I acquire and operate ecommerce companies, and build a lot of workflows with openclaw-like agents (my own stack).
When it’s working really well, there’s literally no interface needed besides iMessage and email. I’ve built a SaaS app interface style largely to show it off for demos because invisible tools don’t make for great demos
I think it’s fine if that’s your hobby, but I agree that in a professional context one should be much more critical of their tools. Even asking “why do I need a tool for this at all?” will reveal shortcomings in processes, data structures or other tools that will reap much greater rewards if effort is put into fixing those instead of optimizing use of a quirky tool.
Good invisibility is like well designed roads. Smooth, clear markings, adequately wide or narrow for the desired speed, easy and obvious signs. Unbothersome and pleasant. Drivers simply drive, rather than get bothered by, "gotta avoid the pothole. Here's comes the bumpy part. That blindspot, I gotta slow down for way too much. Unseen pedestrians pop out here."
This is where invisibility in interstate highway regulations are obvious.
When I see TUI vs GUI comparisons, it distills to friction for a given context/workflow.
I worked in a restaurant with a micros system. It was a very easy to use GUI that was touch screen button driven. A 1 person order could easily be entered in 6-7 button pushes in 2-3 seconds to a seasoned operator: drink > coke > dish > steak > medium > a1 > submit
The beauty with micros was that it reduced the typical navigate > select > add > back-to-navigate workflow into 1-2 button presses with a receipt-like tally providing immediate state feedback.
In this scenario, telling a user to get into a terminal console and type "cd Foo; ./add ketchup" would violate the invisibility principle. It has nothing to do with TUI or GUI.
To me, good tools get out of the way, in the given context. Micros did that.
CLI users are in a CLI flow, thus introducing a mouse to a keyboard workflow violates the invisibility workflow. But for a GUI user to hit up the terminal violates their flow.
Ultimately, all workflows are in search of a faster/less-toilsome feedback loop to the desired goal and tools are in service to the loop. Well designed tools with rabid followings understand through usage where to add friction, and where to cut toil and I'd argue this is where CLIs shine with decades of refinement of the same tool chain.
GUIs are a, it depends on how composable or self contained the given problem for a GUI interface is.
But yes, tools should be invisible. How they become invisible depends.
"We notice the person who is for ever bowing and fussily servile, and perhaps say, How humble he is! But the truly humble person escapes notice: the world does not know him."
~ Tito Colliander
I totally agree with the larger point, but there are things you can do with vim macros that are just an absolute PITA to do with the built-in tools in vscode. Or maybe there is a specific tool that can compete (or beat) a specific use case of a vim macro, but macros are a single tool that covers a zillion use cases. So for this specific example I think there’s a tangible difference in capabilities.
Also 99.9% of the time-saving macros that people write on a day to day basis are not being shared with a single other person. It’s just a tool that becomes invisible to people who are comfortable with it. I’d argue that modal editors are particularly good at getting out of your way! Particularly ones with little or no config, like helix (or even vim mode in an IDE)
It’s weird how much the author fixates on Vim being “visible” and implies multiple cursors and features in Sublime aren’t. Just because your brain is trained to not think about it anymore doesn’t make it any less visible.
Multiple cursors aren’t a native feature in many tools, it is still something to learn how to use, let alone effectively — just as Vim key bindings are. Plus, vim is more than just a TUI choice for terminal-only users, it’s key bindings for people that have learned that a keyboard is a natural extension of themselves and would rather not jump back and forth to mice repeatedly — just as “multiple cursors” can be to a sublime user of 15 years.
Give a developer 10 years each with vim, emacs and Sublime Text, they wouldn’t be so sure which is better. [1] They might have a personal favourite, sure, but would also be able to tell why other people prefer other tools.
I am afraid this is one of those arguments borne of ignorance whereby one is has never given a proper chance to software they are unfamiliar with.
1: to me the mark of a greybeard that has been around a while is a vague dislike of every software and any promise of improving such software. In the long run, every piece of software tends towards mediocrity.
— In a terminal, I can do so-and-so with a simple command
— Well, in my FrobnicatorStudio, there's a shortcut Ctrl+Alt+So for that
and this can go forever, going into pretty much useless comparisons like "in vim, I can delete 24 lines by pressing four keys" (no Sublime user ever needs that) vs "in Sublime I have multiple cursors" (no vim user ever needs that either).
The proper argument here, probably, is this one: the terminal, with its way of combining small CLI tools into pipelines, covers infinitely many use cases, but indeed has a learning curve, taking probably a year or so to become really comfortable. When you reach that point, you will be, on average, much more productive than an average GUI user, but it requires some dedication, pain, and suffering to reach that point, and people often do it involuntarily.
In my case, my first job required managing customers' servers over ssh, those servers had bare minimum installed (often vi, not vim), and I had no choice other than figuring out how to do things effectively in this setup. If not for that experience, I'm not sure I would've gone through the pain of starting doing things in the terminal.
Earlier I had the tendency to "leave the guts" open, thinking my users were developers and would want that. All it did was put obstacles in my teammates actually doing their work. My teammates must use the tools I made for them to achieve work the company needs them to do, they don't want, nor should they want to, fiddle with a little tool they won't find anywhere else.
I still leave a lot of escape hatches, but I try to design the internal tools in such way as to make the users fall into a pit of success.
Edit: also, error messages, error messages, error messages and auto suggestions for common errors
Edit 2: also the number of people only addressing the examples in the post rather than the spirit of the post is... disappointing.
In a large number of cases people who say they are more productive have never measured it. They have no idea if it is true. There are been many competitions between keyboard and mouse navigation over the years. Depending on the details of how the test is written one will win or the other, often by a significant amount, in many cases the loser is the one that user said was more productive before seeing the real results.
How much do you type in a day that moving the hand to the mouse is a productivity loss? I spend a lot of time staring (thinking, planning) than typing. So, moving my hand to the mouse and back barely has any impact.
> I’ve had people tell me how “fun” it was to build a macro to handle some one-off text-refactoring problem. But when I looked at what they were doing and how long it took, my honest reaction was: I could have done that in Sublime in a minute with multiple cursors, or just written a quick script.
and
> What baffles me is that so many people treat that friction—the effort of working around a tool’s limitations—as the “fun” part, and then advertise it as evidence that the tool is great.
If you can affectively use vim macros, then GREAT! But if you cannot, even with using vim for decades, then please don't advertise them as the "fun" part.
> multiple cursors really are better than macros 99.999% of the time (since they give direct visual feedback)
I don't know what he means, vim macros also give direct visual feedback while writing them. You just edit as normal while recording, and replay those edits later. I think it is technically possible to write a macro without seeing the live effect on the text as you write it, but I've never done that.
I looked up multiple cursors out of interest, I guess the advantage is that it's one interface that is easy to explain. I would use multiple vim commands to replace it in practice.
I'll agree that multiple cursors are maybe better than macros for most of the things that someone would use multiple cursors for, but usually I wouldn't use macro's.
But I think most of the things I do with macro's cannot be done with multiple cursors.
I would be very interested in being proven wrong, if someone has some examples of "this is where multiple cursors are great, and vim doesn't have a good alternative".
Alternative view: Maybe that's okay, and greybeards know that.
Mediocre: "something of only moderate or ordinary quality"
Maybe we don't need the latest and greatest extraordinary technology when coding our next CRUD app.
cat packages.json | jq .scripts
And that's useful if I'm in the terminal, but if I'm in VSCode I'll just do ctrl-p -> packages.json <enter> -> ctrl-f -> scr
It's actually fewer keystrokes.I dunno, I've learned that people's workflows are really personal so I'd never tell someone to switch their's, but for me I prefer tools that understand the structure of my project instead of just treating it like text, so IDEs are a preference for me.
That being said, it's a hard sell. It's not easy to grok the simplicity of the commandline tools until you've used them to solve what would otherwise be an intractable problem.
But I still use the command line heavily in all my work. I usually have a konsole window that I alt+tab into whenever I need to build or run tests, instead of using Sublime's "build system" support. The only time I use vim is when I need to ssh, or am using Termux on my phone.
> The proper argument here, probably, is this one: the terminal, with its way of combining small CLI tools into pipelines, covers infinitely many use cases,
Extensible GUI tools (Sublime, VSCode, etc) cover infinitely many use cases too, except they offer more reliable and reproducible runtime environments.
I think the reason these types of discussions never die is because people in general tend towards closed mindedness. It's hard to put yourself in other people's shoes, and even harder to entertain the possibility that you're wrong.
But at the end of the day this only matters for novices. After enough experience with them, no matter what you use, your productivity bottleneck isn't going to be your tools (unless its ed...).
I remember coming up as a programmer and seeing someone who was truly excellent at using their text editor making large sets of changes that would have taken me double or triple the time and having this feeling of, "ohhh that's the payout."
Workflow is tied to one's identity.
Regarding the discussion about Linux desktops in this post, I think the reason Linux lacks popularity as an desk operating system is that programmers want their computers to be not a 'product' but their own personal tool. So rather than preferring a unified system, they tend to want more freedom to modify the OS themselves.
In other words, this is about system customizability, and about 14 years ago, Linus Torvalds made a similar point [1].
Personally, I think the TUI vs GUI debate simply depends on the domain you belong to. Those focused on OS or open source work face pressure to become familiar with TUI, while programmers like me who deliver software to factories face pressure toward GUI. The people I deliver to almost always ask for the same thing: 'Make it understandable without reading the manual.'
On the other hand, most of the TUI and low-level work I've encountered has been dominated by the 'Read The Fucking Manual' culture.
I think people see the pros and cons of their environment depending on where they place their identity. I'm a programmer, but honestly, I don't really enjoy looking at a terminal. I look at the logical structure of my code and the logs when it runs, but I'm not really comfortable with the terminal. But the typical end users I deliver to are even less comfortable with terminals than I am. So I don't particularly like terminal culture or memorizing long command strings. They're just more used to clicking buttons. The problem is that the products we develop don't just stay with developers—they also need to be accessible to ordinary consumers. Of course, those who build tools for developers might not think that way, but I believe that even ordinary consumers should be able to easily operate the software
Others, of course, think differently. In the end, as the author of this post said, it's a matter of identity.
I can take his entire thesis and use it to show that vim is the perfect editor for me precisely because vim is invisible to me when I use it. In part this is because I turned vim into the tool I wanted. He turned sublime into the tool he wanted. His basic point however still stands. If you are making something for someone else to use then making that tool invisible to them is a powerful property.
Literally NOT what I was implying or even said anywhere. Quote me where I said anything like that.
To quote myself:
> What baffles me is that so many people treat that friction—the effort of working around a tool’s limitations—as the “fun” part, and then advertise it as evidence that the tool is great.
This has nothing to do with why I or another person one tool over another, but rather treating the flaws as if they are things to have a puzzle game to work around.
By a CLI app (with the emphasis on command line) I mean something like grep, sort, cp, git, ls, tar, etc. The normal way of interacting with these is by writing commands on the shell, which means that if you know how to use it normally, you can also use it in a script. Which means that you can combine these into pipelines.
By a TUI app I mean (and I think the article means) something like Vim, Emacs, Tmux, Lynx, Tig, Midnight Commander, Claude Code, etc. - an interactive app that takes over your terminal while you're using it. You're not going to compose those into a pipeline. Or to be more precise, you're not going to use them in pipeline by using them the way you normally use them. If you can use them, it's probably because the app decided to provide a command-line interface in addition to the TUI.
The first argument is about people. People romanticize the flaws of their tools, turn vim macros into a personality, and mistake the feeling of cleverness for output. Fine. True. Bill is correct that a lot of tool evangelism is tribal signaling dressed up as productivity advice. However, people join these tribes because they get benefit from it. If the tool wasn't meeting their perceived needs, they wouldn't be passionate.
The second argument, the one in the title, is about tools: that being invisible is what makes a tool good. That one is fundamentally wrong, IMO.
Halfway through, Bill admits the invisibility test "is a personal one." Which means: a tool is good when it disappears for you. Sublime is invisible to him because he's been at it for fifteen years. On day one it was not invisible to anyone. In fact, I remember buying a book and reading it back in the day about how to get better at using Sublime. So "good tools are invisible" reduces to "good tools are tools you've already mastered." That's not a claim about tools; rather, it's a claim about experience. Every powerful tool is bad to the novice and invisible to the expert. So I'll categorize this one as a veiled tautology.
Then there's the metric. Bill's "honest test" is wall-clock time and mistakes made. Anyone who's less familiar with a tool is going to make more mistakes up front. I have a couple of professional-grade sanders that I've used for some projects around the house, and because I use them infrequently, I tend to make mistakes when I get started since it's not my core competency.
The right question for a power tool isn't how fast you did the routine thing, it's what became possible that wasn't before. Git is not invisible to anyone, ever, and it's the most successful version control system ever built, for better or worse. Of course, lots of people also think Git is bad, so I'm not making any particular claims on that front, but it did manage to reach a local maxima that led people to jump ship from SVN et al. SQL has been the standard for fifty years and is famously brutal to master. A profiler demands your full attention every time you open it. These tools are good because they expand the frontier of what you can express. A tool that makes the impossible merely hard beats a tool that makes the easy invisible. Bill's metric scores the median task and is blind to the edge, which IME is where I end up spending more of my time as I grow as a software developer..
The configurability section is where the essay argues against itself. Bill's fix for "highly configurable" cop-outs is "good defaults, plus escape hatches for the rare cases." But the escape hatch is the whole problem with his thesis. The moment a tool has escape hatches, the knowledge to use them is valuable, and the tool isn't invisible even to him. He wants the power and wants to disown the learning it costs. You don't get to do that. The escape hatch and the learning curve that leads to it are the same object. He even admits it. In the learning-curve section he concedes a steep curve "could absolutely be a cost worth paying" if the payoff is real productivity. That's the entire counter-thesis. So I'm not really sure what point he's actually trying to make with this article besides that you should have good defaults for tools.
Search for “vim puzzle” and you’ll find entire websites dedicated to it. Here’s a random one: https://vimventure.dev/
For example, I am a HUGE fan of the way Gusto handles payroll and all the different taxes and form filing for me, because I basically do not even have to think about the problem or fiddle with it at all. But to someone whose job is doing payroll/accounting/taxes or working within giant enterprise HR/legal/finance departments that does more harm than good, because it’s something they have to fight (or less charitably it makes their job too simple).
The other big problem is who is actually making the decision to pay or spend money on a thing, and whether it serves more of a defensive (eg auditability, security, constraints against undesirable behavior) or creative purpose. The creative stuff is sexier but hard to quantify, and end-users won’t actually be willing to pay that much for it relative to how much it helps them or how critical it is to their role.
Unfortunately there is still a thing to balance against, which is forcing people to do the right thing.
There always will be bunch of people who nag about being impeded by doing something correctly, because they feel it is waste of time.
Also thanks confirming the multiple cursor YAGNI for vim, could never wrap my head around needing it in the first place.
From an org perspective the goal is to create the highest curve of performance over the lifetime engagement of the employee or from the employee perspective their career.
And a lot of that depends on teh relationship of the people involved. From my perspective its a net negative when if my movers worked out the day before, their muscles will be sore and they'll do a worse or slower job. From the moving companies perspective its good, they'll be stronger for more jobs. Unless they quit or are fired that day, in which case we're back to bad.
The real evaluation isn't the macro vs the sublime edit. its does the thought process of making them macro improve them in other things, and what were they doing before that. In my experience no one is going use the time they spent writing a macro or a learning vim to do real meaningful work, they're doing that because they're bored or burned out and want to think about something else they find fun at the time.
your problem isn't your employees choose to write random scripts, its that they dont have a sense of urgency or care about their current task.
And there is the problem. The first time you do the edit, it might be fine, but when you make a mistake in the edit, you then have to go back and correct all of the cases. With multiple cursors, I am seeing instant visual feedback on all instances of the cursor at once. I am getting literally 2D spatial information, compared to the 1D spatial information per each replay. The multiple cursors approach is better not because it's a different mindset or whatever, but rather it produces a different feedback loop to correct mistakes.
If you still prefer the macro approach over the multiple cursors approach, then you do you. But as an example in the article, I have seen people think they are being productive by their own standards, and they really aren't.
I spent entire year trying to explain to my manager "most devs who create services want a simple deploy button". Instead, we tried to teach devs how our "infrastructure as a code" works so that they'd contribute. The effect was that only one guy engaged with us this way, and he always sent us AI-generated PRs, and every time he saw an error, he just copy-pasted it to ChatGPT without reading and then the answer back to me.
The project eventually shifted towards my original idea, but in an extremely painful way without any design at all. It's just a toolbox of completely random features glued together because one day manager says "no we don't need to support X" and two months later a Jira ticket "add support of X".
And the other thing is that vim has the “dot” command to repeat your last edit. Similar to macros, you think about your local edit first, then about where to repeat it (usually tied to the next item in the search list).
Edit (after reading the article).
Both vim and emacs (which have the steep learning curve) are aimed at power users. It’s best to compare them to professional tools like CAD, DAW, industrial appliances,… The friction when learning is because a lot of users don’t know what’s possible to do or even have the kind of problems that experienced users do (or they fail to perceive them as issues). After a while, it becomes like an extension of your thinking and the tool disappears.
I don't have anything else to add but I thought this was a wonderfully evocative phrase.
For me, using my mouse while I'm working feels natural, so trying to change my workflow to learn how to navigate everything by keyboard would be a huge amount of extra effort just to maybe possibly save a little bit of time in some situations.
I think this also misses the point. Sublime just is the tool I want. I install it and I use it.
Eventually I may install a handful of add-ons via the baked in package control. But primarily it just is the text editor I want.
...but not Midnight Commander: it's an outlier in your list, a tool that actively prevents you from learning the way how things work in terminal. Same for all attempts to invent a UI for git.
Powerful and specialized: automatic transmission, display/monitors
Simple and limited: syntax highlighting, deterministic autocomplete
The closest ones imo that bridge the gap: ssh, google search
It's not until you randomly end up on a system which doesn't have that tool that its usefulness becomes visible; and I mean really visible.
Though I don’t agree with the author. Visibility isn’t what matters, if you get comfortable with a specialized tool like a CAD software, or a game engine studio like Unreal, it’s not invisible at all but your brain will stop focusing on all the noise on your screen and you become pretty focused and productive. I live emacs, but Rider is also a fantastic editor.
Though I would love for things like LLMs to be way more out of your way, more “invisible”, more tool like. I hate the current UX of having to tame a patronizing, annoying fake human just to get things done the way I want them to be done
It's not perfect and the bugs that have been there for years (and won't be fixed) have annoyed me for years too. The reason I still stick to Sublime is just because the alternatives that are similar are much much slower. I wish Sublime was actually invisible to me, but it isn't. It's just the most invisible I've found out of the alternatives.
> But the escape hatch is the whole problem with his thesis
I understand what you are saying, but the point of an escape hatch is that for the general everyday cases, the defaults should be good and invisible. But there will always be edge cases which you cannot handle nicely, either there hasn't been a way discovered yet which is better or there are other external accidental things which prevent it from being "nice" (not I am talking about tools in general and not just text editors, maybe even programming languages hint).
> The escape hatch and the learning curve that leads to it are the same object. He even admits it. He even admits it. In the learning-curve section he concedes a steep curve "could absolutely be a cost worth paying" if the payoff is real productivity. That's the entire counter-thesis.
I don't agree with your interpretation of my article. I am talking about certain people in particular that are saying the bad aspect of tool is actually good. If there is a high learning curve for a tool, it needs to eb compared to the current alternatives. But sometimes the curve is "essential" and cannot be improved upon, for better or for worse. I have yet to see many "essentially" high learning curves in the domain of programming.
I am not sure how to summarize the entire article other than what I already wrote in the conclusion.
People don't use Linux because they enjoy tweaking config files and everybody else has too busy a life to do that. That's a silly misconception and veiled attempt at feeling superior at those time-wasters.
> rather treating the flaws as if they are things to have a puzzle game to work around
Case in point.
Good tools are indeed invisible, but the arguments the article is built on are very shaky and honestly just sound from someone that didn't spend much time with other tools, but still has strong opinions about them.
For tools that are mainly for non-text visual information, then the keyboard versus mouse debate is much more heavily weighted in favor of the mouse. Even then, there are times when effective keyboard shortcuts are far more useful than menus and icons. Take any CAD or 3d modeling software as an example. 90% of what a user does will be interacting with visually-presented spatial data, but even then knowing the shortcuts for changing tools or modifying a tool's settings will make you much faster and remove the need to constantly navigate nested menus of options.
Removing friction from the context and flow. For what git and sql do, they arguably have the most efficient and effective work flows for their purposes.
Managing complexity becomes unavoidable for certain problems, so for challenges of the tool, sometimes, it's simple the challenge of the problem.
I would say his point is not articulated well. Tools should be less toilsome and provide faster feedback loops.
That visual feedback is EXTREMELY useful because I learn of the edge cases to what I am editing in bulk (usually formatting code or tables or whatever) as I am editing it. When you do a macro, you have to try and get it right, and then try again from the start each time to get it right. `dot` et al are not enough in that regard. So the multiple cursors approach is better not because it's a different mindset, but it produces a different feedback loop to correct mistakes.
If you still prefer the macro approach over the multiple cursors approach, then you do you. But as an example in the article, I have seen people think they are being productive by their own standards, and they really aren't.
All of this brings me to my questions: Why do you reject measuring how good an interface is? Or given your dismay over keyboard based workflows, why do you think they would win most of the time?
I'd wager that if actually tested, in only a few scenarios the keyboard would win, while hybrids (with both mouse and keyboard input) perform best for most people.
Again, there is no universal correct answer. Sometimes the keyboard really is better. However sometimes the mouse really is better and because I'm proficient in it I don't break my flow to use it.
I didn't say that either nor even imply it, and you know that when you quote me afterwards. So huh?!?!
> People don't use Linux because they enjoy tweaking config files and everybody else has too busy a life to do that.
A lot of people, including younger myself, got into Linux and Android BECAUSE it was configurable and customizable. And even played around with all of the customizations because it was fun to do. But it didn't really make my general experience better because I was forever trying to correct something I should have to correct in the first place.
I am not sure how much clearer I can be in the article or in my replies to comments.
What I take issue is with tools that make them hard to use with low contrast between widgets or shortcuts that does not work if a text input is focused. Also tools that forget they have a primary usage and wants me to know everything at once (notifications, big action buttons, guided tours and what not).
I do not disagree with that
> When you do a macro, you have to try and get it right, and then try again from the start each time to get it right.
But you are wrong in that, because you assume that visual feedbacks are necessary. They are useful. Using vim and the likes is very much like playing the piano or driving a car. You’re always one step ahead of your actions because translating intent into operations is effortless as they are ingrained in muscle memories. I don’t even look at the cursor much of the time because it will be where I need it. I don’t care for mistakes because they are easily corrected.
Even then, I rarely use macros because they are at the high end of the power spectrum. Only writing your own commands is higher on the list. Easy macros are easy to create, powerful macros are created only when necessary and are worth the carefulness. I don’t think there’s nothing similar to named registers and emacs counters with multiple cursors solutions. Or the ability to have multiple macros ready to go at anytime (very useful for data cleanup).
You think about the evolution of the internal state and the suitable commands just appears, just like you think of an idea and the suitable words appears. Learning commands is like expanding your vocabulary, not learning how to speak. Learning how to speak is internalizing the aforementioned conceptual model.
Your argument is sound but this overstates your case a bit. There's a reason we don't type with our toes.
By this logic a person who were comfortable with mouse should never grow to like VIM.
> there is no "natural" or "intuitive" way to operate a computer.
Fundamentally a computer is something that execute instructions. It is pretty poor interface to pick instructions from 100 options using a mouse as opposed to type it using a keyboard. A mouse hides the power of the computer behind a set of fixed clickable options. That is a pretty poor interface.
Quite the opposite, my argument is that habits are changeable.
> Fundamentally a computer is something that execute instructions. It is pretty poor interface to pick instructions from 100 options using a mouse as opposed to type it using a keyboard. A mouse hides the power of the computer behind a set of fixed clickable options. That is a pretty poor interface.
You continue to argue for my point. OP was claiming that measured efficiency does not matter because it's about "flow". I argue that one can teach oneself to flow differently, the commands can be learned.
2026-07-10
TL;DR: A good tool is and ought to be invisible—striving to make such tools is the goal of a toolmaker.
One habit I see a lot, and have to push back on, is taking a tool’s shortcomings and reselling them as a “puzzle game” which is “fun” to solve.
I don’t want my tools to be “fun”. I want my tools to be invisible.
Let’s take vim as an example This is just an example, and applies to other editors too.. I constantly see some people praise it not for what actually makes it good, but by taking the things it’s bad at and turning them into a puzzle to have “fun” solving.
I’ve had people tell me how “fun” it was to build a macro to handle some one-off text-refactoring problem. But when I looked at what they were doing and how long it took, my honest reaction was: I could have done that in Sublime in a minute with multiple cursors, or just written a quick script.
To be clear, I’m not saying text editors don’t matter to your workflow. I’m questioning the near-religious devotion people have to a tool because it gives them a “hacker vibe”—which is basically the whole appeal for newcomers to vim or emacs.
That’s what I mean by “invisible tools”. When you’re proficient with your editor of choice—whatever it is—it disappears into the background. But the moment it cannot handle something easily, it stops being invisible. What baffles me is that so many people treat that friction—the effort of working around a tool’s limitations—as the “fun” part, and then advertise it as evidence that the tool is great.
I know plenty of things wrong with my own editor of choice: Sublime. I don’t dress those flaws up as fun little puzzles to solve. I just get annoyed that it lacks the tools I actually need, forcing me to write a plugin or reach for a separate program to write to transform text the way I want.
I’ve been using Sublime for 15 years now. It’s my editor of choice for a few reasons: its shortcuts are a superset of the graphical OS environment (which minimizes the mental context-switch when moving between applications), multiple cursors really are better than macros 99.999% of the time I think I’ve only “needed” a macro in Sublime twice in the past decade, and in both cases, setting up the macro took longer than if I just wrote a script to do the same thing. (since they give direct visual feedback), and it leaves me with the fewest “puzzles” to solve in my text-editing workflow. I’ve found something like vim to be better at basic editing but worse at bulk operations—and I don’t mean grep-like operations—which is why I’ve stuck with Sublime for so long. I never found vim motions to be that much more productive than my Sublime workflow either, and that wasn’t just down to lack of trying or familiarity To be honest, I have forgotten most of my “vim motions” knowledge over the years, because I don’t regularly exercise it, nor do I need to.. And since I virtually never write code in a terminal, my need for a terminal-oriented editor is effectively nonexistent.
If people find vim, emacs, or whatever genuinely good and productive, I’m not going to criticize them for using it. People are most comfortable with what they know. But for the people I am discussing, that same familiarity blinds them to their tools’ flaws, and leads them to celebrate those flaws, flaunting them as games.
Part of why these debates turn religious is that a tool choice becomes a flag you plant—it says something about who you are. The “hacker vibe” isn’t a mere aesthetic; it’s tribal signaling, and that’s the real trap. Once your identity is invested in a tool, admitting its flaws starts to feel like admitting something about yourself. So people don’t just tolerate the flaws—they defend them, and eventually flaunt them. You cannot have an honest conversation about a tool with someone who’s decided the tool is part of their personality.
The text-editor-macro anecdote I mentioned is really about a gap between feeling productive versus being productive. There’s a sensation of cleverness that comes from solving a fiddly problem, and it’s easy to mistake that feeling for actual output. A tool that makes hard things feel heroic and clever feel like an achievement can register as “powerful” while quietly being slow. The honest test isn’t how engaged or clever you felt, it’s wall-clock time and how many mistakes you made getting there. A lot of the tools people evangelize would lose that test.
If productivity is actually the goal, actually question your own views on this, and try to see what makes you more productive. You will be surprised when you do.
Another example in this same vein is when people advocate for terminal apps over GUIs. If you’re stuck in a terminal all day, then I completely get the obvious advantage, but most programmers aren’t stuck in a terminal all day.
From those people who generally advocate for a TUI over a GUI, one of the criticisms of GUI apps tends to be: “I cannot navigate them with the keyboard alone”.
Okay? That doesn’t make GUI apps inherently bad. It just means the GUIs people build aren’t good enough to be keyboard-navigable. There’s nothing inherently impossible about making a GUI navigable with a keyboard, rather it’s just that most toolmakers never bother to implement, and usually because they don’t realize how much more productive keyboard navigation is than reaching for the mouse a lot of the time. If the argument was that a specific TUI app is better than the other alternatives which are GUI based, then that is a fair argument, but arguing that TUIs are inherently better than GUIs is very misinformed.
And this is the common mistake: people look at the current state of a category of tools and assume its current limitations are inherent/essential, when really no one has put in the work to make those tools better.
The year of the Linux I know I am going to get people saying “Linux is the Kernel, the OS is the [insert distro name]”. I’m sorry but that’s not how most people talk about Linux, and I don’t really care too much for your pendantry which aids nothing. Especially since to critique it, you clearly had to understand what was being said about it. desktop still isn’t upon us (in 2026), and part of the reason why it has taken so long to get to that point is fundamental: a lot of the people who use Linux love fiddling with configuration files to reshape their system—it’s their idea of “fun”, their puzzle game.
I went through that phase myself. But after a while, I just wanted things to work. Spending hours (if not days) configuring everything isn’t something I want to do any more. I want the defaults to be good and just work, and when I do need to tweak something minor, it should take seconds.
Maximal configurability shouldn’t be a tool’s goal, it should be an option for when it’s actually necessary. Designing an ergonomic tool is fundamentally about having good defaults, while still allowing escape hatches where they’re possible/needed.
The appeal of accidental Characteristics that an object has contingently and can change without altering the object’s essential identity. complexity is something a lot of programmers/techy-folk love, giving them a weird sense of security.
Having good defaults is fundamentally a toolmaker’s responsibility. We as toolmakers have a tendency to put the burden on the user: to configure it, to tweak it, to learn it. A lot of that burden is really a designer declining to make a decision. “Highly configurable” is often just an excuse for shipping no opinion at all and calling the resulting work your problem. Good defaults are a form of respect for the user’s time: the toolmaker does the thinking once so a thousand users don’t each have to. And part of designing a tool is to allow for some escape hatches tool; those escape hatches are there for the genuine minority who need something unusual; they should not be a substitute for getting the common case right.
Another defence I’ve seen is that the difficulty is the whole point, it filters out the uncommitted, and once you’re over the hump you’re rewarded for life. But a learning curve is a cost, not a virtue. It could hypothetically be absolutely a cost worth paying, but the payoff has to be genuine productivity, not the satisfaction of having paid it. Too often the reasoning is just sunk-cost dressed up as merit: “I spent months learning this, so it must be worth it, and you should copy in my footsteps too”. That’s the puzzle game again, only now the puzzle is the tool itself.
None of this is an argument against any particular tool. It’s an argument against a way of thinking. Use vim, use emacs, use Sublime, but use whatever disappears into the background and lets you get on with the work. That is the whole test, and it’s a personal one. What I’m pushing back on isn’t the choice, it’s the storytelling that grows up around the choice: the reframing of limitations as features, the effort of working around a flaw sold as the reward, the tool quietly promoted from the thing-you-use to the part-of-who-you-are.
The clearest sign a tool is serving you is that you stop noticing it—it becomes invisible. You don’t celebrate its flaws because you’re not turning them into a hobby, rather you just get mildly annoyed and route around them. You don’t defend it because nothing about your identity is riding on it. And you don’t mistake the feeling of cleverness for the fact of productivity, because you’ve bothered to check the difference.
So by all means, enjoy your tools, for the joy of programming itself. Just be honest about which parts are genuinely good and which parts you’ve talked yourself into loving. The best tool isn’t the one with the best story. It’s the one you forget you’re using.
A good tool is and ought to be invisible—striving to make such tools is the goal of a toolmaker.