Google - give us Stadia 2 in 2027, you cowards.
Though, I think they will follow what Sony is doing.
The lord giveth, and the lord taketh away. Blessed be the name of the lord.
It's pretty hard for me to believe that going through the trouble to set up an entirely new Playstation account, buy a game, refund it, and have the dedication to stay offline forever to keep the game could possibly have been a widespread behavior. It will obviously be easy for them to ratchet that into online check required every 30 days once the current thing is out of the news cycle: https://kotaku.com/playstation-drm-ps4-ps5-support-30-days-o...
I know there's a strong desire for physical media, but games are not the same as movies or music and haven't been for a long time.
Now my focus is to be able to publish high quality games that run well on those anbernic/miyoo/ayn-style handheld devices. Those things are actually priced for consumers and the ones that have card slots provide a method for physical media. And of course, using those as a floor, the games could always upscale for more powerful machines.
I'm just so tired of this continual march toward investor appeasement at the expense of the consumers. They're games. They're entertainment. For people to play. Not how I want them to play them; how people want to play them. People shouldn't have to have an account to play them. They shouldn't have to invest a month of rent to play them. They shouldn't have to worry about me revoking their ability to play them. It's just so frustrating to see how far we've gotten from "drop in a quarter and enjoy". The industry is in sad shape and getting sadder by the day.
Same reason I prefer GoG over Steam -- at least I can download the installers and store them, and there is no string attached.
But 'physical media' is one of the reasons why a lot o people make a distinction between PC and console games. Removing this will make it easier for consumers to compare a PS5 to a Steam machine, and I don't think that is a good thing for Sony.
Clearly that’s no longer necessary. Download-only retail boxes or gift cards or whatever are enough.
I know some people really care about physical releases, but I think the writing has been on the wall for years that this was coming.
<Unplugs PS5>
And the reasons for that are pretty simple. I like being able to resell games when done with them. I like being able to lend them to friends, or play them on as many consoles as I want. I like the idea of having something that companies (generally) can't remove due to licensing changes or an always online requirement.
This sort of change just feels like yet another step towards constantly renting rather than owning, or streaming games and media without any control over how or when you can use it.
Ebay, to buy: $11 + shipping[0]
PS Store, to rent: $60[1]
We simply have no way to preserve games.
https://blog.playstation.com/2026/07/01/an-update-on-playsta...
Discussion here: https://news.ycombinator.com/item?id=48745476
If Sony doesn't offer GTA6 on disc, offline: I'll sell the PS5, too. I just got a 5070Ti, so it's probably back to PC-MasterRace I'll go...
Reasons like this [Sony's 2028 disc-stop] are exactly why I won't be purchasing a PS6. At least (in Sony's defense) they're telling us oldtimers about this now, as opposed to on the day of [stopping disc retail sales].
isn’t this the same with steam? can i buy a game on steam and copy and use it on another pc i own without downloading it from steam again?
Will we continue seeing new bluray releases of movies and TV shows for decades, or are their days numbered?
The loss of console gaming presumably removes a guaranteed revenue source that was keeping Bluray pressing plants alive.
Sales of DVDs and Bluray have been declining for years [1] [3]. Some people have been excited pushing the news that UHD bluray sales increased in 2025, [2] but that ignores the fact that the total optical sales still dropped.
[1] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...
[2] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...
[3] This article has a more complete graph: https://www.statsignificant.com/p/the-rise-fall-and-slight-r...
This is the big point for me. If one buys a digital PlayStation game there's virtually no easy way to transfer it to another owner or sell it like one could do in past console generations. There will always be modding and ways to play game dumps, but it limits that level of "ownership" to those technically inclined to make it work.
The side-effect most people didn't consider is that you never really own a digital copy. And the most relevant part is that you cannot transfer/sell a digital copy. For everything else around ownership I know I can count on Sony to still screw it up even with discs, like disabling a disc game with some online checks.
Sony recently expunged copies of movies people had bought, so I honestly don't trust them not to do the same with games.
Also, they announced the closure of the PS3 store, so that's even less reason to trust that I won't be able to reobtain the games I've bought digitally in the future...
If I remember well PS3 was during the period where blu-ray lasers were production constrained and more expensive with Sony prioritizing their own devices, so the console was price and availability competitive against dedicated disc players by third parties. And the PS3 had pretty long term update/support. I'm fairly sure that had an impact on the financial side as it was in the era when console hardware was subsidized on the expectation they'd get a slice of game sales, except those consoles bought for primarily for movies didn't reimburse them so well.
Part of the appeal for the Switch and Switch 2 is the stability of their resale market. It's easier to pay for a new game when you know you can get 50% of your money back on the used market.
We won't own games anymore, we won't be able to sell/acquire used games, we won't be able to play disconnected.
I'm curious whether Nintendo will be following the same path.
Honestly gamers have been stomaching this for decades with Steam so Sony wants in on some of that sweet sweet action as well.
Killing the used market is a very bad idea. Remember what happened with xbox?
Not sure what the sales are like on PS but at least on Steam you can find great deals for the digital copies as well. (You lose the reselling though)
Interesting timing to announce this at around the same time as the PS3 digital store is discontinued signaling that digital only doesn't last as long as physical.
My old Nintendo Wii is modified with homebrew software that keeps alive some otherwise inaccessible features since Nintendo shut off their servers. I hope the community can do similar for newer consoles when they reach the end of their life.
If the PS6 comes out with no disc player at all, not a chance I buy it.
Also, that's a definite middle finger to second hand and physical stores then ? Hoping MS will make a bet in the opposite direction (but I don't see it) and the players will follow..
I'm in the UK, and CeX is a great shop to trade in a game for store credit once I'm finished with it, then pickup whatever I want to play next. Most of the time I can completely cover the cost of the next game with the credit received from the trade, or use some store credit leftover from a previous visit!
A used game market provides downwards pressure on new games.
I hate it. I hate digital only games. I get that the numbers and reality are against my wishes but that doesn't make it any better. I want to unpack my console from storage in 20 years and play the games I bought for it even if the company or servers no longer exist.
The steam machine may be cheaper in the long run once you consider:
* Playing PlayStation games online costs $11/month.
* PlayStation games tend to be more expensive than steam games.
...funny that so many people were complaining about the recent Steam Machine not being worth it compared to just getting a PS5; maybe now it's not that bad of a deal after all, huh?
the real problem here isn't lack of plastic circles
Disc consoles are superior in nearly every way:
- Disc consoles also have a hard drive, best of both worlds.
- You own the physical game. You don't own the digital version, just a license to it, which can be revoked, and deleted.
- You can trade games in 2 seconds.
- People can collect and play hundreds of games over the years on an moments notice, not waiting to download something. Games do try to compete to have the most of the players time, but it's not how all gamers play.
- Patches are normal for all games, and patches are usually smaller sizes than the entire game.
- Vintage is kind of popular now. None of those vintage systems, the original PS1/2/3/4 or Nintendos would be able to be experienced easily or at all if the physical media still didn't exist and survive. Digital platforms disappear when the system is EOL. Emulators can help, but it's a specialty and niche crowd. Handing a Nintendo to kids is something else.
This affects less people, but there are also many who like collecting them. Physical objects are nice, especially if you've been keeping all your old games for old consoles.
Which also ties into control of course: you can still play your games, even if the companies that made them and the console no longer exist, buy old games from retro shops, buy new games for old consoles from new indie devs, etc.
They've seen the writing on the wall for at least a decade; that's why GameStop has more shelf space for Funko Pops than for games.
If I'm renting those games, it sure seems like a good deal.
I do appreciate that console online market places have not historically been as well managed as Steam.
But also, GoG exists: you can buy a PC game and get a DRM-free download that you can play offline and store forever.
There's something to be said for creating a near monopoly and also having the ability to digitally revoke someones right to use something they purchased legally, which we'll see more of.
Regulations are needed to protect us.
Obviously, preservation is in no way in the interest of the companies, they just want to keep selling you the same game over and over as remakes and remasters ad infinitum
https://en-americas-support.nintendo.com/app/answers/detail/...
> Ebay, to buy: $11 + shipping[0]
> PS Store, to rent: $60[1]
Yeah, Sony is stupid to be leaving money on the table like that. Lucky for us, we live in a market system that we can trust to optimize for maximum consumer benefit (like Sony is doing here). It's our revealed choice that we want to pay more for old games.
However, the flip side is that so many games are built using common game engines, and receive multi-platform releases. So there's a broader surface area for potential preservation. Maybe the PS6 version is permanently dead, but the PC version lives on.
(/takes off devil's advocate hat and puts on flame suit)
No you can't. When you pay for a Steam game, you rent not buy it.
For PS4 you can buy the disc version for €19.99 regular price and €17.99 on sale. Used discs start from €9.
If you don’t mind waiting for a sale then Steam is great. Otherwise PlayStation is a better deal.
Also, 'new games' eventually get discounted as the title gets old. It's one way of keeping money in the game store ecosystem constantly changing hands.
Disc > Steam > Digital console
Steam games exist on physical media that players have some control over: I can copy my Steam data directory across PCs/Steam Deck, I would not be able to do that on a PlayStation.
Sure, I can't resell my Steam games, but the openness of the PC platform has advantages over closed consoles. Valve can't brick old games the way Sony can - a new computer in 2046 will be able to play single-player games backed-up from Steam, not so much for consoles.
I have a PC and PS5, and bought game for PS5 just because they were on disk, despite that they would've ran and look much better on my pc.
Sony is releasing like 2 single-player games a year, I might get a PS6, but I'll be in not rush with so little offering, anything else I'll get on PC.
Unless that game ties to your account and disc becomes useless, or you game need a day 1 patch or day 412 patch or game is online or disc actually just a dummy that lets you download the game. Yes, the (in)convince of physical media totally worth it just so can sell what I got for $40/60/70 for $4 store credit at gamestop. All to have less control than I have from digital download from steam or GOG on PC.
From the link you posted:
“Game-key cards are different from regular game cards, because they don’t contain the full game data. Instead, the game-key card is your "key" to downloading the full game to your system via the internet.
After it’s downloaded, you can play the game by inserting the game-key card into your system and starting it up like a standard physical game card. An internet connection is only required when you launch the game for the first time. After this, the game can be started even without an internet connection. However, like regular physical software, the game-key card must be inserted into the system in order to play the game. A Nintendo Account is not required to download the game data.”
So lending and reselling game-key cards is still possible in the same way as physical media… at least until Nintendo’s servers stop serving the game, heh.
They're theoretically a tiny bit better than download codes, but the same applies. If this is the format going forward, I'm out.
Furthermore, Sony Pictures is huge, so selling movies is absolutely part of Sony's business as a whole.
Consumers are lured into walled-gardens all the time - consoles, app stores, hardware. Where would you suggest someone purchase a digital license for a movie?
but what is the plan for shops like GameStop then if nobody buys or sells games anymore via offline shops. as you mentioned with Funko pops (and I had to search up with that), but they could perhaps transition to merchandise focused goods but I think that even within that online could have a valid competition?
Everything about digital-only is anti-consumer. Games will be more expensive with fewer and less important discount, the second-hand market will be dead, and so will be sharing games to friends so they can experience it for free.
Nintendo has implemented lending a digital game, but with arbitrary limits (you HAVE to be in physical proximity for the lending process, it lasts a maximum of two weeks, and you can lend 3 / borrow 1 game at a time). Sony and Microsoft don't let you do that.
Tell me how does physical disc protect ownership? Then compare it to my digital downloads in steam where I can just copy game files between computers (if it's DRM-free)
> Also just look at the parallel issue that happened exactly these days with Sony deleting purchased movies from libraries. The same will happen with games.
I don't think Sony is much to blame here. They lost rights to distribute that content, so they can't distribute it. Blame copyright laws, not Sony.
When it comes to consoles - you do not.
This is probably due to the fact that they relied on Intel SGX security which has been busted wide open and itself been discontinued by Intel so instead of redesigning the security model, just depreciate the entire format on PC.
I don't think there is that much of a market left for set top players either.
Of all the companies you'd think are committed to the format, it would be Sony right?
Well they currently list one model of set top player on their website and it is the same design since at least the pandemic(when I bought my player). The SKu has changed since then but after looking at the differences, the only design update they have done in those ~6 years is upgraded menu software and removing built-in smart or networking features.
8K hasn't taken off as far as I know but eventually it might and right now there is no transition path to that for physical media.
This is true for consoles, but on GoG for example you can download the DRM offline installer for the games you buy. So going purely digital doesn't have to be terrible on its own. But of course, for consoles it will be.
Sadly, there's NO way to authenticate PS1/PSP games on PSP anymore. Even connecting it to the PS3 via USB and trying to authenticate it didn't work.
(At least PS1 games still work on PS3 for now, though.)
Physical copies of games have in their EULA that the game is licensed to you, so theoretically they could still disable it.
Precedent? BlackBerry phones refused to connect to WiFi if you didn't pay for your mobile data plan. It became a 2G brick.
And pirating stuff off Steam is generally extremely trivial, so it's a largely coercion-free business-customer relationship, and I think that's a large part of why they're doing so well. People like to support businesses that treat them well. And for those that don't? Well I think there's a reason that video game piracy is plummeting, while film/media/streaming piracy is surging.
And the PS5 is meant to be able to play digitally downloaded while disconnected (at least the ones you own, not the PS+ games). It's just the implementation is little buggy, it sometimes breaks for some people and you get a bunch of vocal people complaining about how it doesn't work.
So IMO, you aren't losing much there. The digital-only experience isn't that different from needing to have internet to download a day-one patch.
It's the used game sales that are the biggest loss from this move.
I understand that this is the reality we live in, but I don't know how we have accepted it.
Some of us do because we only buy from non-DRM encumbered platforms like GoG.
Don't buy games on steam, windows store, apple store, etc.
Stop giving companies money for something you don't own.
Probably, they're already heavily invested in digital-only games, e.g. virtual console, or selling game boxes with just a download code.
But this goes back years already, physical copies of their games have remained expensive for ages. Relatively modern and/or very common "everyone has these" games like various pokemon games going for full price to 2-3x that.
Killing the secondary market for games hasten how soon they can sell $100 games.
Are they though? Console sales have been dropping. It's only money left on the table if people are also purchasing consoles & games in the same quantities. How many people are just not buying these games because they are digital only?
TBH though, I think the ship has sailed a long time ago. Many games with physical media aren't really playable without downloadable updates anyway. Another reason the modern gaming experience has gotten worse.
If AI lives up to its promise then in 5-10 years it should be possible (and affordable) to just point an AI at the screen and let it clone all the graphics, then have it implement the engine.
If you have Vice City on DVD and install it you can still enjoy Michael Jackson. Not with the Steam version.
I would pay for my favorite albums on Blu-ray too. I wish more artists released their entire discography on a really well produced Blu-ray. NIN would be perfect for this. So many Halos, so many videos, all in release order. A real release of Purest Feeling?
I hope that physical media sticks around. DVDs and Blu-rays often include something that digital releases don't: director's commentaries, "making of" featurettes, and other extras.
For me, it adds a whole new layer of fun to movies I already like.
This feels like the beginning of the death spiral for blu-ray. Sales aren't going to go up enough for it to be worth it keep factories going, much less spin up new ones.
I've recently looked into purchasing a dedicated 4K Blu-ray player to start building a disc collection again. I'm assuming there's some pretty decent deals in the used bins now. One by one, I keep canceling my streaming subscriptions. At some point, that physical media will be the only thing left. Makes me feel like a prepper of a different sort
I stopped buying them about 20 years ago when this became apparent to me. Never bought a Blueray player or disk, that was a scam from day one: buy all your content again.
Paying every month for streaming is a nuisance, but not as much as sitting down to watch a movie and the disk won't play. Then trying to clean it, praying it was just a fingerprint.
I hardly ever watch a movie more than once anyway. Once I've seen it, I've seen it. I come out way ahead at $5 for a streaming view than buying for $30+ (or whatever they cost today, I don't even know).
There won't because advances in defensive cybersecurity have made it so that software exploits are extremely rare (if they exist at all), and modern chips contain hardware defenses against electrical attacks like voltage glitching.
I wouldn't think that the copy of some movie Netflix is streaming to me will be 60-100GB over the duration of the movie. Not to mention when their services have issues and you're watching 5-10 minutes of low quality content until it settles and snaps up to full (streaming) quality.
EU or any other gov can pass a law to allow that and we'll have the option.
Stuff like Blu-Ray seems to be becoming a Laserdisc like enthusiasts niche system, I don’t think it’s been a big thing for Sony for a while.
Last quarter 85% of all game sales were digital.
https://www.gamespot.com/articles/sony-just-reported-a-new-r...
I can see this happening with games more after the death of physical media. Create artificial scarcity with limited time windows and charge top dollar for old games because there will be literally no way to get them besides on their digital store terms.
And I'm one of those tens of millions opting out. The PS2 felt like a great consumer-focused value. Modern consoles feel like opting in to get kicked in the balls and squeezed for every single penny they can get out of you.
The reason modern consoles aren't selling 300million+ units is because of myopia. And the worst part is that it's a vicious cycle. They see their sales shrinking so the penny pinchers and MBAs get even nastier squeezing the ever-shrinking userbase even more resulting in less sales meaning they need to squeeze those that remain even harder and so on.
At seemingly no point is anybody asking 'Hey why do our sales keep falling even though the potential market's way larger and the competition is pretty meh?' I guess that doesn't look as good on a powerpoint slide as trying to kill the used game market and pretending it will have no knock-on effects.
Perhaps Sony could add an optional tipping screen before digital checkout for the good customers.
Tightly managed first party IP with a lot of retro throwback games/compilations/crossovers/virtual console and an overly aggressive copyright approach to managing what people do with their IP (even if fair use).
Nintendo plays the long game. They do not compete directly with Sony, Microsoft and the like.
I think he "got" it. He was certainly annoyed at the idea that something purchased could just be taken back. Maybe it'll stick and he'll be better able to understand why I'll push back on a new PlayStation or any digital only games.
Is there a lower form of “art” than always online AAA garbage?
Im not going to lose any sleep over _COD 75: More of the Same Bullshit_ becoming lost media
I won't wait for it though. After 28 years of always having a Sony at home, it ends here for me at the age of 35.
Where can you get a new gaming "beast of a machine" for $600? In the past you could build a reasonable gaming machine for $600 but parts are drastically more expensive today.
If you go to microcenter and look for gaming PCs, their cheapest option is $800 [1]. PC Part Picker's entry level build is $780 [2].
The only option I found with these constraints is this computer from Walmart with a GPU released in 2017 and a CPU released in 2013 [3] (This is not a recommendation for this listing. Please don't buy it).
[1] https://www.microcenter.com/product/705867/powerspec-g530-ga...
[2] https://pcpartpicker.com/guide/fQscCJ/entry-level-amd-gaming...
[3] https://www.walmart.com/ip/STGAubron-Gaming-PC-Computer-Desk...
From a video game store is the part I find odd. I get walled gardens. Not this one for this purpose.
It’s not all one Sony. Just like Samsung or MS divisions fight and get into spats.
Not to mention whatever's available on GoG where you don't even need a crack to make backups.
With Sony you have no insurance.
Bankruptcy.
They've already had to massively cut down after the first round of people switching to digital-only. I doubt they'll survive a digital-only world (maybe a rebrand will work? Or maybe they'll limp along on merch).
Estimates for next gen used to be 27 or 28. With the RAM shortage, end of 28 is considered the earliest.
A funny quirk of that is that the Mario and Rabbids games are always 90% off because they are not published by Nintendo.
Adobe Creative Cloud became the only option for new Adobe software in 2013, 3 years before that essay. Sure, Adobe is on the forefront of being knobheads, but still.
I hope they continue to feel this way. WEBDL can come faster.
a. Spreading lies
b. Exaggerating your experience
Now, Will they last forever? Of course not, but they are mine!
Yeah, the percentage has got smaller, but the industry also got much bigger.
Conservation is a social interest amd must come from organized initiatives, it will never take shape magically from individual judgement.
But yes I think you're on to something that Nintendo plays the long game the best, they handle their IPs like Disney does: featuring them across multiple verticals that feed into each other. Its surprising to me how long its taken Nintendo to come back to movies and TV.
Actually now that I think about it, Disney's biggest shortcoming is their video game division despite many wonderful retro Disney and Lucasarts games at their disposal.
None of the console manufacturers pulled that shit, that Valve gets a pass is wild to me.
As for Destiny not working,this is a related but different problem, stopkillinggames tries to tackle it, but both issues go hand in hand.
1. If we give up physical copies,we lose ownership,as simple as that
2. Server side components must be released by the publisher once they take offline a game, as long as that game was "sold" to the customer
So ownership is a very important component in this, don't make it sound absurd.
If I might give you a heads up here, they are not the best. For a reference player look at Magnetar.
My dream setup is a Magnetar UDP 900 MK II and a Leica Cine 1...
The next two years are probably going to be a mess as collectors snatch everything up annd inventory gets cleared out.
0 - https://podcasts.apple.com/us/podcast/cherry-bombs-the-under...
The ripping part is a bit annoying and time-consuming though. Ironically, it would probably be easier to buy a disk then download a file rather than ripping.
I saw a screenshot of something like this recently with the pre-orders of GTA VI.
They apparently "ran out of digital copies..." of something that doesn't exist yet.
DRM, online checks, DLC that should have been part of the base game, digital-only games, etc have ruined all that, and if that's going to be the trend everywhere I'll just stick to a PC and Steam where I have a library of games built up over the decades.
I have a Switch and feel that Nintendo provided a decent experience on their recent systems, but with the advent of "game keys" or whatever they call it on the Switch 2, they've flipped to being even worse than the digital-only systems. At least Sony isn't (yet?) trying to sell you a license on a disc to try to fool you into thinking you own a physical copy.
Honestly, Sony should just retroactively bill consumers for inflation. Since $60 in 2016 is worth almost $89 today, they should charge all the people who bought the game back then a $29 price adjustment. It's the the only fair thing to do for.
If consumers don't like that option, an alternative can be a perpetual $5/year subscription that additional provides in-game stickers.
Obligatory xkcd: https://xkcd.com/606/
Either that or eventually we'll have to get some antitrust stuff happening to open these things up, though Epic's App Store lawsuit does not give me much hope in that direction.
If gamers want to stop this, they need to stop rewarding these companies with their money.
99% of gamers who are mad about physical disk distribution going away will still buy the digitally distributed games.
At least with PC I have the actual files for the game I am playing, and can backup and mod them as I wish.

As consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital, physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028. Following this date, new games will be available on PlayStation Store and at retailers in digital formats only. This transition has no impact on games that already released, or will be releasing, prior to January 2028 in disc format.
This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs. This transition will enable us to align more closely with how most of our community prefers to access and play games today.
We’ll continue to prioritize our resources to drive innovation in how players can access games and provide choices as to where players prefer to purchase new games, whether that’s at retailers or PlayStation Store. We remain committed to delivering a world-class gaming experience to our fans and we thank you for your continued support.
For important updates on PlayStation Store for PS3 and PS Vita announced today, please click here.
I see playing a game like Rocket League more in lines of having a membership to club to play a certain game rather than owning a copy of the game to play alone, forever. The club will eventually go away, that's just the nature of such things.
I do agree its a good lesson to teach your kids about the limits and issues of digital "ownership" though.
Steam Summer sales on a PlayStation? I want that today.
If this decision somehow ends up with Steam and Proton for PlayStation, it will be well worth it. Gaben, please get some lawyers to write to the EU posthaste, and start porting Proton to iOS & PlayStation
> How were they allowed to "sell" those titles in the first place then? Because it was never implied that access might be lost or restricted,it was very much sold to customers,not rented.
It was in EULA and ToS.
- some games change with updates (try to play destiny 2 red war story line with your physical disc that you can still buy for some reason despite game being free)
- Nintendo can block specific cartridges (only thing that step Xbox and PS from doing that now is that it's not implemented on their end)
- some games have separate online pass and/or DLC codes that can only activated once
- on PC CDs used to come with a cd-key you had to activate (still do?)
- See Xbox One 2013 DRM plan
Only way to "own" a game is to have a pirated version of a game regardless of a platform.
I mean, it's the internet, you can have whatever opinion you want. But imho this is a particularly nasty and unkind opinion.
Maybe this USB stick full of MCU movies isn't the highest possible quality and two of the Thor movies are missing for some reason, however it cost less than €20, so who cares ? Oh it's illegal? Well my government said they don't give a shit about that until you get rid of the orange lunatic
In a world where American media companies are also trying to fuck over consumers that sort of action could probably get a rotting corpse re-elected in a landslide, that's one of the reasons it's on the backstop threat list - dry policy responses don't connect with voters, but "make as many copies of their stuff as you like" is incredibly popular.
Blu-Rays also have special features, which most streaming platforms don't offer (I think largely except for iTunes).
I want to support artists who make content I like, but I also want control over my media library. Physical media is the best way to do this.
This is basically what mp3.com tried to do: treat the physical (music) disc as a license key that gives you access to a digital copy online. Sadly, the courts did not agree with their interpretation of copyright law.
https://en.wikipedia.org/wiki/UMG_Recordings,_Inc._v._MP3.co....
https://direct.playstation.com/en-us/buy-accessories/disc-dr...
They actually did a good job giving the consumer choices - it’s just customers didn’t choose physical media.
Another alternative is to just buy the used games and play them on the old consoles.
Both should use multipass ahead of time compression with a rate control algorithm, and both should have enough slack streaming bandwidth to handle complex scenes with buffering
This is already under threat due to the Star Wars AI videos being released on Youtube, seemingly without constraint as of yet.
The videos are not Hollywood quality [0], however they circumvent rules Disney can't easily break like using the likeness of any actor at any age in any circumstance.
These fan made videos get lots of views. Even if they were all removed from YouTube, this will be a difficult thing to stop.
I believe a generally accepted "good" or even "great" unofficial, Star Wars film built without sets or actors using AI is inevitable. And that this will be true for any popular franchise.
The natural corollary to this arc is into games, where using AI to code most or all of a AAA-competitive title would be considered inevitable.
I suspect Disney and Sony have at least someone pointing at this outcome.
[0] I suppose idealized Hollywood quality. They are better than some films.
Didn't even know there was such a thing... Knowing Leica cameras, I'm afraid to ask about the price. Well, like they say: if you have to ask... :)
I don't think we have ever seen something like it before. A new media format that breaks backwards compatibility, yet uses the exact same physical medium as the previous version. Some people did attempt it with HD movies on DVD, but the attempt failed so badly I don't think it even counts.
Its very existence was a very strong signal Bluray would be the last optical disc format. And the launch of the PS5 without a new optical confirmed it.
I remember back in the heyday of physical media(2010s) directors like Edgar Wright took curation of physical media extremely seriously: Multiple commentaries by not only the director but with the cast, production crew, sound designers etc. Deleted scenes, multiple featurettes and even picture slideshows.
I wonder how much the design of Blueray menus is hampered by the tech choices used in the format. DVDs were video files that repeated with tiny overlays that the player would just draw. Bluray seem to be entire Java applications of which most studios develop one generic version and reuse for every release.
it typically offers better video processing and upscaling, more accurate color reproduction, cleaner gradients, and superior HDR handling (including dynamic tone mapping on some models). Many also support Dolby Vision from UHD Blu rays, which the PS5 does not.
It won't show on a bad screen that much, but a dedicated player will squeeze out more of the disc.
HOWEVER, there is an exception: Feature support. For example, not all blu-ray players support 4K blu rays. Not all players support Dolby Vision.
If you try to play a 4K blu ray disc in a non-4K blu ray player, it won't function at all (won't read). If you try to play a disc using Dolby Vision in a player that doesn't support it, it will fall back to HDR10.
But assuming 2 players both support the features a disc uses, the end output will be identical.
There's also upscaling, which some players can do differently.
The media includes bonus features that generally aren't available in streaming or torrents.
The media will not suddenly stop existing if some server breaks down, some company goes under or some contract expires.
The movie will not suddenly get "patched" with an AI-upscale or censored scene one day while watching it.
You can lend the media to someone else to watch without having to ask for permission to anyone else.
In case you're asking "why", it's because your "4K" stream is compressed to hell and back. Your home internet connection doesn't even have the bandwidth to stream the quality of a BR.
It gives me hope the future is not completely lost.
Isn't being compressed as much. All Blurays are compressed either with MPEG2, VC1, H.264, or H.265 if it's an UHD Bluray.
And even if true, there's always emulation (also a pain though).
Maybe they need to look at releasing a cheaper console and making more quality games instead of constantly pushing so hard on graphics. Graphics help sales to an extent, but it's clearly not the whole story, given the popularity of the Wii or Switch. I think the people in charge no longer understand gaming, and are really struggling to produce games that will draw in large crowds again.
> So I think their strategy is to abandon the mass market and sell to price unconscious consumers who will also pay more for games.
Kinda seems like it. I'm curious to see what happens with that, because even people who so far have been willing to pay more will stop being customers if they can't produce an experience that's worth paying for. Maybe I'm in the minority, but the first-party PlayStation games all feel very samey to me.
AVGN complained about it here: https://youtu.be/tetXKdi9U3c?t=400
the final output is not guaranteed to be visually identical because parts of the processing pipeline (chroma reconstruction, tone mapping, scaling, and output formatting) are implementation-dependent. There is a spec, but multiple processing stages are not strictly defined to be identical. Higher end players also use a HDR Optimizer and the ps5 does not, which is visually noticeable.
But yeah, it's a trend that will sadly probably happen.
This has not been true for most people for a while now. Even the high end of 4K blue rays tops out around 100 Mbps, which is achievable on pretty much any broadband connection.
I do agree its insane to me we're still not at 4K coverage for world major level sporting events.
And dumping games requires a jailbreak.
That's why there's no switch 2 emulation as of now.
Obviously it's gotten harder over the years, but PS4 and PS5 jailbreaks do exist so that means there's a vector for dumping games that were only ever distributed digitally (at least ones released up to the point where the jailbreaks got patched, as the stores will refused to serve new content until you update your system).
But I'm also not sure they can sell a cheaper console. PS5 prices just rose and they'll rise again next year - so that level is already going to cost 800 dollars to consumers. You can't really sell hardware to anyone until ram prices come down it seems.
They could release a ps4 level console but I'm not sure it would be that cheap to source parts for... There are rumors of a handheld so that might be cheaper.
Basically console gaming is about to get impractical and they'll try and find a path to stay alive. That's my read.
Werent early versions of the Switch 1 jail broken pretty fast and people were dumping switch 1 roms online to play in emulators?
I don’t follow this stuff too closely but I thought that I saw people playing the sequel to Breath of the Wild on PCs to get acceptable frame rates when it came out.
Nah. Switch 1 is already compromised and I'd predict we'll see modchips for the Switch 2 in the next 3 years.
First, the player performs MPEG-4 HEVC decoding, reconstructing full video frames from heavily compressed data.
Once decoded, the signal is still not in a display-ready format.
UHD Blu-rays are almost always encoded in 4:2:0 chroma subsampling, meaning luma (brightness) has full resolution, but chroma (color) is spatially reduced. so one of the first steps in the pipeline is chroma upsampling (chroma reconstruction). After that, the player applies color space conversion and output formatting, usually converting to a HDMI-friendly format like YCbCr 4:2:2 or 4:4:4.
HDR handling is sometimes done on the player. The tv is doing a last stage processing that is fine tuned for it's display like contrast enhancement.
I hope that helps
It feels misleading to advertise a 4K OLED as the best viewing experience with such a poor source signal.
Video is really big. Compression was needed to make it even vaguely possible unless your quality was in the toilet.
HD-DVDs were smaller, so they were more compressed.
An uncompressed 24 bit 1080p image is just under 6 MB. If you save it as a compressed PNG, you cut that down to roughly 2.5 MB. Now, PNG compression isn't very efficient, and you can probably do some interframe magic if you really wanted to (cf lossless h264), but the whole exercise is mostly futile, since even if you cut your bitrate down to an eighth, you're still looking at, like, 20-ish minutes of runtime with 25 gigabytes.
Meanwhile, blu-ray looks as good as it does at an average of 25-30 mbit/s (0.03 gbit/s) (while UHD blu-ray even more so, with a better codec, so even more detail is preserved). The compression used saves so much space the trade-off is obviously worth it unless you're a production company making an actual movie, where every detail counts.
Another use cases seems to be archival of historical footage.