It uses OpenGL rendering through GLX and EGL, with DMA-BUF texture sharing to pass video frames efficiently to Unity’s renderer.
Only x86_64 is supported at this time. In the future, I will add ARM64 support as well as Vulkan.
For cutscene playback?
> Initially, the Runtime Fee sought to charge developers a per install tariff once projects had passed certain milestones. It was a decision that left many users reeling, resulting in a colossal backlash (…)
How users reacted: https://old.reddit.com/r/OutOfTheLoop/comments/16h9lnw/whats...
> Any install, any reinstall, any installation on a second device, each and every one slap the dev with a fee. It gets dumber, because that cracked copy of your game on the high seas still incurs a fee when the pirate installs it. You might think we're at peak stupidity. You might think anyone who makes anything with Unity is a "fucking idiot" (the CEO certainly does), but we're not done yet. It's retroactive. (…)
At least those build options should be default.
Allowing third-party "app stores" is completely useless when all apps must be approved by the operating system company.
It's also being abused by google (technically, will be, very soon), I guess they saw that since the legal framework for this kind of thing has now been written, they can do it too.
Video game programming with unity was an absolute nightmare to try and get working with any kind of gitops and or with multiple people working on the same code base a couple of years ago
Wonder if that changed ?
While plasticSCM has come a long way, I still find it a bit buggy and hard to work around. I miss the more advanced features of git.
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