I do wonder how things would change if the board were 9 cells long; 10 cells long; etc. Also, it seems "in the spirit" to permit castling if neither K nor R has moved yet: i.e., from the position
K _ R N r _ n k
White ought to be permitted to
_ R K N r _ n k
(Or maybe there's a stronger argument for R K _ N r _ n k, actually. The former was conceptually "rook moves halfway toward king, then king moves to the other side of rook"; but the latter is "rook moves two steps in king's direction while king moves to the other side of rook.")
I'm pretty sure this wouldn't change the analysis on the 8-cell board at all, though. I wonder if it would change the analysis on any size of board.
Incidentally, there is an actual 1D game that is one of the most popular games on the planet: Backgammon.
To win we need to let knight die because rook can move multiple steps to kill the king.
From a third person perspective R2 is a deceptive move that takes advantage algorithm to make the black king back off to kill its knight.
1d-chess is a new variant where you can play the beautiful game without all those unneccessary and complicated extra dimensions. Play as white against the AI. You might initally find it more difficult than expected, but assming optimal play, is there a forced win for white?
Mouse over to reveal answer: Try this line: N4 N5, N6 K7, R4 K6, R2 K7, R5++
There are three pieces in 1d-chess:
Can move one square in any direction.
Can move 2 squares forward or backward. (jumping over any pieces in the way)
Can move in a straight line in any direction.
Win by checkmating the enemy king. This occurs when the enemy king is in check (under attack by one of your pieces) and there are no legal moves for the opponent to get their king out of check.
Careful! A draw can occur if:
This chess variant was first described by Martin Gardner in the Mathematical Games column of the July 1980 issue of Scientific American
See The column on JSTOR