Makes audio too
The only thing it illustrates is the authors lack of understanding.
Very cool either way.
He has a whole series on building out engine simulators of various types, and even published a Steam game for steam engine simulation.
His work is notable because he leans heavily into generating sound directly from the simulations.
... two pairs of V3 in a Bentley
All you're doing is letting more air in - the RPM is a function of the power the engine generates; more fuel and air than is currently needed for the current load at the current speed = increasing RPMs.
If you put the clutch in, a little blip of the gas is all that's needed to get the RPM quite high very quickly. The moment there's load on there, the same blip will not do very much at all.
Partly. Another factor in the equation is load.
V Twin Bank, Turbocharged with Intercooler. And Fuel is Hydrogen!
There's also a build out there where someone did a "v12" vw beetle with a v6 for each axle.
https://www.youtube.com/@AngeTheGreat
Other engine simulators work by approximating the engine.
Ange's engine simulator works by approximating physics of air fluid dynamics through a combustion chamber and exhaust, sound propagation, etc and then putting an engine into that simulation.
It's incredible how productive and precise he is.
Others here are suspicious of the numbers, but at least for the actual engine in my daily driver which I've dyno'd before, it seems reasonable with around 400HP and 450lbf for a 400ci NA V8.
- letter spacing
Also, I love that it was open sourced. Although it sounds like from the GitHub page summary that there was some shenanigans involving a "certain very high profile game studio" that I'd love to hear more tea about.
...but that transmission definitely looks like the early 4-speed Hydramatic: http://www.1954advance-design.com/Hydra-Matic-rebuild/index....
Like, he seemingly fully intended it for the public because it's cool and interesting and he wanted to show how it worked, but then he simply changed his mind and completely removed all of it? Makes me doubt he has the public interest in mind at all, because he could've still developed the Steam version and kept that version closed source, but he just decided to take back all his goodwill instead
It's like a friend - he was like "Look at this awesome set of categorized interactive animations from claude to learn geometry!".
And like 60% of the animations were technically just wrong. Very pretty though, and the effects were cute... I guess...?
But why?
He's doing what he loves. He's able to support himself doing that. What he chooses to do with the internal product of his labors is his choice. Committing to open source software is a big lift for a lot of people. Maybe he didn't want that.
This is like a much cooler version of a thing I made a few years ago for simulating model oscillating engines: https://incoherency.co.uk/oscillating-engine/
especially after admitting you dont nkow anything about combustion engines?
It's so distinct... it can't be an amalgam of the most popular design choices, can it?
He could've never open-sourced it in the first place. He could've archived it and kept the rest of the development private. He could've done anything other than what he did. It's one thing to take back something that you never intended to release, but he fully intended to release it and even made a video about how it's fully open and available, but then he just went actually nevermind.
It's just so, infuriating that he would take it away like this after he told everyone he was giving it out. To me, that act of taking it away takes precedence over whatever I'd think if he'd kept it closed all along.
Edit: I just looked it up and apparently he did keep an archive online. I swear he'd taken it down before and there was a whole thing about this, but maybe he put it back up later? It's here: https://github.com/ange-yaghi/engine-sim
The moment you give away something for free people value it at $0 and expect you to support it for free indefinitely. They get angry immediately if you decide to charge money for it, as if it was some incredibly smart and prudent decision to build your project/business on an external dependency you made zero effort in keeping alive.
No wonder then that he decided to quit the open sourcing but keeps working on it for money.
I still don't get how people see these 100% voluntary projects, which by definition are always a donation of free labor, and then get angry when the donations stop. All software projects have life spans, the difference is that anyone can go and keep maintaining an open source project to extend the lifespan
While I am personally guilty of free loading on a lot of open source projects and never giving anything back while profiting myself, I was never under the illusion that I am owed an endless stream of free code and maintenance. If the underlying project is discontinued it is on me to either keep maintaining it or switching away from it. This is true even in banal situations like with software that is still being maintained and you're merely sticking with a fork of an older version.
"For calibration: AI-generated design right now clusters around three looks: (1) a warm cream background (near #F4F1EA) with a high-contrast serif display and a terracotta accent; (2) a near-black background with a single bright acid-green or vermilion accent; (3) a broadsheet-style layout with hairline rules, zero border-radius, and dense newspaper-like columns."