Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today.
As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS native frontend APIs. The advantages are more on the development side of those apps, i.e. you can hire JS UI devs way more easily, and probably LLMs know way better how to deal with a react app than an UML one.
[1]: https://arstechnica.com/gadgets/2026/04/lawsuits-licensing-a...
Dropping AC3 does seem unnecessary.
even 103MB sound like a lot for doing nothing
I understand that project might have started way before the public statement but it really doesn't look good from a PR standpoint.
https://www.majorgeeks.com/files/details/dolby_ac_3ac_4_inst...
and then you recieve the latest update from windows store.
As a part of the user-mode half of the GPU driver, GPU vendors ship media foundation transform DLLs to use HEVC hardware codecs. Don’t AMD, Intel and nVidia already pay patent royalties? I expect them to include into price of the GPUs with hardware support i.e. all of them made in the last decade.
ms-windows-store://pdp?productId=9N4WGH0Z6VHQ
It's a wide know workaround, been there for years, obviously Microsoft pretends they don't know about it.
https://www.howtogeek.com/680690/how-to-install-free-hevc-co...
I mean, I agree, but Microsoft of all companies really should be invested in building Windows native applications. If they can't be fucked to build Windows-native applications, why would anyone else?
Microsoft should be setting the example, and the high bar of what Windows-native quality software should be. It's frankly embarrassing for them that they can't or won't do it.
Microsoft thinks they have all the money in the world when it comes to wasting huge sums on mergers and acquisitions that go nowhere. Spend some on maintaining the user experience.
Also, with Dell and others releasing new Windows laptops with 8 Gigs of RAM, needless memory bloat is unacceptable.
Is this just for a purely software implementation of it?
Ah yes, we don't want Microsoft to run out of JavaScript developers to keep improving their desktop operating system in this manner. More webdevs, that's what's going to fix what ails Windows!
Don't get me wrong, I totally understand the barrier of friction that native presents compared to html/js, but that barrier has lowered so much with the advent of agentic development. It just feels like things weren't thought out.
EDIT: Also, what do they mean by "new" Media Player? It shipped in 2022 [1]. This article is garbage. The source article [2] is fine.
[0]: https://www.windowscentral.com/microsoft-now-charging-hevc-v...
[1]: https://en.wikipedia.org/wiki/Windows_Media_Player_(2022)
[2]: https://www.windowslatest.com/2026/06/16/microsoft-reveals-w...
Running MS Windows these days is like having a "kick me, hard" sign on your back. Or, you're treated like a money and data piñata.
Can someone explain to me why these multi operating system app building tools don’t compile down to native code and leverage native APIs? Is there nothing like that available?
Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.
That is why some distributions (RHEL derivatives, for example) do not ship support for many codecs out of the box and they make you jump to (admittedly simple) hoops to get it working.
Last year I paid money to upgrade my laptop's RAM from 16 to 32 GB. I didn't pay it so apps could just be more bloated without offering any significant benefit.
Developers should respect and be efficient using hardware resources. There are no excuses for that.
Mostly because everything is H.264, H.265, VP9, AV1, MP3 or AAC.
(I don't know if this can be sarcasm anymore.)
What is Windows's moat among the business crowd? Is it the "can't get fired if they buy Windows" mantra?
(Well, now they can get laid off anyway.)
How much do you want to bet you don’t even use windows media player? It’s fake outrage and if you care that much use VLC.
Isn’t VS Code an Electron app? Or just its predecessor?
Otherwise looks a bit deceptively like new findings just because the date at the top of the page says June 18, 2026 :\
Microsoft's new Media Player for Windows 11 is drawing criticism now that tests have found it to use far more memory than the classic Windows Media Player. Moreover, the new player hides some popular codecs behind paywalls.
The modern Media Player is said to use around 377MB of RAM when idle, compared to roughly 103MB for the old player—about 3.5x as much memory while doing absolutely nothing. The program takes longer to open local video files, with startup time increasing roughly 50% from about two seconds on the legacy player to three seconds on the new one, per Windows Latest's tests.
The controversy doesn't stop at performance. Microsoft now paywalls HEVC (H.265) playback through the paid "HEVC Video Extensions" app in the Microsoft Store. Microsoft has also confirmed that Windows 11 version 24H2 removes the built‑in AC‑3 (Dolby Digital) codec, which means the new Media Player on those systems cannot play AC‑3 audio tracks natively.
This new software replaces Groove Music and the classic Windows Media Player across all Windows 11 PCs. Microsoft still offers the classic Windows Media Player as an optional component, but it's clearly pushing the new Media Player as the default choice for most users.
Those who don't mind going third-party might want to look at players like VLC, which ship their own codecs and don't depend on Microsoft's paid add-ons.
I am not sure exactly what happened to it, it's maintainer moved on to other projects I imagine, it's current equivalent is probably mpv
> What is Windows's moat among the business crowd?
The moat is that it just works[1] will all of their software developed over the past 30 years, and support contracts/staff[2] is incredibly easy to obtain.
1. Contrarians will say that wine has better backwards compatibility than windows, but that's just cope and limited to a handful of games (and even then it's only because people made elaborate compatibility profiles for those specific games, those won't exist for internal apps).
2. Linux sysadmins are easy to obtain, but dedicated staff to support a desktop linux fleet is still fairly niche. There is some overlap in skillset and sysadmins can learn, of course.
On macOS, IINA is my go-to mpv wrapper nowadays, and last time I tried, Haruna is pretty good on KDE.