Shame Valve still hasn't open-sourced the GoldSource engine yet, though I suppose Nexon and the Sven Coop lead dev have paid licenses that they still want to extract value from.
Apparently they've been rebuilding full "new" N95s and other Nokia fare from old motherboards and new spares/knockoff parts. It's like a new legitimate knockoff from the grey market? They've even got things like 'refurbed' N900s...
Mine came with a text message still in the inbox from testing it with a test SMS on China Mobile in 2025 - so even the modem works!
I'll have to give this a shot on my own N95.
https://leoncini.com.ar/proyecto.php?id=xash3d since it's not linked from TomsHardware.
https://www.youtube.com/watch?v=G9CFrJnCKqU
At that time I had a flip phone maybe a black berry curve so not aware of it
I still like to think of a parallel time line where Symbian actually had a good and usable app store, and developers had been supported.
Then, they added Steam, and my Celeron 300 had trouble running it. Shit by Valve to coule games with a mandatory subscriber agreement. Even breaks EU law to "one-sided change" it again and again later, to keep access to your game library.
OpenBTS/YateBTS/OsmoBTS and friends are useful here to spin up a working network and relive a happier time.
I've been meaning to get one of the tiny SDR cards like an XRTX and place it into a Pi or similar device and build a "mobile mobile hotspot" - LTE/5G in, 2G/3G out for old crap.
EDIT: I almost forgot, too. The N95 has Wi-Fi and a SIP client, so it's not completely useless even in 2026!
Before my time but I remember an old colleague saying how hard it was to find decent documentation for Symbian development.
Went with an iPhone 3GS.
Still think about that from time to time. I don't regret it, per-se, as the jailbreak scene at the time was very exciting.
I seem to recall a fan project trying to take idTech's open source and recreate GoldSrc's fork from it by trying to reverse engineer from the parts of Half Life that are open source but not having much luck because the divergence was strong enough in some places to be somewhat impenetrable without some other Rosetta Stone.
It ran Maemo 5, and I still miss it even though I never owned one myself. Unfortunately Nokia fumbled everything.

(Image credit: X.com @dante_leoncini)
Argentine developer Dante Leoncini has gotten the original Half-Life running at 30 FPS on a Nokia N95, the Symbian slider phone that launched in 2007, and has added mouse and keyboard support, he said in a post on X this week. Leoncini says that while some slowdowns remain, he has pinned down the cause and is working on a fix, the latest step in a series of efforts to run heavyweight software on the dual-core, 332 MHz handset. Half-Life shipped in 1998, needing a 133 MHz Pentium and 24MB of RAM at minimum, specs the N95 clears on paper. To date, Leoncini has managed to run Quake 3, Crash Bandicoot, and emulate Sega, ScummVM, and NES on the handset.
Half-Life 1 on the Nokia N95 finally reached 30 FPS! Some slowdowns remain, but I've already identified the cause and am working on a fix. Mouse and keyboard support has also been added. Still a few bugs to fix, but it's getting there.#HalfLife #nokia #symbian #valve #steam pic.twitter.com/PDlq2CRxAyJune 5, 2026
The N95 pairs a 332 MHz Texas Instruments OMAP 2420, a dual-core part built around the ARM11 design, with a PowerVR MBX 3D accelerator, 64MB of RAM, and a 240x320 display, all under Symbian OS 9.2 and S60 3rd Edition. An 8GB storage variant, released later in 2007, doubled the memory to 128MB.
Because the phone runs an Arm processor and a non-Windows operating system, getting Half-Life onto it requires a native Symbian build rather than emulation of the PC version. Leoncini has said before that the limiting factor on his earlier Quake 3 work was the CPU, which aligns with the slowdowns he’s now chasing.
Ports of Half-Life to unusual platforms generally lean on Xash3D, an open-source engine compatible with Valve's GoldSrc that’s been built for Android, the Raspberry Pi, and the Meta Quest. Whether Leoncini's N95 version uses it isn’t confirmed, however.
The OMAP 2420 architecture has managed to carry a game running at 30 FPS before. Way, way back in 2008, GMSArena reported that developer Olli Hinkka had ported Quake III Arena to S60 3rd Edition phones running the same chipset, with Bluetooth keyboard and mouse support and the option to host a multiplayer server on the phone itself. That port ran on the N95 8GB, N82, and E90, but not the original N95, which carried half the RAM of the 8GB model; Leoncini hasn’t said which N95 variant he’s using.
Half-Life is one of several things Leoncini has built or ported for the N95, alongside a from-scratch Blender clone called Blendersito and his own game engine, both on his GitHub. Running. In terms of the N95 as his choice of hardware medium, it’s far from the weirdest one we’ve seen.
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Luke James is a freelance writer and journalist. Although his background is in legal, he has a personal interest in all things tech, especially hardware and microelectronics, and anything regulatory.