The joy of hackernews was seeing applied human ingenuity, most of these werenβt successful products anyway. Just like I donβt watch computer chess games, we should have an easy way to distinguish AI generated software, art etc and then I can happily avoid them.
Back when I was an OSU student I taught myself a lot about practical systems programming, and I was consulting Beej's Guide to Network Programming daily. I kept lamenting to myself that I wished the expensive university was proving as useful as this guy's free website.
Awesome that it has come full circle, great hire by someone.
For me the difference is in the extent that I can reason about how changes in the input affect the observable behavior of the output. When the executable the compiler outputs doesnβt behave in the way I intended, then in 99.99% of cases this is completely on me, and, importantly, I could have predicted it from the source code. Conversely, I can analyze any such misbehavior by reasoning on the source code. This doesnβt hold to any remotely comparable extent for the relation between vibecoded programs and the prompts used to create them.
A quote that I read somewhere, possibly by Naval Ravikant, strikes at the heart of this - "a creation without a (human) creator is meaningless".
Your grandparents lived in an era where it was common for men to build their own homes.
Your parents lived in an era where it was inconceivable for a piece of furniture to not come fully assembled in their per-fabricated home.
We now live in an era where homes are made in mass scale and we assemble our own furniture. Did I make an IKEA table? I don't know. I paid for it, drove it home, and assembled the machined parts and added the same size Allen key to my collection. It's certainly not a table without my contribution. But I couldn't have built it myself from scratch.
I now tell the computer with the magic words please and thank you because I skimmed a research paper saying it'll be more cooperative in completing my tasks.
Did I make a game in unity where I just mishmoshed the preassembled assets together? I don't know. The only difference between IKEA furniture and my game is the permutations of my asset combinations, really.
Where i've felt lacking for the last ~5 years though is output. Specifically blocked by having the energy to create all these damn ideas.
I find LLMs neat, albeit their own type of exhausting, as they open up a lot of possibilities for things i want. Ie software i've wanted but have never cared to find the time for or didn't have the time for.
LLMs feel like a software equivalent to a 3D Printer. I don't have to carve it out of wood now. But also like a 3D printer there are some tasks that LLMs are just horrible for. So it's a niche, a skill even, to find software you want that also are a good for for unsupervised development. It's also of course massively more risky than a 3D printed doohickey depending on its internet access/etc.
With that said i still don't really take pride in something vibe coded. I just take enjoyment out of using a thing that i've wanted but never had time for.
> TLDR: I gain a lot of fulfillment by making things. I don't consider things built by others at my request to be made by me, and are therefore much less fulfilling. And then I feel sad. This article starts strong and then heads off into the weeds.
Secondly, maybe this conversations boils into: what level of abstraction are we comfortable working at?
I mean that to the tune of "To bake an apple pie, you must first create the universe".
Few people will create the universe (please introduce yourself, if you are one); some will buy the apples and the crust and put them together; some will make the crust from scratch; some will grow the apples from seed; some will follow a recipe; some will buy a frozen pie; some will simply buy the pie.
I think we can all agree that buying the pie is not baking it. But what about the others? To me, there's an argument that all of them are "baking the pie", just taking place at different levels of abstraction. And I think you can take pride in any of them, and hopefully more pride in whether the pie is delicious and well-shared.
Because I absolutely feel I made entire SaaS products, cool ones, by hand and they sat on a multitude of packages and infra I but glued together.
For frontend, I tailored templates, and instead put energy and time into making modern frontend toolchains and Django backends work together. This was satisfying to understand and build.
Being at ease with the minute details of Django or latest flags of esbuild felt like knowing the various modes of my Dewalt or Dewalt-colored power tools.
Building with AI is not a passive activity, and doing so well and efficiently, there is a ton to master and it evolved a great deal in the past six months.
So leveraging the tools using custom skills, custom CLIs, etc this is very important and very valuable thing to do. I would classify it as a serious contemporary computer science skill that should be taught in addition to the fundamentals.
Presume now, you're making and leveraging all of the modern bells and whistles of Claude Code and Codex. That is, you're reading the release notes and you have personal tooling so you can switch between them easily.
You can build incredible things with sustainable release workflows and reasonable security and possibly more than what a solo dev's "production quality" of yore.
I know this because I had Fable look at an entirely "hand crafted" SaaS I built over two years and it found about a page of bullets just in p0-p1 that I had not caught in my artisanal best effort. They were real issues, maybe unlikely but still things that I would have fixed if I had known.
But what can not be replaced is *taste*.
You can build all day and night and if it ain't good people won't use it. If you can't describe it in a way that makes sense to people they won't care.
If you build something people don't want you've not really made anything more than we did before we had AI as a tool.
I do think it can still achieve the same level of satisfaction if it is built well. Because it actually does take a lot of skill and knowledge to make something well using agentic programming. This is regardless of whether people want it.
But clearly for work/business requirements using AI is a no brainer for efficiency and speed(which are key concerns for a business). This is under the assumption that a professional is able to review and guide the agentic tooling for a proper output. In order to truly be a professional in terms of software engineering, you need to write a significant amount of programs manually for some time. I don't think that people with 0 prior experience with programming will be effective if handed AI. I use AI for programs for work, and have written manual programs in the past. I want to go back to writing things manually(as to not atrophy important brain regions) so will probably do some personal projects in this manner.
But I don't see a point in writing a book with AI, writing an email with AI, composing a message with AI. Because using AI is leveraging a predictive machine to expand on intent, and the intent in communicating is best done yourself. In my opinion sending AI content as posts, messages, or correspondence is poor application of AI at best, downright disrespectful at worst.
Conversely, there are 100k+ LoC codebases from years ago that I can still generally walk through in my mind's eye
I made this argument yesterday that this is the real breakthrough for coding. Languages, syntax, frameworks, etc. no longer matters. ASM, Fortran, even punch cards are back on the menu if you're bold enough to prompt for it.
One side of it is the advent of open-weights models. This alleviates part of my fears, fears of my free software and open-source tools being made irrelevant by black-box machines built by American corporations that absorb infinite capital, with capital gaining infinite power against labour.
But the other side, is that I am slowly witnessing how LLM's are not diminishing my value as a software engineer, more on the contrary. I see the outcome of projects that are vibe-coded to oblivion, immediately turning into unmaintainable messes no matter how many tokens you drop into them. Architectural insight, establishing proper processes, properly trading off features, applying engineering restrain, are more important than ever. I see my influence in projects even more crucial than before. Furthermore, the skills that I gained by sculpting code with my bare hands are only gonna become more and more rare, as I belong to one of the last generations that wrote code on their own.
I realized this weekend that a good analogy, is that we are like airplane pilots. Modern commercial planes run mostly on auto-pilot; the job of the pilot is nonetheless of uttermost importance, and is remunerated accordingly. We are code pilots with auto-pilot for code, and because of that a small team can build systems with levels of complexity before unimaginable used by thousands or millions of users, and for this reason, our responsibility and impact on projects is greater than ever.
I do miss some of the craft. As others wrote here, I can visualize in my head codebases I wrote even two decades ago, I even remember the color scheme of the editor I used for them. This won't happen with the code of the new era. I miss hand-optimizing a clever algorithm, designing elegant abstractions using rare language features, obsessing about a crucial piece of code. I worry about some of my brainpower atrophying. But maybe, if I open my heart to it, there will be good things that come on the other end of all this crazy time. Even if I sometimes feel like I am "just" a manager now, if I look closely, I can notice how I am still an engineer, perhaps, more than ever. And with my intelligence I can build great things, perhaps, greater than ever.
Hugely generous in all the work you put into the public domain and I've been reading your guides for years.
BTW I also started in computing in 1978 on a DEC 10 Mainframe (in Assembler and then C) and Lunar Lander was my first game but played on a DECwriter (basically a line printer with a keyboard).
I'm still as passionate about IT as I was then!
As a swe i've always enjoyed the process of designing solutions to problems: design a great architecture, find the right abstractions that make everything fit naturally, write good clean code, etc ... that's what i enjoy doing.
Now there's the part where i've had these ideas for years that i've always though that i'd be cool to work on. But basically it would have required a 10 person team for months, out of reach. Now i have Claude, Codex and Grok and i've already built many projects.
The code isn't pretty, i didn't enjoy it as much as i would have if it were done manually, but i did something i never could have done otherwise.
There's some fun in the process though. I feel like a team manager and i occasionally step in to push for some architectural changes or code rewrites because things become too brittle because of not good enough architecture.
This is basically me. I still love having Claude build things for me, a lot of it is just things only I will ever use, but it fulfills my needs, and that's worth it for me.
I use it two ways I guess: to get unstuck while coding something myself, and to automate building side-projects I have no time for but that linger in my head for years.
Maybe the sense of alienation people are experiencing right now is because code is the one concrete thing they drive which is "independent" from this social matrix. Most of the real value I've ever delivered doing this SWE thing wasn't through code, it was through understanding the system, recognizing issues, and working with leadership on addressing them
Also in vibed projects that I put my time on. It is also true that it's been a long time without going back to a class or system I coded by hand just to "admire it" and get that feeling of, "omg, this class is fire!"
I usually do instantly lose respect when I hear some project is vibe coded... I get that's how it is now but yeah. To me when you say "I made this" but it's actually claude code that shat out the code well... ultimately though it's about money and freedom. You can do whatever you want to do, I need to get my own freedom then do what I enjoy.
Maybe a hot take, but I do think, that even from seasoned developers, the idea they've been doing the 'logical' part so long they'd have it done anyway without AI and it'd only take more time is delusional, when, from personal experience, even when I code something I 'know' and I've 'done', I have to remember stuff, google what isn't ingrained in my brain, and so on.
I don't know if the author would consider this a part of making, but a single thing you build is, obviously, a mix of things you've built. I no longer sense this minor feeling of 'making' when I'm doing something. To make a logic that's part of a bigger system and see it running, thinking how it's gonna be once it's all done... I no longer feel that.
Is his required knowledge of metals, assembly complexity, tolerances, just waved away because he doesn't turn the dials or change the tools any more?
It's the loss of understanding. When you make something, you gain a deeper appreciation for the nuance of all that is required to breath life into it. When you outsource understanding to another (agent, contractor, w/e), you're losing the nuanced understanding of the creation.
>After all, you create the prompts, don't you? You said you were proud of doing things. Isn't that doing a thing?
This feels like the difference between putting together an ikea futon and building a hand-hewn table from logs. The fidelity of your understanding is different depending on how deeply you're engaging. But not felling and drying your own timber doesn't mean you can never make something from dimensional lumber.
I'd take the author's word "making" to mean something more like "having enough understanding of the implementation of the task, that you could recreate the output without recourse to the same set of tools".
Tested against their examples:
>I had a new front deck put in [by a contractor]
As a consequence of this addition, did you learn enough about decks so that you could you reproduce this feat if no contractor were available? If no, you didn't make the deck. If yes, you were probably watching/helping the whole time, and you can claim (at least partial) makesmanship.
> any more than using a hammer to drive nails does.
If you didn't have access to the hammer, could you still accomplish the task of attaching two boards together with a nail? Likely yes, use a rock. It's harder, but the understanding of driving the nail is transferable to other implements.
> What if I had an AI-powered hammer and asked it to hit a nail for me? What's the difference? But at that point, I can't say that I hammered it.
This one contradicted his compiler example. He says that he did write the Fibonacci program, even if the AI-powered compiler translated it to assembly. So by similar reasoning, you can claim you hammered a nail with an AI hammer, so long as you understood the aspects of hammering which the AI took care for you to such a degree that you could reproduce the effects even in the absence of the AI hammer.
The crux of the tension is around "what did you learn from the implementation of this task". If you learned enough to reproduce the objective without the assistance of AI (perhaps much slower), then you can claim the high fidelity understanding that came from making. If you didn't internalize anything, and the AI/contractor managed complexity on your behalf, then the output was commissioned, not made.
I think where people get worked up about this, is that it's not easy to tell what understanding other folks are taking away from their AI usage. It does seem like a bifurcating event where some people are going to net gain understanding of their world due to these new tools, while others will net lose understanding.
When I write software with Claude, I'm the one with the agency, not Claude. Without me, the software wouldn't even exist. A director "makes" movies. A collage artist "makes" images. A fisherman "makes" a catch. Someone searching YouTube and clicking on a video "makes" a video. These are widely agreed upon definitions, so it should not be controversial to say you "make" software with LLMs.
Instead, what I've been doing for my personal projects has been about designing algorithms with TLA+. I write that by hand, model check and sometimes even prove the properties I think are interesting or useful, and then tell Claude to implement it based on the spec. Usually I still need to correct the generated code but it's a lot less.
Certainly in these cases, I take pride in what I did, because ultimately the "Invisible Hand" always means I'm outsourcing some of the work of a project no matter how involved I want to be. If I build a deck outside, I'm not forging the nails myself, I'm not growing and chopping down the trees for lumber, I'm not designing my own power tools, etc. There's always a level of outsourcing of the work that I don't find interesting or that I don't know how to do, or don't have the resources to do myself.
With software, the parts that I end up feeling proudest of, and this predates widespread use of LLMs, are the algorithms and tricks I come up with to build something. When I figure out a way to avoid a lock, or figure out a way to use less memory, or figure out a way to increase throughput, I'm less concerned with the actual "code", and much more concerned about the "how".
You can be proud of having commissioned a thingβ¦ be it landscaping or softwareβ¦ just not for making anything you didnβt.
And of course there are shades of grey in between, depending on how critical you were to the doing.
Sometimes I'm not interested in the inner workings of a technology, I just want a one-off tool. Ex: No interest in web tech. But, vibe-coded a tool to scrape and cross-reference a couple of online reports. Now I have the info I need for other projects.
Sometimes I know exactly what I want and it's quicker to hand-hold the AI through making it for me. Ex: Put together yet another SIMD math lib recently. SIMD intrisics are an obnoxious API. But, a non-SIMD implementation is easy to verify and many SIMD implementations are easy to validate vs. the non-SIMD reference. It's just a huge amount of obtuse code.
Sometimes I don't know exactly what I want and it's great to have a always-online partner to bounce questions off of, do rapid-prototyping for me, do code reviews for me. AIs aren't perfect. But, being instant, patient and often right makes them a huge improvement over online forums.
So like when I went to a restaurant last week and "made" a cheeseburger with no lettuce and extra onions, because it wouldn't exist if I hadn't created it.
To me, making something can mean you did the physical work of its creation even if there's no particular creative expression, like "I made a peanut butter and jelly sandwich."
It can also apply to tasks where you've offloaded a bunch of work that once would've been done by hand, like "I made this bench using a circular saw."
Where things get hairy even with physical objects is processes like CNC or 3D printers. If you download "Articulated dragon.stl" from a website and press the print button, did you make that? Personally, no. But if you designed your own flexy dragon and printed it, then yes. If you set up a relief carving on a CNC machine or do a perfectly fit inlay, are you making that? Operating these still takes quite a bit of knowledge and skill, but different knowledge and skill from hand woodworking. What if the tools improve and become very easy to operate?
I don't think there's a hard line you can draw. But if there is, it's somewhere between "did everything by hand with no assistance from recently invented tools because those are cheating" and "ordered a sandwich and waited for the finished result to show up."
This became more relevant to me when I began meeting producers as a software engineer in game development.
You didn't make it
If anything, I would say your conclusion should be flipped: you didn't really do the "making," but you can still be proud of what you _did_ do: provide direction and a vision for a solution to a problem.
I still believe it's vital to learn how to code, but now we have to front-load more of the SE skills that have historically been obtained on the job.
"What a time to be alive!" I admit that I wouldn't have minded if all this LLM stuff has waited another 15 years to happen. :)
In the code scenario, I most likely won't go over the final result: for various reasons, I often lack the interest and drive to understand the nuts and bolts of it. So I'll just try to assess whether it's sufficiently good for my goals, and then move on.
But in the circuit design scenario, I only use it as a "technical expert" to bounce ideas back and forth with, and to explore concepts I don't fully grasp. I use it as a sort of ELI5 machine, and never ever ask it to do something for me - just to explain.
The fundamental difference in outcome is that I remember next to nothing about the code, and have no feeling of "ownership" over it, nor do I feel proud or care about it at all.
Conversely, I am incredibly proud of the PCBs and circuits I design, even if technically some parts of it came straight out of AI recommendations. I really feel like I did the job, and AI was just a helper tool to get the tough concepts untangled quicker in my head.
Ultimately I think if you delegate 100% of the work to AI, and don't care enough to use its output to at least learn something, it's only natural that you'll never feel any connection to it, let alone any sense of ownership over its output. Being the prompt author is simply not enough. That's why I think you hit the nail on the head there: deeply understanding the output is the key, I just couldn't put my finger on it before, and now I can. Thanks for that.
In making something, you develop a tangible understanding of and opinions for how and why your creation is how it is.
I have a lot of vibecoded projects. I feel "ownership" in varying degrees proportional to the amount of care and depth I put into them.
It was never about writing every line by hand, it was about solving a problem and making my life better. LLMs let me do that at a speed never seen before.
I was and am and avid Home Assistant fan but the number of automations/scripts I now have is higher by a magnitude than ever before. Few things would reach the level where it made sense to spend my time writing and debugging a workflow but now I can speak my automations into existence.
Yesterday I got a candle warmer, I wanted to set it up so when I turned it on it started a timer to turn off and I wanted a push notification to see if I wanted to extend the timer when it was close to finishing. All things I knew were possible but HA YAML is miserable (all YAML is) and the UI is not much better (it's a hard problem, I get it). I prompted Claude and had a working implementation in <10min. Additionally it asked if I wanted to auto-turn off if I left the house (yes!) and if it should auto-start the timer if ever detected the candle warmer was on without a timer set (power loss, HA restart, manual interaction with warmer).
My HA automations have never been more bulletproof and if they do something wrong it's as simple as telling Claude Code and having it fix the problem. For example, my motion activated lights (motion sensor -> HA -> smart switch) were working great but I realize that while in the shower my main bathroom lights would sometimes turn off. 1 prompt later and Claude grouped up my motion sensor in the shower to the one in the bathroom so if motion on either was detected the lights would stay on but the shower light would only turn on if its motion detector detected motion.
HA is only one small part of my LLM usage but it's representative of my overall point.
There's a line there somewhere that gets crossed.
Part of it has to do with direct one-to-one determinism. I pull that lever, the excavator bucket pulls up a ton of earth. There was no extra decision made in the middle. And it was completely reproducible.
We might even go so far as to say, "I moved a ton of earth." Even though it was the backhoe that did it.
Back to CNC, consider the manager who orders the machinist to use the CNC to make a widget. Does the manager qualify as a machinist?
I think most people would say, "No. Not unless he coincidentally was one."
There's another person in the middle in that case. That level of indirection is somehow making the manager not a machinist.
I speculate it has something to do with the fact that the machinist in the middle is an independent being that holds knowledge to make things go. The manager gives a very high-level instruction and doesn't instruct the machinist on how to do it.
And I think LLMs are starting to feel (to folks like me) a bit like that machinist. They're not deterministic like the backhoe and the compiler. And they seem human, convoluting the matter further still.
Instead of saying "create instructions for CNC to make me a _thing_, then instruct the CNC machine to actually create the _thing_" they went and created the instructions themselves.
To some degree, some folks esp. for "lights out" machining are just pushing buttons and loading/unloading pallets of stock/parts, but usually the job description for that is "machine operator".
A machinist is expected to understand feeds and speeds and how they interact with toolpaths and materials and tooling.
The big question of course will be how things fall out with the on-coming generation of 5-axis machines which are intended to be AI-driven:
https://toolguyd.com/new-ai-powered-desktop-cnc-machines-202...
Alongside understanding, you also loose taste and perception. You can still say whether some things is good or bad, especially if you interact with it, but you can no longer articulate why. And with perception loss, you can no longer preempt a bad situation as you lose your awareness of things.
So for you a car may be a vehicle that you drive around. But for a mechanics it's a much complex system. When something doesn't work, you will lack the vocabulary to express what's wrong. And even when everything works, you may not be able to explain how.
The thing is, LLM are very buggy translators. Agents in software development help because they provide a way for LLMs to verify their output. But correctness is very hard to express. OK for a simpler task, but not really for a complex systems. Just like fluency in a foreign language is not about knowing the rules of grammar and a lots of words, but also knowing the idioms and other figure of speech.
I think there's a lot of parallel with experienced programmers using LLMs and that idea about steroids that it just gets you there faster. I'm pretty sure I could eventually program most of the things I've used AI to write, and what it produces at the top end I/you can't really prove that I wouldn't have thought of it. But is that really true?
Of course, you may not care, and that's fine. It's important that people not be delusional about this though. A person with no medical knowledge and an AI will never be as good as someone with prodigious medical knowledge and an AI. The same is true for any profession, whether programming, music, writing, etc.
I think for tasks that are about decisions, having the LLM make decisions is what makes it feel like the LLM did something for me.
Consider mowing the lawn. Imagine I had a lawnmower robot that does the mowing all on its own. Despite perfect accuracy, I didn't mow the lawn; it did. If I sit on that lawnmower the whole time and start driving it instead of letting it go on its own, then I mowed the lawn. Even if I stand there and control it with a joystick, I still mowed the lawn. Ownership comes from the decisions about where to mow.
Some are ok with deciding if and when the process should be started and whether the outcome is good and bad. But often they lack the judgment to truly decide what is good and what is bad. They trust the makers to provide equally good options in terms of lower concerns (that matters to the makers) and only make the judgment according to some other concerns.
The main difference when using a compiler is that the compiler will (99.999...%) produce correct binary code for my programs and will fail loudly if it cannot. But the compiler is not concerned about correctness of the algorithm written in the programming language. Responsibilities are clearly outlined and the compiler does the job perfectly, while I try to do mine as well. So when I do a good job, I don't have to worry about the compiler part and I can assume the result will be good as well.
LLM usage has no such clear line. Assuming the user can judge whether the outcome is good or bad according to the prompt, the LLM tool is not reliable enough to produce a good result for everything that was not specified in the prompt. Which is different when collaborating with humans. If you say to a professional artist "I want a batman drawing", you needn't check for missing toes and the numbers of arms.
Yes. The CNC doesn't act on its own.
If I ask the CNC "make me a widget", am I a machinist?
Tools are tools. Same as Photoshop, Ableton, they get you to where you want to go.
Where is the line drawn?
"Make" gets confusing for AI-assisted projects because it carries a connotation of craft. It seems fully justified for a code project that is 90% you, 10% AI (you'd also say you made something that was 90% you, 10% human help) and misleading for a project that is 90% AI, 10% you (unless the meaning of the word shifts).
Here is a relevant comment I wrote in a thread about AI art (https://news.ycombinator.com/item?id=46705952#46708186):
>> If you do it daily, in-house, for your own products... you might just have the title "Art Director."
> "Art director" seems accurate for what a skillful user of art generators with a specific vision does.
> I have also thought that since people find "director" lofty (thanks to auteur theory?) and therefore pretentious to assume, one could borrow "producer" from Vocaloid: https://vocaloid.fandom.com/wiki/Producer (alternative front end: https://antifandom.com/vocaloid/wiki/Producer).
I ask 10 actors for 10 scenes and I combine them into a movie I wanted.
I ask 10 agents for 10 functions and I combine them into a program I wanted.
What's the difference and why is the guy who used agents not credited the same way as a director? Maybe all that's missing is a long list of credits for everyone involved -- so transparency in who did what?
In your analogy, what Iβm talking about is more like talking to a chef with the idea of a novel recipe and describing the ingredients and how you would like it to taste (of course also accepting suggestions).
I would take more pride in that meal than in a standard burger I completely cooked myself - maybe because I know I am able to prepare a great tasting burger and already did so many times. OTOH if this would be the first burger I made in my life I would be immensely proud of it.
To be fair he didn't place a single stone, and la Sagrada Familia was finished long after his death.
So yes, I believe you can make products using LLMs.
If there is a line, it's definitely between "I designed the architecture, and decided on what each class should do, before letting AI do a single line" and "I told AI to clone twitter as is".
Although the latter could be akin to kids colouring books. "I made AI clone twitter, but painted it red and called it rettiw." As long as there was some decision or a modicum of effort it's "ok". We can let them have their victories and try again.
I feel the same way if the agent moves too quickly. If I ask for a feature in high-level language the LLM will make many guesses and assumptions to carry that out. I don't feel like I'm involved in the creation of that software at all. It feels more like running a find and replace on someone else's code to make it to what I want.
That's why I instruct the LLM at a low level, that is at the level of the code itself. I'll ask for refactors, I'll ask for a new class etc. This cuts down on time spent typing while I still remain on top of the code.
At least that's the idea. But there's still a problem. LLMs are trained to want to write working code. If what you asked for won't work, it'll just fill in the blanks and guess to make it work. And then you don't feel like you made it again.
Basically, we kid ourselves into thinking it's just a supercharged text editor that we control, but it's actually an LLM that just doesn't work that way.
This is analogous to the compiler example: It generally doesnβt matter which exact variation of machine instructions the compiler chooses to generate from the source code. It doesnβt significantly impact the ability to predict the resulting programβs behavior in detail based on the source code.
This predictability relation is what allows the creator to reason about the creation, to reason about which exact change to apply to the input to effect a precise modification in the output.
In that sense, the robot lawnmower is like a compiler, if it yields the state of lawn that I specified. I largely donβt care if it first moved left or right, the same as I largely donβt care if a compiler translates a multiplication by a power of two with a shift instruction or a multiplication instruction.
However, we use LLMs precisely for their heuristics, for their property to actually make material choices. Therefore LLMs inherently conflict with the ability to reason about which exact input will yield which desired output.
Currently trying to figure out the right kind of caffeine intake, seems hot chocolate might be my jam vs. coffee. I'm lucky we have a gym at work so I work out first 30 minutes of the day helps and do walks.
I have to grind on the side though to get out as I have $100K in debt. That six fig day job still means I'm check to check.
Both of the examples the parent gave include some kind of planning and ideating to get to a final product, regardless of the fact that they employed tools to do a bulk of the coding work.
The only thing being "redefined" is corporate agendas to push the bar of "good enough" lower to the point where it lies below cheap, and equals wasteful.
The difference with Movie director at least is in details. IT director most likely does not care about Python, bash, js, mermaid, performance characteristics and so many other things that AI agent might have used to solve the problem. The user of these AI innovation are not having much say. They are not going to be voting with their wallet or feet.
For movie director the details of process matters a lot. Unless of course I am shooting 2 min video on my Motorola phone, while my kid is cutting her birthday cake, and call myself a movie director while doing it.
You prompted, the LLM made. The output of the LLM is not eligible for copyright.
You can perhaps copyright the prompt. That you did make.
Unironically, this is some of the software being shared. Maybe a couple more back and fourths, but not much more. I know I "made" a simple discord bot that periodically checked a webpage for updates and sends me a message when there are changes. It was basically just "I want a discord bot that checks this webpage and messages me when X, Y, or Z". I only looked at the code slightly to know that the entire thing passes around loosely structured strings everywhere and checks for substrings over and over again for logic flow.
This is what communication is. Words are representations for whatever it is that we're talking about. There is no other way.
Agree with you on what we're talking about, disagree on the stance. It's a discussion of value yes. vibe-coded software has less "I made this" value but still holds "does this have utility" value. They're different. Making things with AI is its own kind of making, but it is not the same kind of making as baking a cake from scratch, building a doghouse, or planting your own garden.
In more complex cases you might specify every nuance of the way the coffee should be prepared and a skilled barista carries that out.
I read a book about David Tudor a few years ago and something one of his teachers said to him has stuck with me since: there is a difference between thinking about things and doing things.
I like that because it doesn't (in my view) put those two things at odds, it just differentiates them. Thinking and doing are different.
They are both valuable domains but interrogate different experiences and outcomes. They both seem valuable.
Yet,
Christopher Nolan made "The Odyssey"
Shigeru Miyamoto and Eiji Aonuma made "Ocarina of Time"
Mark Zuckerberg made "Meta"
I feel just as proud of everything I'm making with LLM, image, and video models as I do the code I wrote by hand for years and the photons I shot on film to make movies.
This is just a new higher level thing. I'm still the "director".
It's my design and my taste.
Author is right about this though,
> "Didn't take long. Only about 50x longer than it would have taken Claude to do it."
I'm never writing code by hand again. I stopped in February.
So I think it's playing both sides. Nolan didn't make The Odyssey. He directed and produced it. Large projects require many many people; with this in mind I realize this whole discussion is just one's ability to make something of their own accord: a cake, a pottery bowl, a wood shed. The whole LLM thing blurs the lines but really it turns the conversation into AI rallying.
It's as simple as recognizing the difference between "making" The Odyssey and "making" breakfast from scratch for your family. (and no you didn't have to have laid the eggs to claim "making" so it's really not so rigid)
Hitchcock made "Psycho".
Miyazaki made "Princess Mononoke".
While you can say Roger Deakins shot "Blade Runner 2049" or Hans Zimmer scored "Interstellar", even these masters of their craft paired with directors to make their films. The film is still typically the work of the auteur director, and the director (usually) exercises control over all of these pieces.
You can tell when that doesn't happen. You can tell when the producers exercise outsized control. Or when the studio controls the editing table. And it's not like that's ever kept a secret - people talk about this openly and loudly when it happens.
Musk built his empire, and even if he bought his way in, he still used his unique methodology to turn it into what it is today. "Founder Mode", if you will. Same thing with Steve Jobs.
All of this hand-wringing about who painted the shed in "The Evil Dead" doesn't matter. It's Sam Raimi's. Everyone else on set dances to the beat of his drum.
Software can (and will) be like that too.
Game design, company formation, product development, you name it.
The fairy path of human language is going to adopt "creation" as assuming someone could have prompted it. It's the path of least resistance, and it's something that will only increase in normality in our daily lives and experience.
Nobody in the future is going to have these paragraphs-long diatribes about what does and does not constitute creation. People are just going to say, "I made this."
And that's that. We'll judge based on the significance and novelty of the output or work.
Canon mountaintop photography : smartphone selfies :: Quality AI art and software : ChatGPT Miyazaki cartoons
Nobody bickers about the definition of "photograph".Nobody will bicker about "created", either.
If someone in the future wants to spend a year making a stop-motion, claymation-animated feature, people will still think that's cool. It'll be something they "created". But it won't stop the world when most people are using new tools, nor will it stop us from calling their outputs "creations" and something they "made".
I'm making something with Claude Code right now. And to be very deliberate about it - I am making it.
2026-03-12
I made this!
TLDR: I gain a lot of fulfillment by making things. I don't consider things built by others at my request to be made by me, and are therefore much less fulfilling. And then I feel sad. This article starts strong and then heads off into the weeds.
There have been a lot of pieces written about what I'll call "the AI dev schism" And I think there's a lot of truth to those:
We'll just grant those as being correct for various developers. But there's something else that troubles me.
Backstory before we get going, so you can get a better idea of my perspective:
I'm going to use "AI" to mean "Generative AI and LLMs" in this essay. Sorry, veterans of so many AI winters.
Before we begin, I'd like to share with you a bit of my latest sci-fi novel. Some of you might unaware that, in addition to Beej's Guides, I also write science fiction.
Kael pressed his back against the shattered bulkhead, plasma scoring the air centimeters from his face. The Vorrkai assault drones had anticipated their route through the lower decks and now Rin was bleeding through her jacket sleeve and old Maret couldn't stop coughing from the vented coolant still hazing the corridor. Kael counted the pulse-intervals between shots. Three seconds. Maybe four. That was all the universe was offering him.
Then he saw it: the maintenance shaft behind the collapsed generator housing, its grate blown half-open by the same explosion that had caved in their original exit. It was tight. It was ugly. It ran directly over the Vorrkai's forward position, which was either the most dangerous path imaginable or the last one they'd ever think to watch. Kael grabbed Maret's collar and pointed without a word. The old man's eyes went wide, then hard. He nodded. Rin was already moving.
Kael came last, returning fire blind around the bulkhead corner, not to hit anything, just to make noise, and to give the drones something thermal to track while his people scrambled into the dark. A bolt caught the generator housing and the whole structure groaned, raining sparks down into the shaft on top of them. He hauled himself in, knees burning on the torn metal, and pulled the grate closed behind him with a sound he was certain every Vorrkai unit on the deck had heard. In the black ahead, Rin's hand found his wrist. Move, her grip said. Now. And so they did.
βExcerpt from The Vorrkai Interval, by Brian "Beej Jorgensen" Hall
And, in my now-copious spare time I make art! This is a woodcut, painted in pastels, showing some of my favorite subjects.
Mirrors of the Machine by Brian "Beej Jorgensen" Hall, $1300.
Carpentry? You bet I dabble! I rebuilt my front deck recently. The old one was rotting out, so I grabbed a bunch of cedar and put it together. I'd been meaning to do it for a while, but couldn't find the time.
And, finally, here's some of the code I wrote for a TUI adventure roguelike:
fn try_move(&mut self, dx: i32, dy: i32) {
let nx = self.player.x + dx;
let ny = self.player.y + dy;
// Check for monster combat
if let Some(idx) = self.world.monster_at(nx, ny) {
let result = {
let monster = &mut self.world.monsters[idx];
resolve_combat(&mut self.player, monster, &mut self.rng)
};
self.messages.push_many(result.messages);
if result.monster_defeated {
let monster = &self.world.monsters[idx];
let xp = monster.xp_reward;
let gold = monster.gold_reward;
self.player.xp += xp;
self.player.gold += gold;
if gold > 0 {
self.messages.push(format!("You find {} gold!", gold));
}
if self.player.try_level_up() {
self.messages.push(format!(
"Level up! You are now level {}!",
self.player.level
));
}
}
if !self.player.is_alive() {
self.messages.push("You have been slain! Rest in peace...");
}
self.advance_turn();
return;
}
// Check terrain passability
if self.world.is_passable(nx, ny) {
self.player.x = nx;
self.player.y = ny;
self.advance_turn();
} else {
let terrain = self.world.terrain_at(nx, ny);
self.messages.push(format!("The {} blocks your path.", terrain.name()));
}
}
I'm an extremely prolific polymath, I'm sure you'd agree!
I don't like lying. And yet I feel, dear reader, I have misled you. Yes, all that has been created (including my deck) and I was the initiator of all that creation. But I don't really feel like I made any of it. I'm uncomfortable claiming that I did so.
Since you are certainly aware by now that all of the above is AI-generated (except my deck, which was created by skilled, paid craftsmen), perhaps you feel a little bit of discomfort with me claiming credit for doing those things, too.
However, I don't think everyone feels this way. I know many people who ask contractors to build things and they phrase it like they built it.
"I put in a new front deck," they'd say, even though other people did all the work. Personally, I feel that's misleading. I'm more of a "I had a new front deck put in" kind of person.
And when I do have Claude create something for me, I just can't say that I made it. Other people can, but I just can't. Again, I'm more prone to say, "I had this code built for me." I don't even feel comfortable MIT-licensing that (not-for-hire) work, if that's even legally possible. I just Unlicense it all.
As a manager, I'd never say that I built a product. "My team built this," I'd say. And as a manager of LLMs: "My Agents built this."
And that, for me, has very little weight in terms of making.
I don't feel like I did anything. And I like doing things. I find pride in doing things.
Completing projects is great. I love completing projects. Capitalists love completing projects. Real artists ship.
But having others complete projects I initiated is entirely less fulfilling to me.
It's not just the loss of the craft and the problem-solving challenge and whatever else. It's the loss of making.
My wife wanted a no-frills flash card system for learning Spanish. "I just want a thing where I can put the words I want in a spreadsheet and then see it on flash cards." A prompt!
So I wrote it. By hand. I did use Claude to learn some basics, like the easiest way to get the data out of a Google Sheet (spoiler: it's the CSV endpoint), but I told it to generate no code.
--------------------------------------------
Language files code
--------------------------------------------
JavaScript 2 112
CSS 1 33
HTML 1 32
--------------------------------------------
SUM: 4 177
--------------------------------------------
Didn't take long. Only about 50x longer than it would have taken Claude to do it.
But I can put my name on that code and say that I made it. Was it a lot of code? No. Was it groundbreaking and amazing? Certainly not. But I'm infinitely more proud of that code than anything I've had Claude write, because I'm not capable of being proud of the latter.
And my wife wouldn't go to her book club and say, "I wrote a flash card system to study Spanish." Admittedly, part of this would be because she didn't want to appear a geek, but mostly it's because it's untrue, even though she initiated the process.
After all, you create the prompts, don't you? You said you were proud of doing things. Isn't that doing a thing? And since so much got done, isn't it even more of doing a thing?
I don't disagree. And I do agree that there is skill here in some important ways.
Not all prompts are equally effective. Not all users of AI are as effective as one another. There's a very human contribution to be made here.
But the skill is in effectively asking someone to make something for you.
"Leadership is the art of getting someone else to do something you want done because he wants to do it."
βDwight D. Eisenhower
And I'm the kind of person who really misses the making of software. And prompting for software, to me, isn't the same as making the software. It's the same as asking someone else to make it.
Isn't it just turtles all the way down?
For any given C or Rust program, did I write that program? I wrote it in C. I didn't write any machine code. The computer wrote that.
There's something different in my mind about that. I'm not sure if it's the mathematically-precise relationship between the C and the machine code...? And yet that's not spelled out. I'm relying on some hacker's deep knowledge of the CPU to generate that magnificent set of optimized instructions when I stupidly divide something by seven. And it's not deterministic, strictly, in that Clang and GCC emit different instructions. What about different platforms? The C is portable and the machine code is not. Did I write that program that's running on Windows even though I personally only ever built it on Linux?
Going further in the murky gray, what if I instruct an LLM to be a C compiler and emit assembly code for some platform?
Let's try:
Convert this C program into x86_64 assembly for Linux.
#include <stdio.h>
int fib(int n) {
if (n <= 1) return n;
return fib(n-1) + fib(n-2);
}
int main(void)
{
for (int i = 0; i < 10; i++)
printf("%d: %d\n", i, fib(i));
}
Claude says:
# fib.s - Recursive Fibonacci, x86_64 Linux, AT&T syntax
# Build: gcc fib.s -o fib -no-pie
.section .rodata
fmt:
.string "%d: %d\n"
.section .text
.globl main
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# β int fib(int n) n in: %edi / return: %eax β
# β Stack frame: β
# β %rbp-8 = saved %rbx (via push) β
# β %rbp-12 = n (spilled so it survives both calls) β
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
fib:
pushq %rbp
movq %rsp, %rbp
pushq %rbx # callee-saved scratch
subq $8, %rsp # 1 local (int n); keeps stack 16-byte aligned
movl %edi, -12(%rbp) # spill n to stack
cmpl $1, %edi
jle .Lbase # n <= 1 β return n
# --- fib(n-1) ---
movl -12(%rbp), %edi
subl $1, %edi
call fib
movl %eax, %ebx # %ebx = fib(n-1)
# --- fib(n-2) ---
movl -12(%rbp), %edi # reload n (call clobbered %edi)
subl $2, %edi
call fib # %eax = fib(n-2)
addl %ebx, %eax # return fib(n-1) + fib(n-2)
jmp .Lret
.Lbase:
movl %edi, %eax # return n
.Lret:
addq $8, %rsp
popq %rbx
popq %rbp
ret
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# β int main(void) β
# β Stack frame: β
# β %rbp-4 = int i (loop counter) β
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
main:
pushq %rbp
movq %rsp, %rbp
subq $16, %rsp # locals + alignment
movl $0, -4(%rbp) # i = 0
.Lloop:
cmpl $10, -4(%rbp)
jge .Ldone # i >= 10 β exit
# fib(i)
movl -4(%rbp), %edi
call fib
# printf("%d: %d\n", i, fib(i))
movl -4(%rbp), %esi # arg2 = i
movl %eax, %edx # arg3 = fib(i)
leaq fmt(%rip), %rdi # arg1 = fmt (RIP-relative)
xorl %eax, %eax # AL=0: no XMM args to printf
call printf
addl $1, -4(%rbp) # i++
jmp .Lloop
.Ldone:
xorl %eax, %eax # return 0
leave
ret
OK, clanker, but does it work?
% gcc fib.s -o fib -no-pie
% ./fib
0: 0
1: 1
2: 1
3: 2
4: 3
5: 5
6: 8
7: 13
8: 21
9: 34
Well, holy golden ratios! It even used XOR to set exit status 0, the cheeky devil!
So did I write that program? Yes. I feel I did. (I actually did hand-code the Fibonacci thing just nowβI've done it a million times for classes.) I feel I wrote the program even though I didn't write the assembly, which is the program that actually runs! The LLM wrote that!
Technically, it's the machine code that runs, but going from assembly to machine code now we're really getting into the land of strict, brainless, mathematically-precise translation, which I feel doesn't take away from the act of making any more than using a hammer to drive nails does.
What's the real difference in that gray area? I'm not sure. I think it hinges on something that has to do with making versus asking to be made, even if that line isn't particularly clear.
"I know it when I see it."
βUS Supreme Court Justice Potter Stewart
Things that I do:
Things that I ask others to do at my command (inspired by a nice capitalistic investment):
When I have ChatGPT create a painting, I don't feel like I painted it.
When I use the hammer, I don't feel like I'm asking the hammer to do something for me. Same with a C compiler or assembler.
And yet I just had Claude compile some C code right up there. Was that me writing C code and running it? Or was it asking something to write software for me? I have no doubt I could have prompted Claude with an English description of what I wanted and gotten the same output.
Is it because AIs seem human? You are asking them to do things in imprecise, human language. They respond in human ways and do the things you ask. And the relationship we are used to in those circumstances is more one of manager-report than one of colleague and peer. Whereas our relationship with a compiler is more similar to that of one with a hammer.
And yet... looking into that gray area makes me feel more confident that telling the AI to make something for me actually is an act of creation. What if I had an AI-powered hammer and asked it to hit a nail for me? What's the difference? But at that point, I can't say that I hammered it. It is important to me, this difference. Why?
By now, dear reader, I suspect we're both running out of steam and maybe we should leave it here to ponder.
I feel it's appropriate to conclude with some classic DNA:
"All I wanted to say," bellowed the computer, "is that my circuits are now irrevocably committed to calculating the answer to the Ultimate Question of Life, the Universe, and Everything." He paused and satisfied himself that he now had everyone's attention, before continuing more quietly. "But the program will take me a little while to run."
Fook glanced impatiently at his watch.
"How long?" he said.
"Seven and a half million years," said Deep Thought.
Lunkwill and Fook blinked at each other.
"Seven and a half million years!" they cried in chorus.
"Yes," declaimed Deep Thought, "I said I'd have to think about it, didn't I? And it occurs to me that running a program like this is bound to create an enormous amount of popular publicity for the whole area of philosophy in general. Everyone's going to have their own theories about what answer I'm eventually going to come up with, and who better to capitalize on that media market than you yourselves? So long as you can keep disagreeing with each other violently enough and maligning each other in the popular press, and so long as you have clever agents, you can keep yourselves on the gravy train for life. How does that sound?"
The two philosophers gaped at him.
"Bloody hell," said Majikthise, "now that is what I call thinking. Here, Vroomfondel, why do we never think of things like that?"
"Dunno," said Vroomfondel in an awed whisper; "think our brains must be too highly trained, Majikthise."
βThe Hitchhiker's Guide to the Galaxy, Douglas Adams
As a post-script, here are my applied skills in the first part of this article.
Science fiction (honestly, the result was so vomitous I feel genuinely embarrassed having signed my name to it):
Write three paragraphs of sci-fi. Setting: We're in the middle of the novel at one of the pivotal fight sequences. The hero (choose a heroic sci-fi name) is leading two other refugees out under heavy laser fire from the baddies (choose an evil-sounding sci-fi name for this group). Our heroes have just been pinned down, but now see a way out.
What's the name of this novel?
Paintings and artwork:
Generate an image that shows the following: a woodcut, but with pastel coloring. Two wizardly computers hackers, one on the left of the frame and one on the right, facing each other, computers between them, both head down and focused. The left and right sides should be complementary and opposite colors to show that both sides are the same, yet different.
What's the name of this painting?
Ultima-likes:
I'm thinking of a game like Ultima I, except with a TUI. Visually, I was thinking of a 3x3 grid of characters per map cell. Some of them would be animated, e.g. the water on the ocean cells. And the map on the screen would be 7x7 map cells (or whatever Ultima I had)
It would be also like Ultima I in that it was fantasy.
The world should be procedurally-generated maybe with perlin noise. And the monsters should roam randomly, though they will be of prebuilt classes (no need to procedurally-generate monsters on the fly).
There should be some kind of DnD-ish stats, as well. No classes--just a general player is fine.
I'd like it in Rust using Ratatui. Color.
And I'd like the code well structured, with good separation between the UI and the game logic, as well as good code directory layout.
Carpentry:
Please replace my front deck.
Though I really did drive that nail into that piece of wood. I needed a picture to open with.
Uses of em dash within this piece are deliberate. Vim digraph: ^K-M.