A bit controversial opinion maybe but I really like Quake Champions and I spent a good amount of time playing it. I even bought some battle passes and merch to support the development. I was really sad that they basically put the game to life support just 1.5 years after its release. The game improved so fast during those 1.5 years, we were getting significant improvements with every patch. I always wondered how much more it would improve if they put just 1 more year into its development.
There are still people playing on some servers, and the challenge is higher than ever. Although I still have the reflexes, the tics, and I know the maps and respawn times, I had a very hard time fitting into the games. I imagine that for someone starting today, it must be impossible to face 30 years of muscle memory.
Those were the for real LAN party days which I'll never get back. As in I had friends bringing over their big ass CRT monitors and PCs for a single occasion and also had ludicrously long network cables. My parents didn't mind, they somehow understood, even with LAN wires running across the kitchen floor. Priceless.
Edit: typo: lab -> LAN
It's a real IdTech source port that will load the Remaster's PAKs and pretend to be the Remaster to Steam for achievement unlocks.
Dimension of the Machine was fantastic so I'm hyped to play Dawn of the Machine tonight :D
Dawn of the Machine is available as a free update for Quake owners on XBOX Series X/S, XBOX One, Microsoft PC Store, Game Pass, PC Game Pass, Steam, PlayStation 5, PlayStation 4, Nintendo Switch 2 (via backwards compatibility), and Nintendo Switch versions of Quake.
I do still have my Quake CDs...
I also noticed IShowSpeed and Kai Cenat promoting a Minecraft playthrough, which I would assume is paid for by Microsoft given what they’ve been saying lately: https://youtu.be/IgJru9870_A
We will be inundated with low-effort fan service until morale improves.
Champions came out, most of the community from Quake Live stayed on live. Bethesda in all their wisdom made it cost $10, I assume to sway new gamers into downloading Champions (which they also made F2P shortly after release). So effectively, they swapped the F2P of both games, and the free one is the less preferred option in the scene.
I don't have a PC anymore so most of the top tier FPS games I can't play anyway since they require kernel level anti-cheat.
I have played with the modding surface available in the quakeC files tho!
I was experimenting with a game design element where firing a weapon didnt decrement the ammo, but auto fired.
In other words, you always fired whatever you had out, removing the ammo hoarder behavior, but also makes you very cognizant about explosive barrels and where you point that rocket.
It was actually pretty cool how they designed the first room to demonstrate almost every new feature of the engine and how the first level is made to walk you though most of the new gameplay features.
They encoded the game as an audio CD, so you could toss the disc in a boombox and listen to the soundtrack when you weren't playing. Very cool!
Haven't looked at it yet but I suspect these maps probably blow over many memory limits that most DOS machines would have had.
I remember Quake, WinQuake, then QuakeWorld for online play, then GLQuake and GLQuakeWorld. Squake on linux showed up in there at some point (non-X11 linux version). Sometime later IIRC there was dquake... which google tells me was a PSP version but I swear there was a sorta "improved GLQuake" engine called dquake at some point, with various other ‘enhanced’ engines trickling out in the early 00s…
And of course not forgetting novelty versions like 'ttyquake'.
But all these are ancient history now! I'm surprised and amazed at the continued evolution.
Ah yes, those lab parties.
I to recall the days of all synthesising LSD and playing Quake too.
(hopefully you're familiar with Monty Python...)
You should rephrase this as just "Install Quake on Steam, but then" for newcomers who need this advice to be able to understand it.
Weird to see a DLC for a game that's older than Steam. Would have been more interesting if they released the WADs or whatever that you could play on the open source version of the game. (All of this is interesting in light of MS's recent hallowing of their game studios.)
When Quake was popular, CDs were far and away the most popular install method. They're locking a lot of OG owners out (unless they're hoping to drive a trickle of $4 Steam sales).
And as I typed that I can still hear the noise all these years later.
The quality of life improvements are done very well and I would recommend. Heck even if just for the new lighting engine.
UT4 was a tech demo.
This means that they not necessarily were all that great.
And UT3 was definitely not a great game by anyone's measure.
This tension has arguably been a contributing factor in the collapse of the ARC Raiders playerbase, with a huge population who joined primarily to shoot and loot the robots eventually confronting the realities of a pvpve game, and peacing out for good after getting shot in the back or ambushed too many times.
If the game didn't require accessing data on the CD after installation, you could even swap the CD with a different album and listen to what you want.
https://archive.org/details/q3DemoTEST
There were multiple test releases. You can find the older ones out on the web.
Ironwail issue for Dawn of the Machine support: https://github.com/andrei-drexler/ironwail/issues/550
And the new update to the KEX Remaster would't even launch for me; just crashes immediately with a “see CRASHLOG.TXT” message. I had to add `+r_rhirenderfamily "d3d11" +d3d11_compileShaders 1` to my Steam launch options, and it plays but with lots of texture glitching. This is on Intel 11th-gen integrated (Framework Laptop 12).
A lot of potential, killed by committee
Definitely made high school much more fun.
I wish we could get those days back. Cars loaded with CRT monitors and big machines and bags of all sorts of stuff.
Unfortunately they break the limits of the original game engine and usually require something like Darkplaces[0] to run. Although I highly recommend darkplaces for even players of the original Quake because the QoL improvements are nice.
Sort of like how Nintendo had the Wii, a huge hit but then almost immediately started to flounder for growth ideas as they didn't understand why it worked so well.
It does show up as the poop emoji followed by .la in google search results, but not in a firefox address bar.
Also love that there is a 50% chance that you can crash a Ps4/Switch just loading a level with the Slave Zero mod that they provide. They are pushing it fairly hard with that one.
THPS and Crazy Taxi had some of the best soundtracks ever compiled.
Never knew about the 4 pin link.
The knack and knowledge of hosting a dedicated server required skills. If you could one click button host a Quake 3 Arena server or UT, there would still be sort of a crowd.
But not only that, if you were new: servers got toxic with the same grumpy players knowing every single trick in the map to one-shot kill you with a rail gun. It got frustrating playing the same bloody map each map change. "Oh yay, it's cs_office again" /s
The whole genre got stale and never has been successfully reignited. As Discord to TeamSpeak; same misfortune.
Fortnite killed Team Fortress, Overwatch killed Halo and Minecraft was the new digital lego. None of them required such a skill to play or host the game. It was refreshing for it's time.
Not forgetting it was the upcoming of a new crowd of folk and as generations go, the old cards topple.
Who hosted an BBS when the internet came to be?
IRC today is pretty much stuck in dinosaur country and XMPP/Jabber never got a product which then was further nailed shut by Google & Co.
It was epic fun for the era but it had a death bed waiting.
If that's the new player experience, you done fucked up. Making sure new players actually have fun is a critical part of the game's design. You can't just rely on "...and then new players will have to spend 50-60 hours getting demolished before they start having a good time."
Easing that transition could mean different things -- a campaign, skirmish mode vs bots, full-on PvE co-op mode, automatching that actually works, whatever -- but you do need something effective.
That is by design (on Firefox's part) to avoid someone registering e.g. steаmpowered.com (notice а as U+0430 instead of a as U+61) and running a scam that looks valid on the address bar.
When I was a kid playing Quake 3 I had different servers bookmarked, knew the players that ran the servers and the general crowd that hung around. Had friendships and rivalries.
Modern multiplayer you may as well be playing bots. There's no community.
Bots can teach basics, but many of these games rely on abusing game mechanics in ways the developers didn't think of in development so it's impossible to teach. Or things are physically difficult to pull off.
Movement shooters especially have this problem because a core part of the game is abusing the movement system and abilities to out maneuver other players. You can explain the how, but executing it all automatically is a real skill that requires practice. I adore Titanfall 2. I sunk hundreds of hours into it. It's really something else when you get the movement down, it all happens so fast you can't think about it you just have to do it. There's no way to teach that with a tutorial, it's muscle memory and perseverance.
Titanfall 2 has all of these things, campaign, skirmish with bots and PvE, but the skill floor and ceiling is still brutal. Whether it failed or not is a question of how long you expected the game to last, but it still succumbed to the same fate. The more experienced players pulled the ladder up behind them and the matchmaker didn't have enough players to give everyone a fair match.
They're just all single player focused.
By: id Software
8/6/2026
To celebrate the 30th Anniversary of Quake, we have collaborated with MachineGames to create a new episode, Dawn of the Machine, now available as a free update to Quake.
Celebrating 30 years of Quake, the award-winning team at MachineGames—in collaboration with id Software—returns with Dawn of the Machine, a brutal new episode building on their critically acclaimed work on Dimension of the Machine and Dimensions of the Past. Delivering ferocious combat, labyrinthine level design, and nightmarish realms that twist reality beyond recognition, it pushes the legacy of the genre-defining first-person shooter even further—honoring one of gaming’s most enduring icons.
Ranger is trapped in a dimension of endless illusion—reliving the same violent cycles for what feels like lifetimes, dying thousands of times in a futile attempt to escape. Wearied but unbroken, he has heard rumor of The Nightmare Machine.
Beyond the hordes of monsters—twisted by an eternity in the Elder realms—lies the Machine. It is believed its destruction will shatter the illusion, finally breaking the loop.
Dawn of the Machine is available as a free update for Quake owners on XBOX Series X/S, XBOX One, Microsoft PC Store, Game Pass, PC Game Pass, Steam, PlayStation 5, PlayStation 4, Nintendo Switch 2 (via backwards compatibility), and Nintendo Switch versions of Quake. This expansive new episode features 19 all-new maps across a cohesive campaign, alongside a brand-new soundtrack, hidden secrets, a dedicated episode hub, and an all-new deathmatch map.
Face deadly new twists on familiar foes, including the Rocket Ogre, Demo Dog, Blood Shambler, and more. Each variant introduces lethal new behaviours—from overwhelming firepower to explosive death traps—forcing you to rethink every encounter. Expand your arsenal with brutal variants inspired by classic Quake expansions, including the Super Axe—unleashing lightning on successive strikes—and the Laser Cannon, firing ricocheting projectiles that tear through enemies from every angle.
Time folds back on itself in a unique looping structure, where each return reshapes the experience. Runes unlock previously sealed paths, drawing you back through familiar spaces now altered with new routes, encounters, and secrets waiting to be discovered. Persistent health and ammo upgrades found throughout the realm ensure each loop makes you stronger, introducing a new layer of progression to Quake.
Reality is never stable. Shift between dimensions to solve puzzles and navigate the world, or find hidden secrets scattered throughout the realms. Face enemies that rise again or transform after death, and experience encounters where the rules change without warning—forcing you to adapt or be overrun.
Browse a behind-the-scenes gallery of development assets and unused content. Explore playable maps, including some levels from the earliest stages of Quake’s development
Three new achievements are available to earn while playing Dawn of the Machine
Access the new Cheats menu at any time in single player games to help you through a tough area or just explore levels without fear of enemies
“
I already own Quake. How do I access the new episode, Dawn of the Machine?
If you already own Quake, you’ll receive the new update automatically as a free download. Depending on your settings, the update may already be installed. Once updated, you can start a new game, select a level, or play cooperative multiplayer in Dawn of the Machine“
Which platforms is Dawn of the Machine available in Quake?
Dawn of the Machine is currently available on XBOX Series X/S, XBOX One, Microsoft PC Store, Game Pass, PC Game Pass, Steam, Nintendo Switch 2 (via backwards compatibility), Nintendo Switch, PlayStation 5 and PlayStation 4 versions of Quake“
Is Dawn of the Machine available on the Epic Games Store or GOG versions of Quake?
Dawn of the Machine is currently not available on the Epic Games Store or GOG versions of Quake“
I play Quake on GOG or the Epic Games Store. Why do I see a “Disconnected from servers” message when invited to play Dawn of the Machine maps with players on Steam or console?
If you’re playing Quake on GOG or the Epic Games Store, you may see a “Disconnected from servers” message when accepting an invitation from a Steam or console player for Dawn of the Machine episode or maps. This message appears because the Dawn of the Machine update is currently available on supported platforms, while the GOG and Epic Games Store versions do not yet include this content. Your account has not been disconnected or penalized“
Known Issue: Quake players hosting a Dawn of the Machine online multiplayer match on Switch will disconnect from the lobby on level transitions, forcing other players to drop too.
Workaround: To avoid this issue, Switch players should avoid hosting online multiplayer games featuring Dawn of the Machine maps and join cross-play games featuring these maps instead.
*If you're still experiencing issues, please holler at our amazing Customer Service team
It's not the only thing going anymore, but also people have orders of magnitude more choices. That's the thing that's missing today. Nothing is "dead", there's just too much competition now.
Honestly the aforementioned games have had much more staying power than more recent multiplayer games. And they're mostly played by old men like me.