1. you can try to describe a sound with some tags and it will try to generate a sound to capture the feeling of these tags
2.you can feed it with a sound sample and it will try to re-synthesize the sound with its synth engine. Though the end result will usually be just a "re-imagined" version of your input sample.
My guess is the underlying model is not a "deep" model. The main benefit is that the end result is not a wave file, but a list of generated parameters that can be synthesized by the synthplant engine. And now it comes the interesting part: you can tweak these parameters to finetune the generated sound. These parameters have actual meanings (FM ratio, reverb etc.)
That I didn't get from the text.
This would be a cool project to work on. Ideally you would buy some vintage gear and then run the audio through both, but that would be very expensive. You could may be find some vst emulations though and get decent results.
It doesn't make it any less impressive to those who know what hardware requirements for LLMs usually is/are but for those with no idea it usually ends up reinforcing bitterness towards it as they feel annoyed that their own hardware is somehow worse and yet are unable to upgrade because of said LLMs stealing all the hardware in the world all while RAM/memory/storage manufacturers manipulate the market(s) against them.
Interestingly, now the #1 GPU is the GeForce RTX 4060 Mobile version, which I believe is the first time the top has been a laptop chip instead of desktop chip.Items #2 and #3 on the list are the 2 generation old RTX 3060, followed by the 1 generation newer RTX 4060. 4th and 5th are RTX 5070 and RTX 3050.
0: 128 x 173
1: 64 x 87
2: 32 x 44
3: 16 x 22
4: 8 x 11
Then i used 4 separate channels.
This was somewhat arbitrary due to the local training constraint. This would be a hyper parameter worth tuning if I had time to dig into this more.
I trained this a few month ago and don't remember exactly what I tried before I arrived here, but I only ran the whole process 2 or 3 times because of how long it took to train. Hope this answers your question!
If you are curious I used a NVIDIA GeForce GTX 1660 SUPER So to be exact, it came out 7 years ago (I upgraded at some point on this desktop a long time ago and didn't remember the exact year) (I updated the article to reflect this now)
This cost $230 new and you can get one now for $100 which I don't think is too out of reach.
I don't think "those with no idea" spend much time thinking about their hardware at all. They respond to marketing and peer-pressure influences, but most of them are not upgrading phones or laptops because they can't run AI on it.
Most people I know have been wanting upgrade cycles to slow down for quite some time, now. I think that those people will survive deferred retail therapy for a few years.
Like physical modeling synthesis, the interesting part is to compress the sound to some parameters that you can tweak and generate new sounds
Another approach is VAE, which also you give your some latent embedding, you can tweak the embedding to generate new sound. However the meaning of this embedding is not explicit.
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This doesn't really work on instruments like guitars. Open D sounds way different than fretted D on the E string. Timbre changes with position and it's one of the ways I determine where a player's hands are on the neck when I'm trying to play their song.
Before the rise of the steel string and the Spanish guitar, guitars tended to be more even across their range and also had less bass which helped even them out, and now that sound is what we are used to. There have always been niches that wanted that more even sound, but for most that just makes it more difficult to play all that music that developed around these quirks, so they remain niches.
Timbral differences also exist depending on force, the manner plucked, the already ringing overtones... It's hard to know what you want, but the most natural thing is always going to be some organic variation in the notes in general.
If you have a good ear, you aren't, I don't think, hearing so much the timbral diff in the individual open or fretted notes as much as the fact that a barre chord and an open chord is a different voicing of the same harmony.