It was so thrilling! I'd wait hours in a queue and then explore. The difficulty of escaping spawn in the first day, and only surviving because of an apple that a kind stranger gifted me before they died has stuck with me for 10 years (10 years?!!). Contributing to a nether highway (I believe it was +xy?), creating small bases for millions and millions of blocks all with my signature style and leaving a sign. I wonder how many of them are still standing? And I wonder if the last place I logged out of has ever been found.
Imagination does wonders if it's nudged just right :)
I feel like HN needs to have a small model that compares post title to the article content and assigns it an accuracy score.
It's finally here. The largest available Minecraft world, totalling 15 TB (13.7 TiB) of highly compressed world data of the Minecraft server 2b2t, which includes the following:
TLDR: A group of autists preserve their favorite Minecraft server to a sidelength of 1 million blocks in a large public archive for anyone to download, using 28 bot accounts that fly around the map, storing all world data sent by the server locally.
Torrent and Info: https://2b2t.place/1million
YouTube Video: https://youtu.be/HDyze1YlOrI
GitHub: https://github.com/2b2tplace
Discord: https://discord.2b2t.place
Patreon: https://patreon.com/2b2tplace
Stripe: https://donate.2b2t.place
Reddit Post (r/2b2t_Uncensored): https://www.reddit.com/r/2b2t_Uncensored/comments/1utjkik
Reddit Post (r/DataHoarder): https://www.reddit.com/r/DataHoarder/comments/1uto9h2
This wasn't easy to accomplish in the slightest, and took over a year of constant development and stress testing. With severe weaponized autism, the help of several people involved, thousands of dollars spent, and countless hours wasted, we present you the largest world download project ever, on 2b2t, and in Minecraft. Let's break down what exactly happened. Watch the SalC1 video about the topic here or timelapse videos of our bots downloading this area on our YouTube channel.
This has been brought to you by crayne (me), Fuch, mahan, Steve3, and many more.
If you are interested in world downloads, you can join the 2b2t.place Discord, which is our extension project dedicated to archiving as much of 2b2t as possible before it turns into a boring, censored SMP, or if it shuts down.
You can support the project by beta testing, helping the moderation team, providing data, making cool software, or simply being part of the community. More large-scale world downloads are yet to come, and they will be posted in our Discord server. Data-mining also isn't ever complete, and we are open to your ideas to search the data for even more interesting things.
You can also support the 2b2t.place project by donating via our Patreon. Your donation helps the 2b2t.place project keep up with ongoing server costs, enabling us to provide large-scale data archival to the public. You may choose any of our Tiers, but you will receive the same benefits regardless of your donation amount. Alternatively, you can directly donate a specific sum via our Stripe.
2b2t.place is an independent and unofficial community-maintained project and is not affiliated with, or endorsed by 2b2t, Mojang or Microsoft.

- TLDR of what went down (See the full story in STORY.md)
- Download and setting it up locally
- See it for yourself (Visit the Minecraft server (
wayback.2b2t.place) or 2D Map website)- Clarifications
- Credits
- Notice
"2b2t" (2builders2tools, or 2b2t.org) is a multiplayer vanilla survival Minecraft server (Java Edition) founded in December 2010 that is always online and historically had no rules, no map resets, and little modifications to vanilla Minecraft. With no rules (anarchy), the server constantly sees players using hacks and exploits to gain an advantage over others. With no map resets, players all around the world have connected to this server and accumulated over a decade of digital history in a single Minecraft world, with the map now measuring 80 TB according to the official 2b2t website. Many other Minecraft servers reset their map occasionally to restart from a blank state and 'clean up' the mess created by the players and all builds, changes to terrain, progress is erased in doing so. On 2b2t, the map has not, and will never, reset. Combine this with the aspect of having no rules and you get a post-apocalyptic hell that looks like 2b2t. Given how interesting this premise is, the server constantly sees hundreds of players online, and many more hundreds of players sitting in a queue, with the option to pay $20 monthly to skip that queue instantly (priority queue), which is how the server funds itself.
This server has been the oldest Minecraft server with a promise of complete freedom and to keep running on the same map forever.
That promise has already been broken. In 2023, the server updated to the latest Minecraft version, which was highly anticipated by all players as the server has been stuck on Minecraft version 1.12.2 for a very long time, jumping to 1.19 in a single update. As soon as it updated, it also brought along some changes: A "soft item economy reset" which deleted and limited a long list of items in all inventories, "bad items" that were snuck in using backdoors in the past have been completely wiped from existence, old chunks from older game versions with little player interaction deleted. And finally, official rules have been added, with one of the rules disallowing the "use of exploits, bugs or flawed game mechanics to cause server disruption or lag" (see more here).
Naturally, the playerbase protested against these changes, storming the server owners with requests to refund their $20 priority queue, and chargebacks in some cases. After two weeks of running on 1.19, the owners finally complied, and rolled back the map to the state it was in prior to the update after a vote, now without some of the most controversial changes. The new rules remained (renamed to "terms").
As more time passed, older players quit, newer players joined and the server continued as usual. Then, the 2b2t owners decided to implement support for Minecraft Bedrock Edition players to join as well. This may seem like a good change at first glance, allowing a wider audience to experience the server, but it had catastrophic consequences for the server. Unlike the Java Edition of the game, Bedrock Edition is heavily moderated by Microslop, so of course they could not turn a blind eye on 2b2t. The server now became stricter, censoring hateful symbols, hate speech and obscene language on signs and in chat, including swear words such as "hoe" (an actual item in the game, e.g. "Diamond Hoe" would be censored). Again, players protested against these changes, this time by placing large amounts of hateful symbols and hate speech on signs all around the server, going as far as building large NSFW pixel art in the sky, with the goal of the 2b2t admins unable to keep up and eventually have the server blacklisted by Microslop. This event ended in all symbols being removed by the server owners afterwards, with manual methods combined with automatic detections.
The community doesn't like the direction the server is moving in, so we decided to archive it. The owners of 2b2t can no longer be trusted to operate the server the same way it has historically been. It is no longer anarchy, and it is no longer no-reset. Considering we had already broken the largest world download record a year before, we felt confident enough to break it again. Here is the full recap:
You can read the full story about this project in STORY.md. See all discoveries made using the data gathered from this project in DISCOVERIES.md.
Note
This world download is stored in the zvcr file format (version 1.0.0.0), which made storage extremely efficient. The data provided is NOT a single playable Minecraft world, but rather a highly compressed collection of several world downloads of 2b2t. All data is from Minecraft version 1.21.4. Blocks, biomes, and block entities included, but entities were not downloaded.
Short on storage?
You do not have to download the entire data dump to see this for yourself locally. It is split up for you to have the option to download a smaller area. See self hosting setup for more information.
magnet:?xt=urn:btih:7ebd1291770e88ce41fa250463fac8e8610ebcb2&dn=1million_2b2t&xl=15072382418944&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.publictracker.xyz%3A6969%2Fannounce&tr=udp%3A%2F%2Fzer0day.ch%3A1337%2Fannounce&tr=udp%3A%2F%2Fopen.demonii.com%3A1337%2Fannounce&tr=udp%3A%2F%2Fopen.stealth.si%3A80%2Fannounce&tr=udp%3A%2F%2Fexodus.desync.com%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.dler.org%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.torrent.eu.org%3A451%2Fannounce&tr=udp%3A%2F%2Ftracker.auctor.tv%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.qu.ax%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.ducks.party%3A1984%2Fannounce&tr=udp%3A%2F%2Ftracker.bittor.pw%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.corpscorp.online%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker-udp.gbitt.info%3A80%2FannounceThe public data dump contains not only the 2026 1M² Overworld, but also the 2024 512k² Overworld, 256k² End, as well as 100k² Nether. Additionally, the Nether spawn area has been downloaded around 700 times (hourly) from December 30 2025 to January 21 2026 showing an extremely interesting progression. Overworld spawn has been downloaded up to a sidelength of 15000 blocks once or sometimes twice daily from November 12 2024 to December 11 2024. And lastly, the areas where the owner(s) of 2b2t world-edited spawn (around the start of 2026) have also been captured, with before and after snapshots.
Everyone is free to do anything (as long as permittable by law, see Notice) with this dataset, whether it's data mining, finding dupe stashes and bases, self-hosting, simply archiving, or literally anything else. We encourage everyone to use the world download to its full potential.
There are instructions below, demonstrating how to stitch together the data in a structure that official zvcr-related tooling expects. You can use the following tools to do various things with the data:
- PlaceViewer, to view the world in-game. This world is not playable, and only acts as a read-only view, with the option to see historical data.
- zvcr command line, to convert the world download to MCA format, and create a playable Minecraft Singleplayer world for a specific timestamp. The command line has many more features, however this would be a common use case.
Torrent Contents
Aside from just the raw zvcr data, the torrent contains many more related files.
/wdl, all raw world data in zvcr format, divided into rings as SquashFS images.
/wdl/overworld/ring1.squashfs..ring33.squashfs/wdl/nether/ring1.squashfs..ring23.squashfs/wdl/end/ring1.squashfs..ring8.squashfs/etc
/etc/exports.zip, exported data from our data-mining./etc/registries.zip, game registries used for zvcr command line and PlaceViewer./etc/renders.zip, various top-down map renders of things on 2b2t's map./etc/timelapses.zip, timelapses of our bots downloading the world./README.md/DISCOVERIES.md, all discoveries made so far about 2b2t's map using this data./STORY.md, the full story of the project./mount.sh, see Mounting as a Read-Only Filesystem./unmount.sh, see Mounting as a Read-Only Filesystem./extract.sh, see Extracting all Files.
Note that we slightly exceeded the initial goal of 1M² Overworld, and some areas have been downloaded up to 537000 blocks away from spawn. Additionally, we also tried surpassing the initial goal of 100k² Nether, but access to the Nether roof was unfortunately disabled before we were able to finish the extension. This is why the data in the download goes past the expected range.
If you can't download this entire data dump for yourself, you can visit our 2b2t Wayback Minecraft server. You can use the /flashback command to browse through historical snapshots of the map and fly around in spectator mode or /tp to visit any coordinates. Our public service is available for free, and more historical snapshots will be added very soon. In the future, we plan to expand the historical data view as far back as 2011.
Server IP: wayback.2b2t.place (Minecraft Java Edition, 1.21.4, as of writing)
We also host a 2D Map website for anyone to browse through, although it currently does not have a historical view. You can see all three dimensions from above, along with the option to enable a Newchunks overlay to see all the chunk trails people have made over the years.
See Notice.
We highly encourage doing this on Linux, as the instructions were hand-crafted with the assumption of doing this on a server. For Windows users, you can use the Windows Subsystem for Linux (WSL) to set this up. 7-Zip technically has support for extracting SquashFS images, although that setup is extremely laborious and not at all recommended.
We released the data in the form of multiple directories per dimension, divided into "rings" (in the form of SquashFS images). This was done to make it as flexible as possible for anyone that doesn't have 14 TiB of storage available. SquashFS was chosen to make it more user-friendly, instead of simply zipping the entire archive. A zip archive would have required double the storage: Once for the original zip, and once for the unzipped data. With current approach, space isn't wasted: you can mount multiple SquashFS images directly and then stitch them together by overlaying using something like OverlayFS.
The ring structure makes it possible to only download up to a specific radius away from spawn and still have a functional archive, just with less data. You don't need to download everything: you can select to download only up to a specific ring/radius in your torrent client. See the table of rings and their corresponding world + file sizes for a full overview.
To download an area of block sidelength S in a given dimension folder, you only need to download all rings from ring1 up to ringN, where N = ceil(S / 32768).
Each dimension directory (overworld, nether, end) contains several files named ringN.squashfs. A ring of index N contains all zvcr sectors that are exactly N sectors away from the center of the world, no more, no less. This divides each dimension up into an "onion"-like structure, where overlaying multiple rings from 1 to N together results in a full zvcr directory.
For example:
ring1 contains zvcr sectors 0/0, -1/0, -1/-1, and 0/-1, which are the four zvcr sectors right in the center of the world.ring2, only contains zvcr sectors one further out: 1/1, 0/1, -1/1, -2/1, -2/0, -2/-1, -2/-2, -1/-2, 0/-2, 1/-2, 1/-1, and 1/0. Note that ring2 does not contain the sectors that make up ring1.When overlaying ring1 and ring2 together, the result is a zvcr directory that contains all sectors up to 2 sectors away from the center of the world, or 2 * 32 * 512 = 32768 blocks away from 0, 0. Effectively, ring1 ∪ ring2 contains a world with a sidelength of 65536 blocks.
You can use the mount.sh script to mount all ring SquashFS images. The script also overlays all rings into one combined filesystem, which you can then use as a zvcr directory for the official zvcr-related tools that expect them.
Additionally, there are two ways to mount: either with FUSE, or using the available kernel modules. FUSE will always be more portable and it plays nicely when deployed inside a container (Docker, Proxmox, ...), however it has noticeable performance penalties. For better performance, it is recommended to use the SquashFS and OverlayFS kernel modules.
Replace /path/to/wdl with the ring directory containing the dimension directories (overworld, nether, and end).
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Usage: ./mount.sh -s </path/to/wdl> [-t </path/to/wdl-mount>] [-o <max-ring-overworld>] [-n <max-ring-nether>] [-e <max-ring-end>] [-r </path/to/ring-mount>] [-u] Options: -s </path/to/wdl> Path to directory containing overworld, nether, and end directories (required) -t </path/to/wdl-mount> Mount point for the final merged directory (default: /mnt/wdl) -o <max-ring-overworld> Maximum ring for overworld (default: 33, set to 0 for none) -n <max-ring-nether> Maximum ring for nether (default: 23, set to 0 for none) -e <max-ring-end> Maximum ring for end (default: 8, set to 0 for none) -r </path/to/ring-mount> Mount point for individual rings (default: /mnt/ring) -u Use FUSE-based tools (squashfuse + mergerfs) instead of kernel (squashfs + overlayfs) -h Show this help message
To unmount, use the unmount.sh script.
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Usage: ./unmount.sh [-r </path/to/ring-mount>] [-t </path/to/wdl-mount>] Options: -r </path/to/ring-mount> Mount point for individual rings (default: /mnt/ring) -t </path/to/wdl-mount> Mount point for the final merged directory (default: /mnt/wdl) -h Show this help message
Extracting all files is not recommended for read-only use cases, as it requires a lot of spare additional storage for the extraction process, and takes a lot more time to set up. If your use case is strictly read-only (such as simply viewing the world in-game, data-mining, block searches, exporting to MCA, renders, etc.), we strongly recommend using the method described above instead.
For different use cases, or for even better performance, you may not want to mount the data as a read-only filesystem. You can use the extract.sh script to simply extract everything into a directory instead. The script also seamlessly merges all rings into one combined directory, which you can then use as a zvcr directory for the official zvcr-related tools that expect them, similarly to the OverlayFS method above.
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Usage: ./extract.sh -s </path/to/wdl> -t </path/to/wdl-mount> [-o <max-ring-overworld>] [-n <max-ring-nether>] [-e <max-ring-end>] Options: -s </path/to/wdl> Path to source directory containing overworld, nether, and end directories (required) -t </path/to/extracted> Path to target directory to extract all rings into (required) -o <max-ring-overworld> Maximum ring for overworld (default: 33, set to 0 for none) -n <max-ring-nether> Maximum ring for nether (default: 23, set to 0 for none) -e <max-ring-end> Maximum ring for end (default: 8, set to 0 for none) -h Show this help message
Each ring ringN in this table refers to a given ringN.squashfs image. Corresponding world sizes are measured by the sidelength (in blocks) of the quadratic area created by stitching ring1..ringN together. These sizes can be used as a lookup to see which rings you need to download to get up to a certain area.
Downloaded fully up to an initial goal of sidelength = 1,024,000 in 2026, although some parts have been slightly extended past this goal, up to 1,074,000 instead.
Downloaded fully up to an initial goal of sidelength = 512,000 in 2024, although some parts have been slightly extended past this goal, up to 620,000 instead.
The dataset includes both of these snapshots, stored using zvcr reverse deltas.
| Ring Number (N) | World Size (sidelength) | Ring File Size | Combined File Size for Rings 1..N |
|---|---|---|---|
| 1 | 32,768 | 11.59 GiB | 11.59 GiB |
| 2 | 65,536 | 31.47 GiB | 43.06 GiB |
| 3 | 98,304 | 53.96 GiB | 97.25 GiB |
| 4 | 131,072 | 80.44 GiB | 177.47 GiB |
| 5 | 163,840 | 107.71 GiB | 285.17 GiB |
| 6 | 196,608 | 133.71 GiB | 418.89 GiB |
| 7 | 229,376 | 159.38 GiB | 578.27 GiB |
| 8 | 262,144 | 187.27 GiB | 765.54 GiB |
| 9 | 294,912 | 215.77 GiB | 981.31 GiB |
| 10 | 327,680 | 244.78 GiB | 1.20 TiB |
| 11 | 360,448 | 275.60 GiB | 1.47 TiB |
| 12 | 393,216 | 311.13 GiB | 1.77 TiB |
| 13 | 425,984 | 340.75 GiB | 2.10 TiB |
| 14 | 458,752 | 376.90 GiB | 2.47 TiB |
| 15 | 491,520 | 414.14 GiB | 2.88 TiB |
| 16 | 524,288 | 442.02 GiB | 3.31 TiB |
| 17 | 557,056 | 466.85 GiB | 3.76 TiB |
| 18 | 589,824 | 490.29 GiB | 4.24 TiB |
| 19 | 622,592 | 494.43 GiB | 4.72 TiB |
| 20 | 655,360 | 521.59 GiB | 5.23 TiB |
| 21 | 688,128 | 549.97 GiB | 5.77 TiB |
| 22 | 720,896 | 580.70 GiB | 6.34 TiB |
| 23 | 753,664 | 609.97 GiB | 6.93 TiB |
| 24 | 786,432 | 639.17 GiB | 7.56 TiB |
| 25 | 819,200 | 665.05 GiB | 8.21 TiB |
| 26 | 851,968 | 692.55 GiB | 8.88 TiB |
| 27 | 884,736 | 723.77 GiB | 9.59 TiB |
| 28 | 917,504 | 751.73 GiB | 10.32 TiB |
| 29 | 950,272 | 780.49 GiB | 11.09 TiB |
| 30 | 983,040 | 809.45 GiB | 11.88 TiB |
| 31 | 1,015,808 | 836.82 GiB | 12.69 TiB |
| 32 | 1,048,576 | 705.58 GiB | 13.38 TiB |
| 33 | 1,081,344 | 209.63 GiB | 13.59 TiB |
Downloaded fully up to an initial goal of sidelength = 100,000 in 2025. An attempt to extend to a sidelength of 300,000 blocks was made, although never completed, as access to the Nether roof was prematurely disabled. A few parts have been extended to this sidelength, and a trail (which was accidentally downloaded) reaching 376k blocks away from spawn was also included in this data. Note that due to faulty and rushed bot software, many chunks were missed. Some gaps were filled at the start of 2026, although some still remain.
| Ring Number (N) | World Size (sidelength) | Ring File Size | Combined File Size for Rings 1..N |
|---|---|---|---|
| 1 | 32,768 | 3.75 GiB | 3.75 GiB |
| 2 | 65,536 | 11.72 GiB | 15.47 GiB |
| 3 | 98,304 | 21.08 GiB | 36.55 GiB |
| 4 | 131,072 | 24.29 GiB | 60.84 GiB |
| 5 | 163,840 | 3.12 GiB | 63.96 GiB |
| 6 | 196,608 | 3.58 GiB | 67.54 GiB |
| 7 | 229,376 | 3.91 GiB | 71.45 GiB |
| 8 | 262,144 | 4.07 GiB | 75.52 GiB |
| 9 | 294,912 | 4.35 GiB | 79.87 GiB |
| 10 | 327,680 | 770.72 MiB | 80.62 GiB |
| 11 | 360,448 | 18.48 MiB | 80.64 GiB |
| 12 | 393,216 | 35.64 MiB | 80.68 GiB |
| 13 | 425,984 | 28.27 MiB | 80.70 GiB |
| 14 | 458,752 | 41.30 MiB | 80.75 GiB |
| 15 | 491,520 | 33.49 MiB | 80.78 GiB |
| 16 | 524,288 | 29.75 MiB | 80.81 GiB |
| 17 | 557,056 | 45.74 MiB | 80.85 GiB |
| 18 | 589,824 | 51.20 MiB | 80.90 GiB |
| 19 | 622,592 | 32.69 MiB | 80.93 GiB |
| 20 | 655,360 | 40.02 MiB | 80.97 GiB |
| 21 | 688,128 | 45.42 MiB | 81.02 GiB |
| 22 | 720,896 | 54.09 MiB | 81.07 GiB |
| 23 | 753,664 | 43.06 MiB | 81.11 GiB |
Downloaded fully to sidelength = 256,000 in 2026.
| Ring Number (N) | World Size (sidelength) | Ring File Size | Combined File Size for Rings 1..N |
|---|---|---|---|
| 1 | 32,768 | 443.97 MiB | 443.97 MiB |
| 2 | 65,536 | 1.34 GiB | 1.77 GiB |
| 3 | 98,304 | 2.23 GiB | 4.00 GiB |
| 4 | 131,072 | 3.11 GiB | 7.11 GiB |
| 5 | 163,840 | 4.00 GiB | 11.11 GiB |
| 6 | 196,608 | 4.88 GiB | 16.00 GiB |
| 7 | 229,376 | 5.78 GiB | 21.77 GiB |
| 8 | 262,144 | 5.41 GiB | 27.19 GiB |
The old filesize of the entire dump was around 24 TiB. This was stored in an older version of zvcr3d (0.1.4.0), and the 2024 512k² world download was an entirely separate directory (around 4.2 TiB standalone). The 24 TiB filesize also included older zvcr2d files (over 1 TiB), as well as an extremely bloated database containing all tile entities, both of which have now been deprecated.
We managed to reduce the filesize by:
Combining all of these improvements reduced the total file size to around 13.694 TiB. This was some of the work that was happening behind the scenes and it is partly the reason this release has taken so long.
This is a separate project with separate goals, that coincidentally happened to release around the same time. I want to sincerely apologize to CrisisSheep and pawstar for the incredibly unfortunate timing. Their 200k² world download is a big accomplishment and shouldn't be ignored, even if ours is much larger. You can check out their world download and torrent in their Reddit Post.
magnet:?xt=urn:btih:13f0d8e0ddc577b42b0b471580b479b5b9b95df3&dn=2b2t%20200k%C2%B2%20Spawn%20Download%20-%202026&xl=831592343945&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.torrent.eu.org%3A451%2Fannounce&tr=udp%3A%2F%2Fopen.stealth.si%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.qu.ax%3A6969%2Fannounce&tr=udp%3A%2F%2Fexplodie.org%3A6969%2Fannounce&tr=udp%3A%2F%2Fopen.demonii.com%3A1337%2Fannounce&tr=udp%3A%2F%2Fexodus.desync.com%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.moeking.me%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker1.bt.moack.co.kr%3A80%2FannounceFirst and foremost I want to thank Fuch, for funding most of the operation through his hard work and dedication. Spending this much money on block game archival is just absolutely insane and none of this would've ever happened without his help. So much was spent on priority queue purchases alone, but also server rental costs, adding up to over $3000. Beyond funding, our combined autism has been a great motivating factor to finish this project in particular, out of all the other ideas we had in mind and never got around to.
Secondly, I want to thank Steve3 and mahan for their huge help providing a separate BMProxy instance just for us throughout all the world downloads we have done over the years. A big thanks goes to mahan in particular, for helping me extensively stress test our private software (world download server, proxy, autopilot, zvcr file format), and having to port my (honestly very horrible) autopilot code from the prototype Meteor addon to BMProxy. Along with this, he provided a lot of great ideas that were implemented into the 2b2t.place software. Working with mahan has been the most enjoyable experience from all my previous development teamwork ever, and without his and Steve's help, this project would have taken at least another additional year to complete.
A huge thank you to VADemon, DaPorkchop, Fionera, and obvTiger for providing insightful ideas and feedback on how to release the data to the public. The use of SquashFS + OverlayFS helped tremendously in this release. Additional thanks to Fionera for generously providing a server to do all of the data preparation on, VADemon for providing many detailed ideas for data distribution as well as helping with the social aspect and very deep technicals of this release, and to obvTiger for providing alternative data distribution methods as well as viable seedbox options to use. I would also like to thank Scaevolus, for the suggestion of rounding up bitsPerEntry to align with byte boundaries in the zvcr file format. This change reduced the file size of this data dump by an impressive amount (around 14%) and saved over 1.3 TiB of storage. I would like to thank Purple-blog as well, for the feedback and criticism regarding the zvcr file format, which helped with a cleaner first release of zvcr.
Lastly, thank you to all the people that started seeding the Torrent in time for the announcement: Jelle, obvTiger, Philipp, DaPorkchop, _m_o_t_h_r_a_, Fuchs, VADemon, and Fionera.
Thanks to all of these people, the data is available via torrent and extremely flexible to download & self-host. Without them, the public release would have been nowhere near as user-friendly.
A huge thank you to SalC1 for making the YouTube video surrounding this world download project and spending countless hours revising the script, editing, and going back and forth with us to make the video as high quality and perfect as possible. This was despite him being originally done with 2b2t altogether, due to the censorship done by the server owner(s), and, of course, due to Microslop. But given that he has a huge interest in archiving internet history, he was still willing to make a video about our project, and I am very, very grateful for that. You can see he poured his heart and soul into the video.
I want to thank all members of the Enclave that helped with the initial 512k² project in 2024. Many members contributed their alternate Minecraft accounts for use in the project, adding up to 28 accounts in total. Thank you to Fuch, Cody4687 and expunged, who funded a large portion of the priority queue costs during that project ($600+). I want to especially thank catgirlmatty for being extremely supportive of this project and creating several videos about it. I want to thank her also for inviting me to the Enclave (given our shared interest in world downloading 2b2t, even if with entirely different motives), and introducing me to Steve3, mahan, expunged, candyking24, Cody4687, WhiteAtlas, and Highatwork. The entire "Dofnear Exploit 2" larp was the funniest shit I've ever been a part of (although it may have slightly deceived the community... I guess this giant wall of text clears things up a little bit). Operation Fact Check (OFC) as an organized project fueling Dofnear larp was extremely fun as well, and you can thank expunged and catgirlmatty for the success of it; both of whom led the operation, with expunged managing most of the spreadsheet work and sending batches of coordinates to fact-checkers. An astounding 2100+ locations were manually checked in-game by all contributors, giving a final yield of over 600 dubs of stolen items, which is simply absurd.
Lastly, a huge thank you to AustinGraphics, for creating the frontend for the https://2b2t.place website. His dedication to this project made it possible to host the full map of this project for everyone to see. I have never personally done any frontend development on my own, and I could have never made a website as cool as this.
Additional thanks and shoutouts to the following people, that also helped in one way or another:
Thank you to the OFC fact-checkers that contributed to the 600+ dubs of stolen items: mikuexpo, antonymph, galicaea, catgirlmatty, ilovelucki, Zandax, uh_sid, candyking24, browngirl, expunged, HighAtWork, KayQuack, WhiteAtlas and mahan.
It doesn't feel right to credit myself (crayne), but in case you're curious, I wrote the code for:
No AI/LLM's were used in the making of this project. Or writing this giant wall of text, if it gave you that impression.
Although I probably spent the most time working on the code for this project, everyone involved deserves recognition, because every contribution helped make this possible. I spent the better part of 1.5 years developing most the code used for the world download, and this has been extremely exhausting. It would not have been possible to achieve all of this if it wasn't for everyone mentioned above. I hope the community can make great use of the data provided by us, whether to make the 2b2t experience more enjoyable or to have a backup plan to give the server into the hands of the community, just in case the 2b2t server owner(s) decide to make changes no one likes. It'll be interesting to see what the players can come up with.
- crayne
This dataset is provided for non-commercial preservation and research purposes only. It is shared without warranty of any kind. Users are responsible for complying with applicable terms of service and laws. This release is not affiliated with, nor does it constitute endorsement by, Mojang Studios, Microsoft, or the operators of 2b2t.org.
The Minecraft world data contains user-generated content created by third parties. No ownership or copyright over this content is claimed by the publisher, and no license is granted for reuse of that content.
All scripts, documentation, and derived works created by the project maintainers strictly within this repository and the released torrent are licensed under CC0 1.0 Universal.
The "2b2t Wayback Minecraft server" refers to an unofficial community archive (available to the public in the form of a Minecraft server) specifically preserving the Minecraft server 2b2t.org and is not affiliated with, nor does it constitute endorsement by, the Internet Archive, the Wayback Machine, Mojang Studios, Microsoft, or the operators of 2b2t.org.
This file was taken from our GitHub