Building a SPA (Single-page Application) is a complex puzzle: a JavaScript framework that draws the view, an API serving JSON, and 2 independent codebases forced to understand each other through contracts. It is an accepted, professionalized scenario. But being a standard does not make it the only way. I want to show you another approach, one that is not new but has gained traction over the years: HTML over WebSockets.
The idea is this: instead of sending JSON and assembling the HTML in the browser, the server sends the HTML already built and the client just places it where it belongs. All the rendering logic stays in the Back-End, in a single language, with no need for contracts or an API. This pattern is known as hypermedia or HTML over the wire. What matters about how the HTML travels is that it determines the latency and the bidirectionality of the communication. There are three variants:
The channel is so important that it determines the application's architecture and its communication pattern.
In this article I am going to talk about HTML over WebSockets: the real-time and bidirectional variant of the family. The one that lets you build a SPA with barely any JavaScript, in a single language, with no contracts and a single rendering engine. We will see what it is, how it works and when it pays off compared to its HTTP or SSE cousins.
Chris McCord, creator of Phoenix (the most popular framework in the Elixir ecosystem), presented at ElixirConf 2019 a technology called LiveView. In just 15 minutes he built a Twitter clone that worked in real time without adding any rendering JavaScript or a popular framework (React, Angular, Vue...) to manage the View, proving that you could stay in the Back-End and be productive with a sweet hint of good performance. Since then the solution has grown popular, inspiring other developers to build HTML-over-WebSockets implementations in other languages. You can go back to the Back-End without giving up the good parts of the Front-End.
Even though it might not seem so at first, JavaScript is used on the client. Its job is not to render but to create a communication channel with WebSockets and place the received HTML in the right spot. Plus other secondary tasks like animations, event handling, etc.
McCord's solution is not to send the Front-End a JSON, but HTML that needs no preprocessing. That way we move the rendering load, and all its logic, to the Back-End. OK but... how do we get the server to send us new content immediately and without making a request? Easy: with WebSockets.
Let's review the traditional system from the introduction. From the web I make an HTTP request, the browser starts the action and gets a JSON with all the raw information in response. The next step is to interpret it and build the corresponding HTML.
sequenceDiagram participant C as Browser participant S as Server C->>S: 1. HTTP request (GET /api/article/2/) and maybe auth S->>S: 2. Query the DB S->>S: 3. Build a JSON with the article data S-->>C: 4. Return JSON C->>C: 5. Parse the JSON C->>C: 6. Build the HTML with its rendering engine
With HTML over WebSockets, that same request travels over a permanent channel and the response is already assembled HTML, with no JSON in between. And since the channel never closes, the server can even get ahead and send changes without the client asking.
The flow with WebSockets is now the following, ignoring the initial connection and authentication, which happen only once when the channel opens:
sequenceDiagram
participant C as Browser
participant S as Server (Back-End)
C->>S: 1. Sends a text: "I want /article/2/"
S->>S: 2. Query the DB
S->>S: 3. Render HTML with its template engine
S-->>C: 4. Return the assembled HTML/CSS/JS
"
...
" C->>C: 5. Place the HTML where it belongs
Simple, elegant and fast. The client takes care of placing the HTML where it belongs and listening for events. The server handles the rest. You do not have to worry about client state or rendering logic, since everything lives in the Back-End.
The full, complex cycle, including opening the connection and authentication, would look like this:
sequenceDiagram
participant C as Browser
participant S as Server (Back-End)
C->>S: 1. Opens WebSocket connection and authenticates
Note over C,S: A single persistent channel
C->>S: 2. Sends a text: "I want /article/2/"
S->>S: 3. Query the DB
S->>S: 4. Render HTML with its template engine
S-->>C: 5. Return the assembled HTML/CSS/JS
"
...
"
C->>C: 6. Place the HTML where it belongs
Note over S,C: The server can also push
changes without the client asking (broadcast)
On top of that, by its very architecture, it carries intrinsic advantages over other solutions.
<script> travels as inert text and reaches your neighbor's screen as plain letters, not as code. The same architecture that makes a chat trivial makes it immune to XSS.<script>: running a WebSocket server is not trivial, and you have to learn to handle the LiveView pattern.The hypermedia movement already has an implementation in almost every language. Look at the transport column: the ones running over WebSocket (the LiveView pattern, real-time and bidirectional) coexist with the HTTP and SSE cousins, for when you do not need that two-way channel. You can start here:
| Language | Framework | Transport | Server push? | Status |
|---|---|---|---|---|
| Elixir | Phoenix LiveView | WebSocket | Yes | Mature (1.x, LiveView 1.0 in Dec 2024) |
| Ruby | Hotwire (Turbo + Stimulus) | HTTP + WebSocket/SSE (Streams) | Yes | Turbo 8 with morphing |
| Python / Django | Django LiveView | WebSocket | Yes | Active (mine) |
| Python / Django | Reactor | WebSocket | Yes | Active |
| Python / Django | djust | WebSocket | Yes | New, with a Rust VDOM |
| Python / Django | django-unicorn | HTTP / AJAX | No | Active |
| Python / Django | Tetra | AJAX + WebSocket | Yes | Young, on Alpine.js |
| C# / .NET | Blazor (Interactive Server) | WebSocket (SignalR) | Yes | .NET 9, with render modes |
| PHP / Laravel | Livewire 3 + Reverb | WebSocket | Yes | Reverb, Laravel's own WebSocket server (2024) |
| Agnostic (JS) | htmx | HTTP + WS/SSE extensions | Yes (extension) | 2.0 |
| Agnostic (JS) | Datastar | SSE | Yes | 1.0 |
WebSockets is powerful, but keeping a bidirectional channel open per client has a cost. And often you do not need it: if the flow is mostly server to client (notifications, a live feed, a dashboard, the tokens of an AI response), Server-Sent Events (SSE) are enough. It is the same idea, sending ready-made HTML over the wire, but over a plain HTTP channel that only goes one way.
It is the cheap option: the simplest infrastructure. By not keeping a stateful process per client, it is easier to load-balance and scale.
However, it has limitations:
htmx has an almost identical implementation in spirit with its SSE extension. You declare the channel with an attribute and the HTML that arrives in each event places itself:
<div hx-ext="sse" sse-connect="/updates" sse-swap="message">
Real-time content appears here
</div>
Under the hood it uses the browser's own EventSource, with reconnection included, and the server sends HTML fragments over text/event-stream. The same philosophy as this article, just changing the transport. Along the same lines is Datastar, which unifies Alpine-style reactivity over SSE.
The quick rule: if you need bidirectional, low-latency communication (chat, collaboration, games), WebSocket; if you only push from the server, SSE is simpler and cheaper to operate.
HTML over WebSockets is not the answer to everything, and none of these technologies is. The transport is dictated by your problem: if you need real-time back-and-forth (a chat, a live panel, something collaborative), WebSockets; if you only push from the server, SSE; if request-and-response is enough, htmx over HTTP.
Every project is its own world, with its own quirks and limits. If you take away one thing, let it be the idea underneath: send HTML instead of JSON, stay in a single language and cross the API, the contracts and half the Front-End off your list.
Trust a good architecture, not trendy frameworks or patterns.
EventSource, automatic reconnection, Last-Event-ID, text/event-stream).