. As we said previously, this means Cookie’s Bustle is likely an “orphan work.” That might sound like it confers some kind of special privileges, but orphan works aren’t actually treated differently under copyright law in the United States. Even though the owner of Cookie’s Bustle is unknown, the game is still protected under copyright and is not in the public domain. However, until a proven owner emerges for RODIK’s catalog, it is unlikely that anyone else will take legal action or send further takedowns related to the game.
The most important part here is that fair uses of Cookie’s Bustle should no longer be caught in automated takedowns. Gameplay clips, streams, commentary, documentation, fan works, and other transformative or educational uses of Cookie’s Bustle should be able to exist online for now without interference. We know that many content creators have received takedown notices for streaming Cookie’s Bustle; although those videos are not being restored by Web Capio, re-uploads and future streams should not be affected.
Even though we’ve resolved this situation in practice, there are still underlying problems that have not been addressed. INTEROCO still offers misleading and unreliable information about copyright registration that can be abused by bad actors. And automated takedown systems, like the one used by Web Capio, can still provoke unreasonable responses to fair uses of copyrighted material—and expose their users to liability under the Digital Millennium Copyright Act. In our correspondence, Mumith Ali stated that in response to this situation, Web Capio has put additional measures in place to escalate counterclaims, which may help users push back in similar circumstances.
Although Graceware can no longer use Ukie’s legal services, this may not fully prevent them from taking specious actions related to Cookie’s Bustle.
It is plausible that Graceware could find another representative to send takedowns on their behalf, albeit less effectively than they had through Web Capio. It is also possible that they could attempt to file takedowns independently, citing Brandon White’s discredited copyright claims on INTEROCO.
But especially after all of this, Graceware—and anyone representing them—should review their legal obligations under 17 U.S.C. § 512 before sending additional DMCA notices. We have not ruled out legal action if we are harmed by future spurious takedown requests from Graceware.
Additionally, Graceware still has three outstanding trademark applications in the United States for the name “Cookie’s Bustle.” These are the only rights associated with Cookie’s Bustle that Graceware has even a remotely plausible claim to. However, these applications have not been approved by the USPTO yet, which limits their practical use to effectively nothing. The applications will expire in April 2027.
We don’t expect every user on the internet to have expert lawyers ready to defend them against copyright trolls. However, you are within your rights to push back.
With the caveats that we are not your lawyers and this does not constitute legal advice, here are some practical tips on how to respond to any takedowns you receive from Graceware:
We encourage you to reference this post if you need to debunk Graceware’s claims. We hope that this rigorous accounting of Graceware’s behavior will make it easier to shut down their abuses in the future.
It might seem excessive for us to make a public stand over this one obscure computer game. But this is bigger than just Cookie’s Bustle.
As we reported in our landmark 2023 Survey of the Video Game Reissue Market in the United States, experts estimate roughly half of game and software titles released before 1995 have become orphan works due to poor documentation of their ownership. Video games, having been treated like disposable toys for so long, are uniquely susceptible to this problem, more than art, literature, music, or any other medium.
As a result, it is uniquely easy for bad actors to muddy the historical record for video games, to sow disinformation about who owns what, and to interfere with the efforts of historians, documentarians, and archivists—and even individual citizen researchers—to celebrate and understand the history of video games.
This is why we’re pushing back. If we care about video games as art and as cultural history, we need to stand up for our legal right to document out-of-print orphan games, and to confront the copyright trolls who stand in the way.
We did not comply with any of the spurious DMCA takedown notices we received from Graceware, SL and have never removed any material related to Cookie’s Bustle from our digital archive.

#CookieFreed