The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of pocket. Turtle WoW went further and built new raids, zones, races on top of all that. That's not modding, that's game development without any of the tools the original team had.
The "they made millions" framing is always misleading. You start as a hobby, players show up, hosting costs get real, you take donations to keep it running, and at some point your paypal has six figures running through it over a few years. None of that is profit, it's servers and bandwidth and people helping keep the thing alive. But in the lawsuit it gets presented as revenue from a commercial enterprise.
Blizzard is right to protect their IP. But calling this a simple piracy operation misses what actually happened.
THJ was sort of like arcade mode EQ and became wildly popular (relatively, for such an old game) and started making real money off donations and in-game transactions. They likely flew too close to the sun by making money off it, but it demonstrates that there is real creative opportunity with these old IPs if only given the chance. See also the rise of classic and progression servers for the likes of EQ & WoW, which also started as a community emu effort but have now been officially launched and monetized by the IP owners.
And now Daybreak is launching their own THJ-alike but without any of the community goodwill so we'll see how that goes.
So my position on this is; two things can be true at the same time:
- Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well within their legal (and moral) rights to shut that down.
- Turtle WoW is more compelling than anything Blizzard has done with Classic WoW in years, and they should be commended for that.
So it was foreseeable, just a shame for what was lost.
Though its quite sad that the community had more creativity (and engineering talent) to develop classic(+) wow.
Everything Blizzard now touches is bland, lacks soul, or is straight up bad.
Obviously, the most competent people at Blizzard are lawyers. That Turtle would eventually shutdown was expected.
Hats off to them. I had fun.
Unfortunately blizzard is not Valve.
For anyone unfamiliar with WoW, private servers have been a thing for most of WoW's history. It's unclear to me where the source code came from. I've heard different stories (eg from Chinese servers) and also that it was a greenfield development reverse-engineered from the client. All of this was a copyright violation of course and Blizzard have shut down such servers in waves.
WoW originally released in 2004 and has changed every ~2 years with an expansion and the game now is vastly different to what it was originally, which is now called "vanilla". In the 2010s there was a lot of people calling for what became "classic WoW". Most private servers used an early version of the game (either vanilla or one of the first 2 expansions). A lot of people argued that game was more fun at that time and all the changes since have made the game worse.
This issue just didn't die and the game director was famously asked (by a still unidifentied fan AFAIK) if there were any plans to re-release the original game and he famously responded with "you think you do but you don't" at Blizzcon 2013 [2].
This just wouldn't die. There was one particularly famous private server called Nostalrius that got shut down by Blizzard but Blizzard ended up bringing that team in and by 2017, Blizzard announced Classic WoW [3], which launched in 2019 and for several years seemed to have more players than the current version of the game (called "retail") although that's tapered off now.
So Turtle WoW fit into a long history of wanting to play the original game. There's also a movement called "Classic+", which is to fork from the vanilla version of the game and make changes from that. Turtle WoW probably fit into the Classic+ model.
[1]: https://turtlecraft.gg/remastered
It’s possible that Blizzard just happens to be incompetent in the exact way that would perfectly support money laundering but…big coincidence if so.
Let's say you loved playing Battle for Azeroth. Later Blizzard launches Shadowlands, the content for BfA gets irrelevant, the raids are not doable anymore at the same difficult, the power creep feeds in. Even if you buy the expansion just to get the “feel” on how it was, it's impossible.
MMOs like GW2 and even SWTOR does it way better, in GW2 content from Path of Fire is still relevant in the gameplay of the current expansion, while their PvE/PvP content is done by all players.
I feel Blizzard should just keep per expansion servers up and people can play “over and over again” the same expansion as much as they like.
Legal rights, sure. Moral rights, you're gonna have to explain yourself, because I see no moral objection here. Culture advances through remixes, and while we can grant artists some exclusive period to profit through their work, we're not morally obliged to let them have a stranglehold on culture forever. People of my generation might not want to hear this, but Classic WoW is a retro game. We, here in 2026, are as far from WoW vanilla as WoW vanilla was from Ultima II. A year from now, replace Ultima II with Ultima I. A year from then, replace that with motherfucking Rogue itself! Morally speaking, Blizzard^W Activision^W Microsoft can go eat their own ass.
You really can't compare this to something like DotA, where the original engine and IP was basically set dressing for the new game built within it. People were primarily interested in the mechanics - which is why DotA-the-game and League of Legends were able to become so popular.
4-player dungeons still end up being a bit of a faceroll, but it's definitely possible to wipe on the 8-player bosses if mechanics are not observed
That is a common myth. It can even be more illegal in the case of DS games as you also break the DMCA by circumventing the DS's protection scheme of their games.
A lot of their entire platform is built on mods they've bought and turned into proper 1st class games (cs, dota, Garys mod etc)
HL's engine GoldDrc was originally a mod for Quake. Team Fortress Classic was based on a quake mod. Counterstrike was a HL mod they bought out. Portal was a student game they bought. Dota 2 was based on a WC3 map. Left 4 Dead was a mod made by Turtle Rock while working on CS:CZ (so, yet again a mod, although a mod based on their own engine this time and build in house). Underlords was based on a Dota 2 mod.
Deadlock is original, but based on characters and lore from the game they made from the WC3 map.
Deadlock and L4D are arguably the only true original creations.
Valve knows their bread is buttered by outside creation using tools and platforms they can provide and then fold in if it catches their attention.
Why do they try to hide actual content with hateful tech?
Anyhow, no way I would give that company money.
From October 2004: Vivendi (Blizzard) win a DMCA ruling over the authors of bnetd, a protocol clone of the StarCraft battle net servers:
I'm glad Blizzard doesn't mess with servers of its older games. Warcraft 2 was such a classic! Even more than Starcraft. The original granddaddy that people play 25 years later. That, and Myth 2 TFL was my favorite.
I wonder if Blizzard got a customer list from Turtle WoW as a result of the settlement. At the least, they could permanently ban any WoW player who also played on the pirate servers. Beyond that, they might even engage in large scale legal action, of the kind copyright trolls used in the past. "Pay us $5K and this lawsuit, which might cost you $100K plus your legal fees, will go away."
Last time, they even shut down a few major Classic servers before realizing that people had gone there because they did not want to play Blizzard’s shit mutilated version of the game they loved.
All we can do is hope Blizzard copies this idea in time as well. Activision Blizzard is, without a doubt, one of the worst gaming companies out there.
And yes there's a good reason: playing on a pirate server directly and explicitly violates the EULA. Blizzard bans people for violating the EULA all the time.
Sure it's no way comparable to the initial work of the original game but it's short sighted to think it's just a rip-off
So your idea, they copied their recent work is just ...
Other than that, I'm fan of Blizzard, mainly because of their relation to botting :) :) :)
It's part of why a lot of places might ban your account but they won't ban you-the-person if you make a new one, necessarily - even if every ban was accurately assessed, shrinking your potential player base permanently by even 0.5% annually compounds really badly over time.
(The notable exceptions usually include things where they're banning you for exposing them to legal liability in some fashion, because the risk of you doing it again is so large.)

(Image credit: Activision Blizzard)
Last week, popular World of Warcraft private server Turtle WoW got hit with a cease and desist from Blizzard after a judge ruled in the studio's favor regarding a copyright infringement suit filed last September. Court documents revealed that the two parties reached a settlement that hinged on "certain actions that are required to be taken by certain parties," and today, the other shoe dropped for anyone still playing the modded MMO: a forum post announced a complete shutdown of the project.
"Working on Turtle WoW has been the highlight of our lives," said Turtle WoW developer Torta in the post. "The adventures you had, the battles you fought, and the friends you met are what made it all worthwhile. We hope you will cherish those moments. What we leave behind are fond memories of an 8-year-long journey, and we hope you'll remember it every now and then."
Article continues below
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.